Keplerth

Keplerth

More Race / Character
25 Comments
Forsakenabyss  [author] 16 Aug @ 11:05am 
when i get some time this week i will do a revamp of the mod ya i used the editor was abit of a rush job to fire up visual studio at the time i made it.
BowShatter 16 Aug @ 8:01am 
Ah it looks like all race mods created with the Mod Editor have a bug where it shows the race as "Human" in the gene editing menu.

I've tried to fix it myself via directly editing the config files but to no avail sadly.
Forsakenabyss  [author] 11 Mar @ 8:58pm 
I plan to rework the jaru race once they update the game and add in the jaru boss and mobs atm i just kinda guess what they would be like with their pet owlbears and accessory grafting tables are just some of the few things i can find in the game files that related to them
Forsakenabyss  [author] 9 Mar @ 2:02pm 
yes it works just fine i do need to update few of the chars (they will say needs work) now i learned alot more of the games core coding layouts
CrimsonSyn 9 Mar @ 1:18pm 
does this set of mods work for the current version? i love modding my game up lol
Forsakenabyss  [author] 6 Nov, 2024 @ 6:14pm 
Fixed alot of the anchor points and walkboxs ever char should now no longer walk thou walls and occupy cells correctly in the world
Forsakenabyss  [author] 25 Sep, 2024 @ 5:15pm 
..yes my wolf guy looks derpy give me a break first time trying to make a sprite like that XD
Forsakenabyss  [author] 12 Sep, 2024 @ 5:04pm 
Im looking to do a great expansion to this mod send me your Ideas and wants dm me on discord or just post them here
Forsakenabyss  [author] 10 Sep, 2024 @ 6:16pm 
Patch is now live if anyone has any issues please post on here or dm my discord
Forsakenabyss  [author] 10 Sep, 2024 @ 5:16pm 
i finally did a quick dive thou the files i see what your talking about i will make a patch on my end and test them with my discord group
Forsakenabyss  [author] 10 Sep, 2024 @ 4:34pm 
thank you for the information once i get meds passed out and my charges asleep. i will look into this and hope i can patch the file asap
Dagun 10 Sep, 2024 @ 11:12am 
2 - Some default creatures seem to have a value placed in "WalkBox" - guessing this is some kind of error check or margin-of-safety for the issues we are seeing.

Setting this value in the character file along with the above fixes the issue entirely for me.

"WalkBox": 0.05,

I can't see this field at all if I make a new mod and select any of the default races, so it may be hidden in the editor.

I suspect this works by just temporarily increasing the hit-box when you walk, to prevent the character from being stuck when you change directions near a wall.


3 - Intentionally or not, if you check the data files in the mod it seems to edit the base races, including editing the hitboxes and walkbox to the above - so my guess is that the mod editor may have an error and is touching data files it shouldn't. This may explain why all races are affected.



Fair warning: I've only tried this for the character race "Meco" and nothing else, no idea if it will work for the others.
Dagun 10 Sep, 2024 @ 11:12am 
I think I've found the issue - looks like the ingame editor is missing a few settings.

1 - If you look at the character data files in the mod, the "OnHitBox" field seems to have some kind of floating-point like error:

"OnHitBox": [
0.4000000059604645,
0.6000000238418579,
0.0,
0.25,
0.4000000059604645,
0.6000000238418579,
0.0,
0.25
],

I'm not sure if these relate to getting stuck in the wall, but I do feel like I got stuck less after normalising them. Might be placebo and not affecting anything. I changed them to just remove the floating point error:

"OnHitBox": [
0.4,
0.6,
0.0,
0.25,
0.4,
0.6,
0.0,
0.25
],


1/2
Forsakenabyss  [author] 9 Sep, 2024 @ 8:40pm 
I wish they find out what is causing this issue at first i thought it was the hitboxes not placing right but it effect default races too and yes using a mount prevents the wall bug ..but sometimes you can ride thou everything XD. once im done finishing the more crops & meals mod i will see if i can make a larger hitbox on a model and if that fixes the issue
Nimn 9 Sep, 2024 @ 8:06pm 
i wouldn't call this too bad a bug, until it works again and i'm in a wall XD doesn't apply when mounted though so having a mount nearby seems to prevent it entirely
Forsakenabyss  [author] 9 Sep, 2024 @ 2:19am 
np at all i dont being called out on bugs or issues with my mods trust me i been making mods for years my discord is full of complaints and bug reports that are legit XD
Rattlesnake671 8 Sep, 2024 @ 9:28pm 
My bad for the false alarm. Keep up the good work.
Forsakenabyss  [author] 8 Sep, 2024 @ 8:44pm 
https://gtm.steamproxy.vip/app/747200/discussions/0/4765458764495703460/ you can go thou here to see all the current known bugs and as you can see i reported this few days ago
Forsakenabyss  [author] 8 Sep, 2024 @ 8:40pm 
Atm there is a known bug with people being able to walk thou walls and other objects this is a issue confirmed by the devs it is a game issue effecting alot of mods that adds in new characters so please hold out till the devs figure out a patch.
Rattlesnake671 8 Sep, 2024 @ 5:06pm 
It is the added races.
Rattlesnake671 8 Sep, 2024 @ 5:05pm 
I tested it with a base game character and did not have this issue even with all of Forsakenabyss's
mods active.
Nimn 8 Sep, 2024 @ 4:29pm 
Can confirm this issue, but i thought it was a game bug
Spuwuk ♿⃤ 8 Sep, 2024 @ 9:55am 
Having the same Issue
Rattlesnake671 7 Sep, 2024 @ 2:51pm 
Another thing that I noticed is when I die while stuck, when I respawn I can go though solid objects.
Rattlesnake671 7 Sep, 2024 @ 2:45pm 
I love all the racial choices you have made. There is a problem I have been running into though. When I use one of the added races, my character gets stuck to anything I get close to when I touch it from above be it walls or workbenches.