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I've tried to fix it myself via directly editing the config files but to no avail sadly.
Setting this value in the character file along with the above fixes the issue entirely for me.
"WalkBox": 0.05,
I can't see this field at all if I make a new mod and select any of the default races, so it may be hidden in the editor.
I suspect this works by just temporarily increasing the hit-box when you walk, to prevent the character from being stuck when you change directions near a wall.
3 - Intentionally or not, if you check the data files in the mod it seems to edit the base races, including editing the hitboxes and walkbox to the above - so my guess is that the mod editor may have an error and is touching data files it shouldn't. This may explain why all races are affected.
Fair warning: I've only tried this for the character race "Meco" and nothing else, no idea if it will work for the others.
1 - If you look at the character data files in the mod, the "OnHitBox" field seems to have some kind of floating-point like error:
"OnHitBox": [
0.4000000059604645,
0.6000000238418579,
0.0,
0.25,
0.4000000059604645,
0.6000000238418579,
0.0,
0.25
],
I'm not sure if these relate to getting stuck in the wall, but I do feel like I got stuck less after normalising them. Might be placebo and not affecting anything. I changed them to just remove the floating point error:
"OnHitBox": [
0.4,
0.6,
0.0,
0.25,
0.4,
0.6,
0.0,
0.25
],
1/2
mods active.