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It will not just be totems of undying though, i'm seeing about other items that might also work
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548558055
I'll eventually release files for use later, once they're cleaned up
Balance is still in the works, so tweaking some numbers down is again on the line after some more features are done, but Steve is almost feature complete at this point.
such as: steve when both players use one alt on online mode the other steve is seen as not a new character sprite but rather the steve sprite recolored like the original. i know because i played with him and the bug happened and he thought it was funny lol
he is planning to fix as many bugs as possible though. such as in the next bug fix patch he said he would fix the damn legs being gone from dspecial.
keep your hopes up for patches rather than begging for bugs to get fixed, he probably plans on fixing almost all of them.
oh and also how the hell is predux the top third most popular char this week?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3519843057
Chicken jockey!
Water bucket! RELEASE!
The Nether.
La-la-la-lava, ch-ch-ch-chicken!
Steeeeve's Lava Chicken, yeah it's tasty as hell!
Oooh, mamacita, now you're ringin' the bell!
Crispy and juicy, now you're havin' a snack!
Oooh, super spicy, it's a LAVA ATTAAAAACK!
You can access it directly here:
https://discord.com/invite/rp6Ce66mGc
I have a thread under works-in-progress, look for the thread 'steve the farlander', or just search for steve and you'll probably find the thread about it.
See it in Pre-release 1.0 (Coming sometime! It's a way away but not that far away).
there will be things added and shuffled around too, so keep an eye out
Also another update out to add some heads up about how some of the other stations work. Open up that chest in the CSS!
As for the slime block, it's a solid article and bounces many things away, so it's more of a quick wall between you and someone in front of you. Not much useful, but handy to stop someone charging you without the timing.
Though for armor vanishing in certain circumstances, that's just because sprite overlays haven't been added for those sprites.
Technically, armor shouldn't be going anywhere except when you're beaten enough or KO'd.
Just visually, it disappears because I haven't made overlays for every sprite.