Rivals of Aether

Rivals of Aether

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(WIP) Steve, The Farlander
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30 Aug, 2024 @ 12:58pm
13 Aug @ 11:11pm
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(WIP) Steve, The Farlander

In 1 collection by Simping for Mercenaries
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Description
Heads up: This is an edit of an Alpha of Smash Ultimate Steve, found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3028275634&searchtext=steve

given that a major rework is in progress, the archived pre-update version can be found here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3519843057




The World of Aether's rarely had something so bizarre happen. All of a sudden, A portal manifested made of fragile, glowing stone built by the cubic meters, making a square outline four meters wide and five tall, complete with a blue, swirling vortex in the middle. Until recently, no-one was daring enough to venture through, or had nothing come out (If mostly because even as large a structure that was, it was still smack dab in the middle of nowhere).
Not long ago, someone crossed the border, coming from lands far away into a new world hardly familiar to them besides that it's a world of generally the same materials, for sure. Armed with nothing but a set of cheap wooden tools, a sword, and a pocket of spare dirt, oak planks and iron, the Farlander... Well, hard to say what comes next (Again, it was smack dab in the middle of nowhere. Who's keeping track?)



Steve rocks the block!

Steve is an unorthodox fighter in many regards. With their wide array of odd tools and gimmicks, Steve's damage, stage control and survival can come second to none given they have the right materials for the job. Moves tailored to counter their otherwise poor mobility and approach options, Steve needs to keep a steady supply of resources on hand, especially iron.
Steve can make the most of any opportunity they get, but if they're caught on the back foot, they don't have a lot they can do to make a come back, especially if their pockets run empty!



NSPECIAL is a whole different move by a crafting table, on the ground, or in the air. In the ground, NSPECIAL is Mine, where Steve constantly take materials out of the stage. Materials are VERY important for their toolkit, especially iron!

By a crafting table, NSPECIAL is Craft. Steve takes a second to use their most valuable resource to create a new set of tools, boosting his power! Tools have durability however, so remember to craft constantly, or they'll be left severely out-ranged!

In the air, NSPECIAL is Build. Within the boundaries of the stage, and a little over the ledge Steve can place a block freely, even in the air. Outside of these boundaries, Steve needs to connect blocks to adjacent ones, be it the stage or their own.

Parrying and pressing NSPECIAL at the same time uses some resources to spawn a crafting table in your vicinity, as it is a destructible block! It will respawn given you have the proper tools if it's broken, however.



TNT is an expensive trap laid on the floor, that constnatly ticks down until it is primed and just about to explode! It can take damage, where it can hop a little and blow up early.

While TNT is in play, Steve will instead try to place redstone to a nearby TNT, creating a fuse of variable length ending in a pressure plate! Careful about the plate, as anyone who steps on it will be locked in place while the TNT jumps and explodes.



Minecart requires a single piece of iron, but it's a powerful, if resource-consuming multipurpose move! Steve can't be knocked out of the minecart, but the minecart can be destroyed, and any enemy would want to! While Steve is in it, it's a good move to rack damage and bring someone across the stage, and if Steve's out of it, it's a powerful grab that traps a poor shmuck inside relative to their damage. If they're particularly unlucky, they can be sent flying off-screen to an early KO! Steve can jump out at any time.

Pressing B while they're in the minecart unleashes a powered variant, given Steve has gold and redstone at their disposal! Placing a powered rail, their minecart speeds up even faster, making it even more deadly as both a grab, and a finisher!



Elytra brings back Steve's gliding, where they can rotate and fly fast and free, making for an unpredictable movement arc across the air! Press B again to boost again!



While crafting, if Steve has no tools needed to replace or upgrade, Steve can craft themself some armor! Wiht armor Steve can be VERY aggressive, having passive knockback armor, super armor on their STRONG attacks and DAIR, and damage reduction all dependant on the tier of armor they have on! It sitll can break, however!



Instead of a Parry, if Steve has a shield in his toolkit, they'll brandish it out instead! Able to hold and crawl along with it out, Steve has a much more lenient time parrying attacks! It's not too durable, however.



Notable changes from the original / Smash iteration:
> New sprites.
> Added crawl, dash attack, DAIR, UAIR/UTILT, DTILT, and all STRONGs.
> More FX related to mining and inventory.
> Can move while charging FSTRONG, DSTRONG, and USTRONG.
> DSTRONG lava flows downward for much, much longer.
> Block limit removed and playable block space expanded
> Blocks take damage from anyone launched into them that couldn't tech.

TO DO:
> Add the rest of the spriteset
> Clean up the code.
> Tidy up current and upcoming sprites.
> Add tool/item sprites.
> Horrible gameplay decisions.
Popular Discussions View All (7)
7
9 Dec, 2024 @ 9:25am
Suggestions
IstoleYourToast
5
1
12 Dec, 2024 @ 7:31pm
Depth guide about maining Steve the farlander (1 like and i make the guide)
IstoleYourToast
3
14 Feb @ 8:25pm
A recoding in progress
Simping for Mercenaries
194 Comments
Agent10008 14 Aug @ 8:59pm 
:steamthumbsup:
Simping for Mercenaries  [author] 14 Aug @ 3:43pm 
Not yet. It wont' be for a while, since the main issue is the stage hazard code, but it'll be out by the Farlander's completion. I hope it'll be interesting.
Agent10008 14 Aug @ 1:50pm 
the stage in screenshot one is cool is it out yet?
Simping for Mercenaries  [author] 14 Aug @ 12:16pm 
Oh yeah. As a proof of concept, there is a buddy for a unique Steve (Origin) skin here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548558055
I'll eventually release files for use later, once they're cleaned up
Simping for Mercenaries  [author] 14 Aug @ 12:15pm 
I've definitely noticed, Steve's a crutch that brings anyone to a menace to even many pro players. Much as I'd like to say they have counterplay, it's more that the counterplay's very particular and even then they'd have to be played by someone very competent at that. Not to say they're impossible to beat, I've made the damn guy and my friends can now and again pull a KO, since their main issue is having too many tools to work with that they're exceedingly open if they don't pick right.

Balance is still in the works, so tweaking some numbers down is again on the line after some more features are done, but Steve is almost feature complete at this point.
Чапитосик 14 Aug @ 8:12am 
This mod have lots of thoughtful thing and mechanics but... Steve's too strong. It doesn't require any skill from you so that you can easily introduce your enemies into combos. Because of this, I can't play this mod with my friends honestly. (or maybe I'm just stupid and don't understand that this character can be easily outplayed by anyone else.) Otherwise, it's very cool, that you did so many variations for skills. Also, I love how how this character is worked out in terms of mechanics.
ルオ・チウ 13 Jul @ 4:44am 
Ha...okay, I'm not in a hurry anyway, just wait slowly
Rewrite 11 Jul @ 11:58am 
there are some bugs he is planning to keep just as a warning, i know from adding him on steam.

such as: steve when both players use one alt on online mode the other steve is seen as not a new character sprite but rather the steve sprite recolored like the original. i know because i played with him and the bug happened and he thought it was funny lol

he is planning to fix as many bugs as possible though. such as in the next bug fix patch he said he would fix the damn legs being gone from dspecial.

keep your hopes up for patches rather than begging for bugs to get fixed, he probably plans on fixing almost all of them.

oh and also how the hell is predux the top third most popular char this week?
ルオ・チウ 9 Jul @ 8:35pm 
Before the final version is finished, you should change back to the previous version, because there are too many problems and bugs......
Simping for Mercenaries  [author] 9 Jul @ 9:28am 
There are, so I hope that I can get enough of them fixed before a real complete release. I've left the archived version up in the description and in an earlier comment if you want to use the old one still. But this is not a definitive version yet until all thigns are implemented.