Total War: ATTILA

Total War: ATTILA

Earl's 2x unit size for 1212 (Earl's submod)
31 Comments
暴走⑧号机 21 Oct @ 8:52pm 
There seems to be an issue with the mod. The game fails to launch when you try to open it. Please check.
Numb 9 Oct @ 12:29am 
does this cap units
WhoWantSmoke 7 Oct @ 2:32am 
Thanks Earl you're literally the best bro!
Mingles 4 Oct @ 8:04am 
thanks earl
1002592605 4 Oct @ 7:24am 
Hi Earl, Thank you so much for your kindly fix.
EARL  [author] 4 Oct @ 1:09am 
@Mingles @WhoWantSmoke 2x patch has been fixed
Mingles 3 Oct @ 9:52am 
It is also because***
Mingles 3 Oct @ 9:52am 
@Orphana its actually because he uses alot of @@@ in his mod save files so certain mods were taking priority, I also had to go through his realistic missle/cavalry/unit etc mods and I just made direct changes to manpower in those and it worked, I made this just for personal use but I did fix it technically.
Mingles 3 Oct @ 9:39am 
it doesn't work and he isn't gonna fix it until he comes back, I fixed it for my personal use its because the unit sizes in his realistic infantry aren't changed and how he has things load in load order certain ones takes priority over others (im not good at explaining) but basically it took all of yesterday to figure this out.
WhoWantSmoke 3 Oct @ 4:08am 
Mod not working only Cav units affected by 2x. This is from recent update cannot recruit 2x infantry and archers anymore.
Icey 2 Oct @ 4:07pm 
What did you change?
Orphana 2 Oct @ 1:08pm 
Thank you so much for your work. I found a typo in the table name that's preventing the mod from working.
VinnieTheGuy 25 Aug @ 5:17pm 
I noticed this doesn't affect the manpower requirements. E.g. Templar Sergeants cost 90 manpower but output 135 troops.
VinnieTheGuy 25 Aug @ 1:00pm 
Nice, ty. Wish I'd installed it before I leveled up all my Templars and Hospitallers
Mingles 24 Jun @ 9:20am 
cool! thank you for the update!
EARL  [author] 23 Jun @ 11:40pm 
@Mingles Make the unit of daahaka's Eastern European package also 2X
Mingles 23 Jun @ 3:22pm 
whats been updated..?
EARL  [author] 2 May @ 6:43pm 
@Taraghai the Kypchak It's already fixed. Check your sorting and if all the required mods have been loaded
Kypchak 1 May @ 12:16pm 
i dont understand but this submod gives my game crashing
EARL  [author] 30 Apr @ 5:52am 
@101Airborne 更了
EARL  [author] 30 Apr @ 5:51am 
@RXMY69 Just updated, what a coincidence
RXMY69 30 Apr @ 5:50am 
Need update this Mod, after you update Realistic Ranged/Missile Unit Overhaul
101Airborne 25 Mar @ 12:51am 
现在进不去游戏了,求更新
Oppai Sensei 15 Mar @ 11:10pm 
Big fan of all your mods, any possibility of "One turn construction" mod?
EARL  [author] 25 Jan @ 8:35pm 
@Vlad the Ice Cream Sticker It work,But it doesn't apply to the Existing units, you need to build a new unit
Vlad the Ice Cream Sticker 25 Jan @ 1:55pm 
Does this mod apply to campaign? Im suing it but i see no difference....
baklan 5 Jan @ 7:56pm 
Great mod, but I had to stop using it because it breaks sieges.
Anonymous 29 Oct, 2024 @ 7:42pm 
your mods are underrated...Keep up the great work..THIS WORKS!! after going through many to find double sized everything units to go into full scale wars with 10k + line ups..the atmosphere now is really MK1212...I am subbing to everything you make if it is mk1212
Tuomas Kuorinen 22 Oct, 2024 @ 5:46pm 
thank you
JesusChristIsLord 26 Sep, 2024 @ 9:57am 
FINALLY, I CAN PLAY MY FAVORITE MOD. NEVER PLAYED MK1212 AD BC THE UNITS WERE SO SMALL (160) LIKE COME ON, ITS WAR, THERE SHOULD BE BIG ASS UNITS ON A BATTLEFIELD. GIVE ME 24K UNITS ON A SINGLE BATTLE, THANK YOU SO MUCH. I CAN FINALLY FUCKING PLAY.
rlawndud4152 30 Aug, 2024 @ 3:23pm 
I LOVE U SO MUCH!