Space Engineers

Space Engineers

Manticore - (WM) Shipyards
26 Comments
Cynos  [author] 8 Apr, 2016 @ 10:13pm 
@7thS†ΛR★ this build is now extremely outdated, it was designed before thruster re-balancing and the addition of cargo mass calculation. Much as it saddens me to admit its now been rendered obsolete and is in need of a major overhaul, which i am not willing to perform until the devs lock their shit down and begin the landing phase of the game.

You can use it without mods but its definitely not gonna look or remotely function as intended, i tend to build my ships with as little mods as possible to get the desired results.
7thStar 2 Apr, 2016 @ 8:21pm 
Hmm, is there any other way to play without mods? I mean, manuverability is queit low. Not bad at speeding, but changing vector feels sooooo heavy.
Manticore 13 Aug, 2015 @ 4:13pm 
Thank you for thinking of me. Since I've been using this nick/handle since the 1990's I'm flattererd to now be a ship. I will subscribe to myself. Actually I look good in those screenshots....... ;)
Cynos  [author] 25 Jul, 2015 @ 3:34pm 
@xspeachy

Yeah i'm currently working on simplifying some of the controls and fixing issues, a massive update to both this world and its blueprint counterpart are underway.

To turn on the power you can either press the button under the cockpit, or press 1 on toolbar number 3. To unlock the landing gear you have to press 3 on toolbar 3 This is due to the gears not being on the same grid as the cockpit, an issue i have fixed for the upcoming update.
Canteloupe 24 Jul, 2015 @ 12:09pm 
It would be nice if it actully moved
BaronBoogeyman 2 Nov, 2014 @ 6:44am 
MY GOD! This is awesome, I've been fucking about with replicating eve ships on and off (maybe i should upload my Hobgoblin Light Fighter Drone) but this is far better work than I've yet done on one of my frigate-size ships. Kudos
Cynos  [author] 1 Nov, 2014 @ 9:27pm 
@ LC12K

I suppose i should have written a manual, haha.
To turn on the power you can either press the button under the cockpit, or press 1 on toolbar number 3,

To unlock the landing gear you have to press 3 on TB3 and 2 to retract the landing gear. This is due to the gears not being on the same grid as the cockpit, this is a drawback of using pistons or rotors.

Hopefuly in the near future we will be able to create macros, working in tandem with timers to cut back the number of buttons required to operate a ship this complex.
skully 1 Nov, 2014 @ 7:50pm 
Sorry to sound dumb, but how do you take off? I'm pressing P to unlock the landing gear, and there's no signs of power on the ship ..
McDiel 1 Nov, 2014 @ 3:26pm 
*Heavy Breathing*
Cynos  [author] 1 Nov, 2014 @ 1:12pm 
Blueprint version is now available.
Vegathron 31 Oct, 2014 @ 6:36pm 
hellz yeah the venture would really suit space engineers haha
Cynos  [author] 31 Oct, 2014 @ 2:57pm 
@ Vegathron, Tostito

Well i wasn't planing on doing a Nemesis any time soon, but we'll see how things go once iv got my other projects squared away.

Hope you guys like Ventures.
Daegan Jukes 31 Oct, 2014 @ 10:03am 
he totally has access to the nemisis import *cough*
Vegathron 31 Oct, 2014 @ 4:57am 
sorry if i sount harsh! it probably makes sense and looks good in this case! i just hate when people make ships and pile on a silly ammount of weapons and think that makes it good, and it just made me think straight to that. this however is perfectly fine and looks amazing! if ever you make a Nemisis call me up yo!
Cynos  [author] 31 Oct, 2014 @ 2:59am 
@ Vegathron

Those are meant to work in conjunction with a mod i am working on, the idea was to have a rapid fire salvo system, to give the bomber a potent 12 rocket alpha strike mechanic when a bomb is not an option, feel free to remove them though, they were a last minute addition.

I will probably release a variant without the front launchers as my modding efforts are taking a proverbial age.
Vegathron 30 Oct, 2014 @ 9:52pm 
looks awesome! only thing that puts me off are 12 launchers. kinda hate when there are too many
Daegan Jukes 30 Oct, 2014 @ 7:08pm 
derp you did thank me
Daegan Jukes 30 Oct, 2014 @ 7:05pm 
you're welcome for the import.
Cynos  [author] 30 Oct, 2014 @ 3:50pm 
@Rau'Vana

Comming soon as a separate release, working on some new thumbnails for the blueprint versions
Mori Kawaiipee 29 Oct, 2014 @ 5:51pm 
Upload as Blueprint?
Cynos  [author] 29 Oct, 2014 @ 11:30am 
@Tarkov Mihailov

Certainly, i was already tinkering with some ideas, for a lighter bomber hull using the hound as my base reference.
Tarkov Mihailov 29 Oct, 2014 @ 1:33am 
Love it! Could you do a Hound?
Cynos  [author] 27 Oct, 2014 @ 2:49pm 
Oh crap, apologies for the access denied thing, i forgot to reset the ownership!

Thank you for the kind comments, though!
CagedPITVIPER 27 Oct, 2014 @ 2:23pm 
Nice Detail, can't try it out because everything is access denied, but looks great
Yatem 26 Oct, 2014 @ 9:35pm 
Dude, this is amazing! The level of detail is phenomenal.
Kickstand Optional 26 Oct, 2014 @ 12:14pm 
**Slow Clap**

I tip my proverbial hat to you, sir, and will now quietly give up on the Manticore build I was working on in preference of this one.