Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Under normal operation I experienced this very rarely. But when stressing physics e.g. teleporting or moving the turret under manual control, it can happen more often.
Rigorose testing showed there isn't a thing I can do. Even with the turret completely naked and only the guns it tends to get "stuck" sometimes.
Don't rely on the Devs to fix this bug, this is open since years. It's probably better to find a way to live with it. 😕
But I tend to don't to 1:1 copies. It became something else. ;-)
Or here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2868303527
And may, I'll give a Base-Runner a try. ;-)