Garry's Mod

Garry's Mod

Perks System: Gameplay Customization
10 Comments
Rykyuby 22 Oct, 2024 @ 6:19pm 
this addon conflicts with other perk addons
deimos gaming 30 Aug, 2024 @ 2:35pm 
Least fucking dead comment section in all steam
deimos gaming 30 Aug, 2024 @ 2:35pm 
Nah I don't need more help, thanks man
Weirdoari  [author] 28 Aug, 2024 @ 10:59am 
Hey! I assume you're trying out in singleplayer, after subscribing to the addon and the required workshop item (particles), you can just spawn a Perk Merchant from entities tab in Q menu, after obtainin perks through the merchant, pressing P or typing /perk will open perk inventory where you can equip the perks you own. :) Feel free to contact if you require further help.
deimos gaming 27 Aug, 2024 @ 4:23pm 
yo, how do i get the perks bro? i mean its a great concept and i wanna try it but idk how
Lombaxtard 26 Aug, 2024 @ 3:39am 
Oh gotcha, awesome
When I wrote my reply, somehow there was only one comment from you, and I still tried re-explaining of what I meant
Emixie 25 Aug, 2024 @ 10:36am 
<3
Weirdoari  [author] 24 Aug, 2024 @ 12:21pm 
Now I read the question again, yes it adds the boost relative to your speed.

Eg; ply:SetRunSpeed(ply:GetRunSpeed() + 500)
Weirdoari  [author] 24 Aug, 2024 @ 11:42am 
Currently, speed-altering perks change your speed using SetRunSpeed/SetWalkSpeed while storing your old speed to revert the change when the conditions of the boost are no longer met. :)
Lombaxtard 24 Aug, 2024 @ 5:44am 
One question: are speed boosts handled in a compatible way? Like "SetRunSpeed(GetMaxSpeed*your_multiplier)" or just straight up "SetMaxSpeed(your_value)" and assume default player speeds are that of GMod?