Garry's Mod

Garry's Mod

RP_Vernal_Cruiser
18 Comments
[TSF] Mason 1290  [author] 8 Dec, 2024 @ 2:20pm 
odd. ill look into it
[TSF] Mason 1290  [author] 5 Dec, 2024 @ 2:07pm 
image, or a bit more detail.

the bunker in the corner? the mountain bunker? the one in the shack?
Batclone 4 Dec, 2024 @ 6:40am 
In the bunker where the testing chamber area theirs doors in it that cause my server to crash when there opened
Ryzo 'Kusovai 16 Oct, 2024 @ 12:13pm 
lol thats fair there was also a issue with one of the side rooms with the little ramps inside the West one has messed up floor textures which shows the material waaaaay above the actual floor and lets you see through the world.
[TSF] Mason 1290  [author] 16 Oct, 2024 @ 12:12pm 
lol ya, i didnt know what that was from for a long wile. i found the problem and fixed it. but wont upload the fix just yet till i swing back around to a bug fix pass, also the map is going to be further expanded on in some locations.

right now im making a WH40k map
Ryzo 'Kusovai 16 Oct, 2024 @ 9:51am 
idk if its already known but the brute target in the training room seems to have a large prop attach to it sticking through the wall into the brig control room lol
[TSF] Mason 1290  [author] 22 Aug, 2024 @ 1:04pm 
take a pic, open your screen shots, youll have to upload it to public, then a image window will open, copy that URL OR copy the image page.
saltermelon 21 Aug, 2024 @ 10:16pm 
I don't know how to insert images in comments, it's on the first floor near the east-side elevator (the room with the rails), and the hangar issue is in reference to the hangar inside that connects to the side hangars.
Ryzo 'Kusovai 21 Aug, 2024 @ 12:00pm 
damn havent seen this base map in ages and it has a Cruiser on it now even better.
[TSF] Mason 1290  [author] 21 Aug, 2024 @ 9:53am 
pics please
saltermelon 21 Aug, 2024 @ 3:33am 
The internal hangar doors are just slightly too small to fit a Half Works Pelican out of. The floor in one of the rooms is broken and is not correctly modeled (based on the opposite room, I think it's missing a ramp or something?)
[TSF] Mason 1290  [author] 20 Aug, 2024 @ 6:48pm 
all my _cruiser maps are the same in some reguard like this. a halo+sos tech echange lead to this ship, or reverse engineered prototype systems. for example, the FATMAC thats used on earth defense platforms is used in this ship. before hand, that much energy was near impossible to put into a ship practically to power that railgun. but the Coveys? they had what could adapted and used.
Sharlamagne 20 Aug, 2024 @ 6:25pm 
I love the modifications done to the ground area. It's so good that a server could entirely ignore the ship and just use the ground areas. I enjoy the new ship textures, it gives it a more Halo(y) feel than the previous ones. Are hangar blast doors out of the question, that would supplement the shields?

The ship rp enthusiast in me would love it lol.
[TSF] Mason 1290  [author] 20 Aug, 2024 @ 5:42pm 
if anyone wants to make one, go for it. but noding a ground area like that is too much for me.
George 20 Aug, 2024 @ 5:15pm 
ground area has no nodes skull
[TSF] Mason 1290  [author] 20 Aug, 2024 @ 2:21pm 
"Comes with a NodeGraph for easier load in (ground area has no nodes)"

-The description.
HAWK 20 Aug, 2024 @ 1:47pm 
Ai nodes :MCCHELMET: ?