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Are you sure you enabled the mod after installing?
You should be able to tell it's working if you drop an advanced satellite into a system you haven't explored yet, you should immediately see stations appear in parts of that sector that still have fog of war.
If you already have advanced satellites in places, it will periodically uncover any new systems in that sector.
Other than that, just having a satellite or advanced satellite in a sector will make it so trade offers update.
Also @arshiba if you made the clone of this mod with that one feature cut then you would not need to add anything to this mod. I see there are people that like this and your able to code. Also if you made the clone your self with out that feature I sure you would see that other mod sub count go high as well and will not remove anything for the users of this mod.
From what I gathered he only wants "Advanced satellites also periodically discover previously unknown stations in the sector." function.
@Valor - you can always go to the discord/forum and request specifically what you are looking for
Yes, you want to cut, but what about the desire of 2.7k+ subscribers who are happy with the current functionality?
And that means I'll have to add settings so that by default everything stays as is, but you can disable what you don't need. This introduces new final (process advanced satellite, but skip regular, etc.) and transitional (you disabled the processing of regular satellites, but there are already subscriptions to the stations - need to carefully unsubscribe) system states that need to be handled correctly. The system is a game with my mod. Handling each state is the developer's effort and I don't want to do this.
Another crude way is to get what you want, without any handling, exclusively for yourself, and I wrote to you what to do.
PS: Actually, this is the most generic case when you want to change one little button, but suddenly it turns out that it costs $10,000.
Adding settings (for customization) is:
* writing 3 times more code (good UI is always expensive);
* adding other mods as dependencies;
* mandatory disabling protected UI mode.
If this is so important to you, then you can:
* clone the mod (I will not be offended) with a different name;
* unpack it (using X Tools);
* in the md/sector_satellites_lite.xml file at the xpath //cue[@name="OrdinaryScan"]/actions delete everything inside.
@arshiba I am going to ask if you would not mind making a version of this with out the subscription adding function and leave everything else as is. What @xpto is asking for is a new mod from the ground up but all I seek is the removal of the subscription function. If not that's okay too.
If you can't understand that others have different viewpoints then maybe you should refrain from calling names.
I swear lots people gone crazy after covid
This circumvents that carrot of the stick in a large way. Thus making faction grind redundant long term.
Merely just pointing it out as not everyone would know based on the description of this mod.
To each their own. I'm not against it in any way.
Makes the built in function from EgoSoft pointless, if there is no further benefits to be acquired from the faction rep. Right?
Not bashing your mod, I just want to be sure I'm understanding what your mod actually does.
The licence gives you a faction wide subscription to trade offer updates.
The satellite is sector wide (regardless of the faction affiliation of the stations).
Just in case, there are two more ways to get a subscription: mission reward (not used) and signal leak scanning (after EMP bomb).
I'm too lazy to look for a description for the player, so I'll quote the description for the modder.
"add_trade_subscription
Add permanent player subscription to trade offer updates of the specified object. This also immediately adds the current trade offers to the trade memory."
By subscription.. do you mean it pulls the stations trade info or is this a completely different thing?
Is there a way to check if the bigger range from the satellite is working?
The shown range seems not to be bigger.
and whats the difference betwin this mod and the original on Nexusmods ? And the one on Nexus is last updated in 2022 so this could be more compatible ? Kidn Regards
This mod is independent and self-sufficient to just work. It works exclusively with standard satellites. If any mod changes the standard satellites, then there may be a problem. If another mod adds new satellites, then they are just invisible to this mod's logic.