X4: Foundations

X4: Foundations

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Sector satellites lite
   
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19 Aug, 2024 @ 1:44am
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Sector satellites lite

Description
Rethinking the SectorSatellites[www.nexusmods.com] mod by iforgotmysocks, but only about ordinary and advanced satellites.
Deploying a satellite in a system would set up a trade subscription to all known friendly stations. Advanced satellites also periodically discover previously unknown stations in the sector.
PS: There are no new satellites in this mod (besides the ordinary and advanced satellites present in the game), which significantly reduces the load on the game engine.
52 Comments
Myrianne 29 Sep @ 7:32pm 
I'll try reinstalling it and see if that helps. Thanks for the responses.
xXBulletJusticeXx 25 Sep @ 2:18am 
@Myrianne - I can confirm, works for me too still.
Rythen 24 Sep @ 12:12pm 
@myrianne I just installed this today and it's working for me. I've got a few other mods as well but nothing too crazy.

Are you sure you enabled the mod after installing?

You should be able to tell it's working if you drop an advanced satellite into a system you haven't explored yet, you should immediately see stations appear in parts of that sector that still have fog of war.

If you already have advanced satellites in places, it will periodically uncover any new systems in that sector.

Other than that, just having a satellite or advanced satellite in a sector will make it so trade offers update.
Myrianne 23 Sep @ 9:27pm 
Sadly, this just does absolutely nothing in my lightly modded game. Wish I had more information than that. There's nothing in the error log that I can see that correlates to this mod, it just doesn't work.
VaeliusNoctu 21 Sep @ 11:10am 
Ok and thx for this nice mod its annoing to run around and found all stations this mod saves a lot time.
arshiba  [author] 21 Sep @ 10:32am 
@VaeliusNoctu, almost, excluding hostile (towards the player) stations and construction sites.
VaeliusNoctu 21 Sep @ 9:33am 
Means that advanced Satellites found over time all unexplored stations in the sector that are still in undiscovered space and reveals them?
Valor 19 Aug @ 2:37pm 
@xXBulletJusticeXx I do not know what discord you are talking about. Also I cant code but I did find another mod that will work but I need to build stations for it to work. But its not as op as this thankfully.

Also @arshiba if you made the clone of this mod with that one feature cut then you would not need to add anything to this mod. I see there are people that like this and your able to code. Also if you made the clone your self with out that feature I sure you would see that other mod sub count go high as well and will not remove anything for the users of this mod.
xXBulletJusticeXx 19 Aug @ 7:05am 
@arshiba - It's not as you say though. He is just asking for the satellites to not subscribe, just discover things. I get what you are saying wholeheartedly however, that you made THIS mod and are not expected in any way to create some sub/side mod derived from it.

From what I gathered he only wants "Advanced satellites also periodically discover previously unknown stations in the sector." function.

@Valor - you can always go to the discord/forum and request specifically what you are looking for
arshiba  [author] 19 Aug @ 3:22am 
@Valor. I thought it was obvious, but it seems not. Let me elaborate.
Yes, you want to cut, but what about the desire of 2.7k+ subscribers who are happy with the current functionality?
And that means I'll have to add settings so that by default everything stays as is, but you can disable what you don't need. This introduces new final (process advanced satellite, but skip regular, etc.) and transitional (you disabled the processing of regular satellites, but there are already subscriptions to the stations - need to carefully unsubscribe) system states that need to be handled correctly. The system is a game with my mod. Handling each state is the developer's effort and I don't want to do this.
Another crude way is to get what you want, without any handling, exclusively for yourself, and I wrote to you what to do.
PS: Actually, this is the most generic case when you want to change one little button, but suddenly it turns out that it costs $10,000.