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It's an advanced settings, it can be modified on mission setup.
Do you need ACE3 or something for that
I'll check this next time i start the game
Thank you very much. Have a nice day bro
May I know what the problem is?
Thought as much for the ground transports, all's well, nothing like 3 full drops of AAF paratroopers on your head.
We've been using Isky's AI Tweaks with AI skill at 1.0 so fairly vanilla and still plays great, patrols and attacks come from unexpected angles.
Might throw lambs in there to trip the guys up haha.
Thanks again
I really hope the last version of the mission will fix your bugs ;).
You can save your loadout on the Loadout box by clicking on the "Save" button, then it will be applied on each respawn.
There is no plan for enemies ground transport for the moment because of the driving AI totaly drunked. :p
opfor will do reinforcement on foot, planes and helicopter. But the mod is totaly compatible with VCOM, CF_BAI and LAMBS if you want smarter AI.
Couple little issues:
Objects used to start Defend objectives can be destroyed, leaving you unable to progress a mission
HVT Targets often spawn inside rocks, especially on Malden. I have also ran into overlapping FOB where they really borked and showed the helper arrows, spawned in a rock formation.
Sometimes, massive (12-18) groups of civvies will spawn out in the wild, civvies are usually completely bugged and dont move or respond to anything. These school trips are usually coupled with very low fps for the lower end guys.
A toggle to save loadout on death would be a nice touch in the future.
Also, are ground transport reinforcements a thing and I just haven't come across one or is it something you guys are planning on adding in the future?
Thanks for the great scenario on behalf of the whole group.
the mission gets stuck at the startup at the stage "genrating factions databases". I tried it with and without mods but it will not proceed. Any idea what I can do?
You have a strange issue with this panel, i'have no problem on my dedicated server or on local host. Tested with or without ACE.
Can you try without mod ?
If it's just the ability to pause, i will try to enable solo play on the next release. You can always play on single player by hosting a LAN game.
is it possible to make a SP version of this mod for solo play (ability to pause)?