Arma 3
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[COOP] Random Patrol Generator - Altis
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.747 MB
17 Aug, 2024 @ 5:20am
7 Sep @ 12:24pm
14 Change Notes ( view )

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[COOP] Random Patrol Generator - Altis

Description
RPG is a small project originally designed to be used on the server of the PataCompany, with the goal of offering a smooth and convenient COOP experience on ArmA3. It is an automated mission generator inspired by DynamicReconOps, TRGM2 and DirectAction, aiming to favor gameplay fluidity and semi-milsim fun.

This gamemode can be played with either one or two different player factions with joint objectives. Each mission will be different, from basic reconnaissance and information gathering, to urban conquest.





Main features include:
  • Varied objectives (VIP rescue, Ammo cache recovery, Defense, Take & Hold, HVT elimination, etc.),
  • Civilian interaction system,
  • Possibility for players to select a role (rifleman, grenadier, AT, pilot...) with subsequent impact on available equipment in the arsenal,
  • Custom respawn system,
  • Custom XP system (with cosmetic rank persisted between sessions),
  • Opfor reinforcements from both ground and air,
  • Opfor FOBs as optionnal objectives,
  • Intel management,
  • Support and vehicle shops for blufor,
  • Possibility to recruit civilians for the independent faction,
  • Potentially hostile civilians,
  • Blufor aircraft carrier,
  • Custom mission setup,
  • Custom scoreboard on mission's end,
  • Optional Ironman mode (persisted equipment between sessions with loss upon death).





(top secret IED feature included :p)


Supported factions:
  • Vanilla factions from the base game,
  • CUP,
  • UNSUNG,
  • IFA3,
  • RHS,
  • KORSAC,
  • AMF.

Additional maps have been ported and can be found on the following drive rather than on different workshop entries:
Maps[drive.google.com]






It is highly recommand to play with LAMBS_Danger , VCOM and ACE3 for optimal gameplay and enemy AI experience.

Missions are automatically generated and will be different every time.
Factions and equipment restrictions are manually implemented.

Initially designed for a more milsim-oriented experience, the respawn system is limited, with respawns on objective accomplishment and RTB. Meant to encourage players to take the game more seriously and not play recklessly, it remains possible to also set a respawn timer for a more casual experience (recommended respawn time for a semi-milsim setting is 10-20 minutes).


Github here :)[github.com]
Popular Discussions View All (3)
6
25 Jan @ 5:22am
Command Bar Doesn't always show
Bobby Bodega
3
25 Jan @ 5:22am
Local Host Admin Menu
Bobby Bodega
2
5 Jul @ 7:46am
Bug Report
Bobby Bodega
56 Comments
Patapignouf  [author] 22 Sep @ 8:55am 
@blackcloud6 i'll check this.
blackcloud6 22 Sep @ 6:51am 
@Patapignouf Today I purchased a transport helicopter. I got my team in, set the designation and then I got a message from the crew "Helicopter is ready. let's go!" And then nothing happens, we just sit on the ground. How do I get the helicopter to take off?
Patapignouf  [author] 14 Sep @ 10:20am 
@Teclado con vida, i think you don't enable the right setting. There is a setting to display exact location of the objective on map. By default, there is no marker on map and you have to read the mission description to understand where you have to go.
It's an advanced settings, it can be modified on mission setup.
Teclado con vida 14 Sep @ 8:56am 
I need an answer
Teclado con vida 14 Sep @ 8:26am 
I have one last question, why when I get a mission it doesnt show up on the map, and when I assign it the icon also doesn't appear, why is so?
Patapignouf  [author] 13 Sep @ 1:36pm 
As an admin you can press "U" by default and access to "ADMIN" panel, then you will be able to add money or spawn vehicle everywhere.
Teclado con vida 13 Sep @ 1:33pm 
yes but without the actual cost, I remember playing with my cousin and he just spawn vehicles out of thin air
Do you need ACE3 or something for that
Patapignouf  [author] 13 Sep @ 1:27pm 
@Teclado con vida, as a "leader" you can buy vehicle the vehicle shop on the map object near the High Commander.
Teclado con vida 13 Sep @ 1:00pm 
Is there any way to spawn vehicles with like a command panel?
Patapignouf  [author] 13 Sep @ 7:47am 
@blackcloud6 there are multiple action on each key objects. You can switch between each action with you mouse scroll up/down. You cannot hire AI if you don't take the class "Leader".