Scrap Mechanic

Scrap Mechanic

New Legend Mod Continuation
173 Comments
Maggz 3 Sep @ 1:57am 
add more tank rollers
leon2703 23 Aug @ 11:14am 
add arc - bevel pls
sdobenskiy 20 Aug @ 8:19am 
how i can use camera with remote controller by switcher? Camera working only by W/A keys, when connectet to remote controller
сова 20 Aug @ 5:16am 
Plz add Slice half block M, there is only S
Xandan 19 Aug @ 4:06am 
@喵子
I'm very grateful for the mod update and for adding the much-needed tank tracks. However, there's an issue: after the August 6 update, I can no longer spawn as many vehicles as I could after the bug fix on August 5. I kindly ask if you could please release the tank tracks from the August 5 version as a separate mod. The tracks are genuinely awesome, but the lag makes it impossible to run the large-scale battles I usually host in Scrap Mechanic.
I've attached a video below as proof of the lag:
First, you'll see how many tanks my computer can handle without tracks, and then with tracks.

https://youtu.be/x7gTfd8pOYI
сова 18 Aug @ 5:44am 
plz add "Train Wheel C (Outside)" 1X4 i realy miss it
Verni 18 Aug @ 2:12am 
good mod
welder 17 Aug @ 6:36am 
Hello developers, please add handguns (assault rifles and RPGs) to your mod. plz
APxiaosong  [author] 16 Aug @ 2:46am 
@Max Does "Other Maps" refer to custom games and survival modes?
Max 15 Aug @ 3:04pm 
The Track System Does Not Work On Other Maps
APxiaosong  [author] 13 Aug @ 6:15pm 
@Mrohoj If you can't use, please refer to the URL of the templates and video tutorial at https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3548455939
Mrohoj 13 Aug @ 11:18am 
Laser guidance is complete crap. It doesn't work at all. I can't figure out how it aims, flies, or is controlled. I aim at one point, it doesn't reach it, flies over, or can even fly off in another direction. In general, it's absolutely unusable trash
Max 12 Aug @ 12:33am 
Can You Please Make The Track Effect System Control Module Work For All Maps Please
喵子  [author] 8 Aug @ 8:12pm 
@Mrohoj At the moment, our mod and the modpack aren’t designed for extensive compatibility, so this feature isn’t supported.
喵子  [author] 8 Aug @ 8:07pm 
@birdpaw Currently, the mod doesn’t have this feature. However, you can use light orange (peach) or dark orange (brown) signals to increase or decrease the gearbox’s power/gear ratio by 15%.
喵子  [author] 8 Aug @ 8:02pm 
@HD The tutorial for using the tank tracks is already available in the video on the Mod Workshop page. You can also refer to the usage instructions and tips below the Mod Workshop description.
HD 8 Aug @ 4:04am 
when will we have video that show how everything work like the tank track modul ? Pls
birdpaw 6 Aug @ 10:05am 
a small question, is there any way to increase or decrease the gearbox power by only 1%?

that would help soo much!
Xandan 6 Aug @ 2:27am 
@喵子
Thanks for the info! My stress test was based purely on spawning a large number of tanks. Yesterday, right after the update and before any bug fixes, I could spawn 3–4 tanks before lag set in (a constant 60 FPS, but drops to 30–40 FPS every 5 seconds while moving the character). After the first bug fix, I managed to place 14 tanks, but today I’m starting to experience frame drops again with just 9 tanks.
喵子  [author] 6 Aug @ 2:23am 
A simplified mode may be added later. When enabled, it will sacrifice visual quality to improve performance, but I’m not sure yet how much of a performance boost it will actually provide.
喵子  [author] 6 Aug @ 2:11am 
@Xandan
In my benchmark and stress test save, I have 6 tanks, each with 4 tracks, continuously moving. In version v4.1.0, the average FPS was 22, while in v4.1.0 Hotfix-3, the average FPS increased to 34. With only one tank, the average FPS went up from 130–150 to 180–190. So, theoretically, the newer hotfix version should be smoother.

Could you describe your testing scenario in more detail? Were the tanks moving? If the tanks are stationary, the track algorithm will pause calculations, which increases FPS.

If, after strict testing, you still feel that the FPS has dropped, would you mind sharing your save file with us for testing?
Xandan 6 Aug @ 1:45am 
Hi, I'm very grateful for the mod update and for adding the much-needed tank tracks. However, I feel that today's August 6th update has worsened the track optimization. Yesterday's bug fix allowed spawning up to 14 tanks with tracks without issues, but now lag starts appearing with just 8–9 tanks. Could you please improve the track optimization further?
Mrohoj 5 Aug @ 11:18pm 
Is it possible to somehow get coordinate information from a laser pointer using The Modpack Logic, or not?
喵子  [author] 5 Aug @ 10:34pm 
@Kop4eny
There should now be instructions on how to use the laser guidance feature in the description section of the mod on the Workshop page.

@Foxhell
Sorry, at the moment it seems that the development team doesn’t have the extra capacity to adapt mods for survival mode (including writing crafting recipes).
Foxhell 5 Aug @ 1:52pm 
not go have recipes for survival mode?
Kop4eny 5 Aug @ 12:42pm 
I'm really grateful that laser guidance was finally added, but I still haven't figured out how it works. Maybe you could explain in more detail how to make it work?
喵子  [author] 5 Aug @ 10:29am 
@Riotous Although I haven't figured out how to use the laser guidance myself, the bug where you couldn't connect the modulator to the receiver has already been fixed
Riotous 5 Aug @ 8:33am 
How do the new laser things work, i can't connect the modulator to the receiver
喵子  [author] 5 Aug @ 7:28am 
@Monolasamo Regarding tank tracks, they have already been updated
Monolasamo 25 Jul @ 1:24pm 
Can you add 1x2 loadwheels & Sprockets? also when are artificial tracks coming?
cheap_Nico 21 Jul @ 11:55am 
hey, got an urgent question
Disko35 18 Jul @ 1:41pm 
the medium weight block is gone for me
Sem 15 Jul @ 3:02am 
link two break pedal to the gear box, paint them withe and black
бабуин 15 Jul @ 12:04am 
how do i use gearbox? it gives 50%, but i want more power
Sem 24 May @ 1:06am 
Then, it's really strange, I unsubscribed from the mod continuation then re-subscribed, then, I deleted the old map, and recreated the same one, AND THEN, creative mod appeared, even though I no longer subscribed to it.
So I searched for it in the files and deleted it (again), and after that it worked just like for you.

It's crazy that the game seems to decide by itself (and in secret) to install stuff you don't want....

I recall that last time, I had already manually removed the creative mod,

Anyway, thanks for your help, and sorry to disturb you...
Sem 24 May @ 12:23am 
Thank you for your quick and concise feedback, it's really strange that we didn't get the same result, I'll try to do what you suggested and I'll get back to you as soon as possible.
APxiaosong  [author] 23 May @ 8:45pm 
@Sem
I used the two files you provided to create a new world, utilized the mod list you offered, entered the world and took out your work. The v6 engine inside could be adjusted and set normally, and in the game -dev mode, the console did not output any error information about the engine. I'm also confused. I think you could try subscribing to the mod again?
This link is the screenshot file during my testing process:
https://drive.google.com/file/d/1IBtXbvmbUy8tmTLCgmAHXfJwQ6Lxgp2G/view?usp=sharing
Sem 23 May @ 8:08am 
You can verify what I'm saying by trying to spawn my vehicle on this new map.
let me know what it's like for you, thanks.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3481532347
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3480492184
Sem 23 May @ 8:05am 
Hello, it seems that the problem I'm talking about persists, it seems, that if the tile is built with the New legend mod, then the new v6 engine is replaced by the old model (not adjustable).
However, the old mod is uninstalled, so no conflict is possible, I don't know why, but maybe it would solve the problem to install the new motors in the old mod?
APxiaosong  [author] 16 Apr @ 10:44pm 
@dżdż I have explained similar issues before. The content is as follows:
Since the new and old versions of the mod are separate workshop files, and even opening new-version content with the older mod retains partial compatibility (making version mismatches not immediately obvious), it’s difficult to ensure the host is using the latest version in multiplayer sessions. The host might be running the older mod, and you’ve likely encountered this situation. If you’re certain this isn’t the case, I still need you to send me the samples via the two methods mentioned earlier for a detailed issue analysis.
dżdż 16 Apr @ 4:01am 
Thrusters with no flame stopped working on my save, i have a plane that uses those and i cant even open the menu on E, but when i spawned an other project, (that i had the same problem with the thrusters on it and it fixed by replacing them) and the project works.
Sem 1 Apr @ 5:26am 
Thanks for your reply. I managed to solve the problem by manually deleting the mod, then doing a file check, no more problem for now, thanks!
APxiaosong  [author] 1 Apr @ 12:18am 
@Sem I think I now understand the issue you're describing - it appears to be a synchronization problem with the engine gear settings. Since initial gear synchronization during setup is complex, you'll need to manually reconfigure the V6/V8 parameters when necessary
APxiaosong  [author] 30 Mar @ 12:19am 
@Sem i can't accurately understand what you mean,but please check if the map mod selection only enabled the "New Legend Mod Continuation". Avoid "New Legend Mod Continuation" and "New Legend Mod" being loaded in the game at the same time, both versions cannot be loaded in the same map at the same time
Sem 26 Mar @ 1:09pm 
I don't understand why, on some maps, v6 is on the old creative version, although I've unsubscribed from the creative version, but it doesn't matter, even if I change the engine, it's the old one.
Do you know why?
Sem 26 Mar @ 12:59pm 
RLY nice upgrade!
APxiaosong  [author] 26 Feb @ 9:11am 
@Jinx With regard to laser guidance, related projects are being advanced and tested
喵子  [author] 21 Feb @ 2:53am 
@SuperGlue Not yet, because this Mod hasn't created the item synthesis recipe table
SuperGlue 20 Feb @ 8:21am 
Can this mods parts be made available in survival craft bots? thanks