Scrap Mechanic

Scrap Mechanic

New Legend Mod Continuation
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Update: 6 Aug @ 6:09pm

4.1.0 Supplementary Update 4 - Changelog:

● Fixed a bug that caused tracks to twitch and render incorrectly when the Track Controller and wheels were all placed facing upwards.
● Addressed a common issue causing track segments to rotate incorrectly under a wheel by slightly increasing performance cost in specific situations for better overall stability.
● Adjusted parameters to potentially improve the unnatural appearance of tracks on tanks with interleaved road wheels (further testing is required to see if this introduces new issues).
● Optimized the Track Controller script; now, when modifying multiple values and pressing Enter only once, the other values will no longer be reverted.

Update: 5 Aug @ 8:49pm

4.1.0 Supplementary Update 3 - Changelog:

● Fixed a bug that caused incorrect track rendering in extremely rare cases.
● Fixed an issue with the abnormal movement speed of the Host Controller's flight mode.
● Optimized and unified track positioning; the "Metal Excavator Track" will no longer sink into terrain.

Update: 5 Aug @ 10:19am

4.1.0 Supplementary Update 2 - Changelog:

● Fixed a bug where the Track Controller failed to save track styles.
● Optimized the track algorithm for better performance and improved visuals.

Update: 5 Aug @ 9:16am

4.1.0 fix

● Fixed the issue where the laser decoder could not connect.

Update: 5 Aug @ 7:19am

4.1.0 (The Track Era) Update Notes:

Note: The second item mentioned has not been tested yet. Please report any new bugs to the developers.

● Optimized the colliders for the Aircraft Wheel 1x4 and Tank Road Wheel 1x4.
● Optimized the collider fidelity for the Cone 0.5x1 and fixed an issue where its collider was larger than the model.
● Optimized the collider fidelity for the Cone 1x2.
● Optimized the collider size for the Thin Half-Plate.
● Optimized the animation for the Teleport Tool.
● Fixed an issue where the effects of the Rocket Launcher and Mortar Launcher would not change direction after firing.
● Fixed incorrect recoil values for various cannons.
● Fixed incorrect collider orientation for the 2x3, 2x4, 3x4 Beveled Cubes (L/R).
● Changed the proximity fuze activation time for the Guidance Module (from 3 seconds to 1 second).
● Renamed "Rounded Plate" to "Curved Plate".
● Added 1x2 to 1x4 Curved Plates (Side).
● Added 1x1 to 1x4 Inverse Curved Plates (Side).
● Added Half-Block Cylindrical Plate.
● Added Half-Plate to Plane (L/R).
● Added Handheld Binoculars and a Handheld Admin Tool (Host only).
● Added 3 new Laser Guidance Components.
● Added a Track Effect Calculation Component.
● Added track functionality support for the following wheels:
● Aircraft Wheels 1x2 to 1x4, 2x5, and 2x7
● Mini Wheels 1x1 to 1x2
● Tank Road Wheels 1x3, 2x3, 1x4, and 2x5
● Tank Drive Sprockets 1x3, 2x3, and 2x5
● Half Drive Sprockets 1x3, 1x4, and 1x5

Update: 7 Feb @ 12:26am

Version 4.0.9 Supplemental Update:

● Fixed the issue with incorrect recoil direction of the artillery.
● Addressed the problem of improper aiming direction ownership when multiple remote-controlled perspective manipulations exist within the world. (Note: This fix has not yet been tested. If new bugs are discovered, please report them to the developers.)
● Corrected the normal vector error at the corner of half-grid thin slices.

Update: 26 Dec, 2024 @ 10:53pm

4.0.9 Content Update|

● In line with the game updates, multiple types of wedges have been added.
● Fixed the issue with UUID determination for key logic gates (this issue did not affect usage before the fix).

Update: 26 Dec, 2024 @ 12:36am

4.0.8 Supplementary Update

● Fixed an issue where specific colors on certain seats would cause the gearbox gears to be adjusted
● Adjusted the description text of artillery items, making parameters more intuitive
● Added special color activation to the hub (usable for activating the engine)
● Adjusted the default initial fov value of the camera module from 22 to 70

Update: 21 Dec, 2024 @ 1:38am

4.0.8 Update Log

● Added custom shell casing generator
● Reduced ammo effects of the laser cutter
● Adjusted single-shot damage of the laser cutter from 10 to 5
● Fixed descriptions of some pistons

Update: 16 Dec, 2024 @ 9:38pm

Version 4.0.7 Block II (3) Update Log:

Partial Rollback:
● Rolled back parts of the camera module code.
● Rolled back parts of the view control module code.
Explanation: The above two modules work fine in single-player mode, but various issues occur in multiplayer mode. To ensure the best possible gaming experience, the code of these two modules has been rolled back until the issues are resolved.

Existing Issues:
● In the camera module zoom function, the entire game world shares a single parameter, leading to conflicts when different players adjust it simultaneously.
● In view control, when more than two people are playing online, control permissions may be seized by one player.

Updates:
● Attempted to fix the issue of vertical tracking errors in the guidance module under the WASD output mode during multiplayer sessions.