Project Zomboid

Project Zomboid

KatanaStance2
104 kommentarer
blank 26. aug. kl. 10:22 
cool mod, but once I unlocked the last mode at lvl 7 long blade the stab mode caused a crash everytime I tried to use it
Glytch3r  [ophavsmand] 24. aug. kl. 1:54 
ive not tested this with other mods. but i know its not compatible with fancy and brutal hands
Street Bum 22. aug. kl. 12:18 
i already put it in sandbox option

;LK.LegendaryKatana;LK.EpicKatana;LK.RareKatana

is it compatible issue with other mods? i have inspect weapon mod that modifies r key
or lethal stealth that modify crawl?
Glytch3r  [ophavsmand] 22. aug. kl. 5:42 
just add the fulltype o the sandbox option

sample
;Base.Katana


use ; as delimiter
Street Bum 20. aug. kl. 22:45 
How to make it compatible with legendary katana mod?
Potatoo_Cake 16. aug. kl. 9:45 
@Glytch3r its a ref to elden ring's unsheathe skill
Glytch3r  [ophavsmand] 10. aug. kl. 4:11 
@skulldives what?
skulldives 9. aug. kl. 21:13 
-15 FP -15 FP -10 FP -15 FP
Glytch3r  [ophavsmand] 8. aug. kl. 14:59 
@qkrdydzl pls contact me via discord: glytch3r
qkrdydzl 8. aug. kl. 9:38 
error message :
java.lang.NullPointerException: Cannot invoke "zombie.core.physics.BallisticsController.isCameraTarget(int)" because "<local7>" is null at CombatManager.processHit(CombatManager.java:3693).
qkrdydzl 8. aug. kl. 9:34 
Hi, I just did a quick test because I’m interested in this mod, and I found that Pose #1 – Stab causes a crash.
Looking at the log, it seems the crash happens in the melee attack hit check/collision detection, where the "BallisticsController is null"
Poses #2 and #3 are fine and work normally. Could you check for crashes related to Pose #1?
TheAshby 13. juli kl. 4:03 
Thank you for your attention, I will look into it
Glytch3r  [ophavsmand] 12. juli kl. 23:49 
there are several mods that left print every time server command takes place
test this mod isolated and see if the spam is still there
TheAshby 12. juli kl. 15:00 
This mod for some reason creates a lot of spam in my server console, similar to Pistol Handling Styles which also creates a lot of spam in the server console
Glytch3r  [ophavsmand] 2. juli kl. 3:08 
you can go admin mode and open up the itempicker or you can right click edit item
or you can go to the scripts file
if youre still having trouble dm me via discord: glytch3r
so i can walk you thru it
Kar33a 1. juli kl. 23:53 
how can i know whats the id of other mod weapon?
Glytch3r  [ophavsmand] 1. juli kl. 16:05 
yes you need to add the sword to the sandbox option
Kar33a 1. juli kl. 13:48 
sorry to bother my man,does the description say 'COMPATIBLE WITH ANY SWORD' mean it is compatible with any sword weapon mod
Glytch3r  [ophavsmand] 26. juni kl. 22:56 
@vict i think ive already ported this to b42 but unsure
Vict 23. juni kl. 23:19 
Any plans for B42?
AhmetBen 7. feb. kl. 13:23 
sooooooooooooo baaaaaaaaaaaaaaaaaad
SpartanH347 [FR] 29. dec. 2024 kl. 21:34 
damn lol
Glytch3r  [ophavsmand] 23. dec. 2024 kl. 21:09 
@Spartan if someone sponsors an update then yes.
SpartanH347 [FR] 23. dec. 2024 kl. 14:44 
so, will be it updated one day ?
Glytch3r  [ophavsmand] 8. nov. 2024 kl. 16:11 
@zvj0004
i dont have plans for any of my mods
this is because they are all commissioned

if you want an update for this or any other mod
or your own custom mod
then contact me via discord so we can discuss it.. thank you
zvj0004 8. nov. 2024 kl. 3:25 
hello. I really like how this mode changes the attack motion like an active skill, and I'm really enjoying using it.

However, do you have any additional plans to add settings where different motions appear alternately randomly, or where different motions appear alternately in connected movements like swordsmanship?

Another thing I'm curious about is that I thought it would be nice to have stance versions for spears, axes, and blunt weapons. Do you have any plans to make stances for weapons other than the katana?

Thank you very much for your regular support, and I'm sorry if there were any communication problems due to a translator error.
Glytch3r  [ophavsmand] 2. nov. 2024 kl. 23:05 
@Enokia
thnx for the support
Enokia 2. nov. 2024 kl. 22:56 
Never expected to see you make a new version and go beyond. I love it!
Glytch3r  [ophavsmand] 1. nov. 2024 kl. 21:17 
@The Watcher
you may have a mod conflict
cuz this has been tested by admins of multiple servers
The Watcher 1. nov. 2024 kl. 7:50 
It doesnt do nothing in mp
Xtremezz:> 1. nov. 2024 kl. 5:29 
@Glytch3r its working now!!, thanks for the reply and this amazing mod!!
Glytch3r  [ophavsmand] 31. okt. 2024 kl. 16:04 
@Xtrwmezz:>
when animations stops working
go on and try and re equip the weapon
that will force the equip event to trigger
Glytch3r  [ophavsmand] 31. okt. 2024 kl. 16:01 
@Stickbob771
forgot to mention that on the description sorry

but this mod may not be compatible with mods that modifies attack animations or equipped weapons related mods
Slimey Slug 31. okt. 2024 kl. 14:09 
fnc: isSword -- file: KatanaStance.lua line # 110
fnc: Add -- file: KatanaStance.lua line # 132
ERROR: General , 1730405633839> 10,060,635> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: setVariable of non-table: null at KahluaThread.tableget line:1689..
ERROR: General , 1730405633839> 10,060,636> DebugLogStream.printException> Stack trace:.
LOG : General , 1730405633840> 10,060,637>

fnc: isSword -- file: KatanaStance.lua line # 110
fnc: Add -- file: KatanaStance.lua line # 132
LOG : General , 1730405633865> 10,060,661>
attempted index: setVariable of non-table: null.
LOG : General , 1730405633865> 10,060,661>

Not sure but mightve been caused after melee with brutal handiwork after left hand swing
Xtremezz:> 31. okt. 2024 kl. 4:17 
hi!!, overall one of best mods i've ever played with but theres just a small issue on my side. whenever i try to use the new shove animations on the zombies it just uses the vanilla shove animation and the katana stance reverts to vanilla until i swing my weapon again.
Glytch3r  [ophavsmand] 30. okt. 2024 kl. 7:15 
@ᛗᚨᚾᛞᚨᛚᛟᚱᛖ
and you think this is connected to my mod?
the whole skip trace report didnt even mention my mod or a lua file from my mod
and you still concluded that its because of my mod?

contact me via discord so i can try and explain to you basic error related stuff
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 29. okt. 2024 kl. 17:01 
STACK TRACE
-----------------------------------------
function: MoodleCheck -- file: DMMainFile.lua line # 946 | MOD: Dynamic Monologue
function: EveryOneMinute -- file: DMMainFile.lua line # 1174 | MOD: Dynamic Monologue

LOG : General , 1730246397857> __lt not defined for operand
LOG : General , 1730246398207> [DynamicMonolog] creating new sourcewindow: C:/Program Files (x86)/Steam/steamapps/workshop/content/108600/2940037520/mods/DynamicMonolog/media/lua/client/DMMainFile.lua

I had that while using a katana
Osama Bin Swagging 16. okt. 2024 kl. 19:00 
I love this lol, such a fun mod.
Turns the katana into the proper end game weapon it was meant to be, and rewards you for putting the time into long blade :steamthumbsup:
Alan 6. okt. 2024 kl. 22:36 
I used animation only, but it keeps reporting errors when loading animation Lua. I don't know what the problem is.
ㄥㄖ尺乇 5. okt. 2024 kl. 17:30 
I gotchu
Glytch3r  [ophavsmand] 5. okt. 2024 kl. 0:22 
@loregamer just require both mods on you patch that should be good, ive got lots on my plate rn
ㄥㄖ尺乇 4. okt. 2024 kl. 17:55 
Can you add compatibility for ScrapKatana? I made a patch, but figured it'd be good to have in the main mod
若叶睦 29. sep. 2024 kl. 2:34 
@Glytch3r
感谢,今后也会一直关注您的模组。
Glytch3r  [ophavsmand] 29. sep. 2024 kl. 1:50 
@xcct1102
@Retouch

added sandbox option turn it on to disable all new features and just have animation only
若叶睦 29. sep. 2024 kl. 0:50 
@xcct1102
我支持您的意见因为我也饱受折磨
The Kage 28. sep. 2024 kl. 11:43 
a self hosted dedicared server
The Kage 28. sep. 2024 kl. 11:43 
Sorry, yeah we’re playing in multiplayer
xcct1102 28. sep. 2024 kl. 9:48 
그냥 모션만 있어도 되는데
쓸데없는걸
쳐 넣어 놨데 시발놈이
若叶睦 28. sep. 2024 kl. 8:28 
@Glytch3r
我对姿态有等级限制保持中立但是受伤这个功能我不是很接受长刀等级不到十级我都不敢使用姿态进行攻击了