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its less accurate to what i wanted, but its p much the only way to not break combat pages this way
it needs to count toward furioso, have a way to remove dice, and be compatible with other mods as long as they retain the vanilla page ids
if something about custom card rarity breaks copying then i can't think of a workaround
the summons add pages to combat queue through Roland's card xml
i don't know how exactly custom rarity interacts with card xml, but it causes issues like this
in story only assistant Keter available, after all 5 available
if its specifically in that scenario, maybe disable this mod or configure MoTCReceptionEdits false and KeterOpen true
its all loose ideas for now, vanilla alr has memory cards but i'll need to come up with MoTC's version + Argalia's for distorted reverb act 4
y'know how synchronization ego pages (magic bullet, red riding hood) change the librarian's deck? something like that but with roland's memory cards
i'll update it to include the check
(Grabbed a screenshot to show you exactly what I mean)
if its a problem, it can be disabled, otherwise will just be stuck with this mod's ego pages until restart
mod ego now sets itself to current floor and takes the rest of current floor's ego pages and locks them
start of battle will unlock all vanilla egos (since receptions can be exited via completion or via main menu)
there might be conflict in which other mod's ego get locked and cannot be unlocked after
And may I ask if the ego configs are due to possible conflicts with the Ayin Realization?
maybe i could buff durandal to gain power for all dice instead to synergise with added dice
It is kinda fun to get large power increases on Durandal's last die though
This is because the 'Last die gains +1 power' effect from the first two dice of Durandal would go to the last die (which would be the additional die) instead of the the 2x power die
but if it actually affects Roland's pages, let me know how