Library Of Ruina

Library Of Ruina

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Memories of The City - A Roland Mod [EN Only]
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File Size
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5.459 MB
9 Aug, 2024 @ 9:00am
2 Sep @ 11:51am
11 Change Notes ( view )

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Memories of The City - A Roland Mod [EN Only]

Description
Dev Notes[docs.google.com] {30/6 Distorted Reverb Ensemble content}

Current Features:
Combat Pages

3 Attribution Keypages given on startup
- Roland's Page (boss passives but better)
- Memory of The Black Silence Reception (boss passives)
- Memory of Receptions (passives based on certain receptions)
Found in Impuritas Civitatis Section

Final Reception Edits
{Refer to Dev Notes for full changes}

Distorted Reverb Ensemble Edits
{Refer to Dev Notes for full changes}

Config File (AppData\LocalLow\Project Moon\LibraryOfRuina\ModConfigs\MoTC_Config.ini)
"CombatPages": enable/disable this mod's Combat Page edits
"MoTCReceptionEdits": enable/disable this mod's edits to vanilla receptions and enable Keter in Black Silence + Distorted Reverb
"KeterOpen": only used if MoTCReceptionEdits is False; enable/disable Keter being usable in Black Silence + Distorted Reverb
"FinalExtraPassives": enable/disable Roland's extra passives in the Final Reception
"FinalFuriosoHeal": enable/disable Furioso's On Use to heal Roland in the Final Reception
"FinalWeakPage": enable/disable Roland's pages using the Weary version when Weariness passive is equipped
"ReverbExtraPassives": enable/disable Roland's extra passives in the Distorted Reverb Ensemble
"ReverbStatBuff": enable/disable Roland's extra stats when Dark Days passive is equipped (Same stats in Argalia Duel)
"EgoSummonCustom": enable/disable this mod's E.G.O. pages
"EgoSceneCooldown": enable/disable this mod's E.G.O. pages' Scene-based cooldown system
"SummonRemoveDice": enable/disable Dagger and Shotgun summons removing their Pierce Dice, also prevents potential mod conflicts from breaking cards if disabled
"SummonAllLogic": enable/disable forcing Gauntlets & Revolver summon to only add Atelier Logic's Pierce Dice
"SummonAllRanga": only used if SummonAllLogic is False; enable/disable forcing Gauntlets & Revolver summon to only add Ranga Workshop's Pierce Dice; Ranged Pages will still use Atelier Logic's Pierce Dice

About Required Mods:
BaseMod for Workshop - required for dll
Localization Manager - required for Four Trigrams keywords + Furioso additional keywords
Respectful Targeting (optional) - required for Perception-blocking Mask's effect to work properly
Defense Retain Fix (optional) - required to retain Wheels Industry's Block Dice
151 Comments
skeng  [author] 27 Aug @ 2:27am 
its a known issue with custom rarity black silence cards, i'll try to add a config that will get summons to just play the full page instead
Niccolò Machiavelli 27 Aug @ 1:20am 
i think the summons broke the card themselves. Atelier Logic is stuck to only one die (the shotgun one mostly, sometimes 2 dies for the revolver). Ranga is also stuck on one die (dagger). I feel like somehow the unique cards for the summons are actively changing the actual cards in the deck. Other than that its pretty good. I like the new mass attacks roland gets.
skeng  [author] 25 Aug @ 2:16am 
added dice is still inconsistent tho, not sure if i can fix that with custom rarity enabled
skeng  [author] 25 Aug @ 2:14am 
maybe i'll add a config for dagger and shotgun summons to play the full Ranga and Logic pages without removed dice
its less accurate to what i wanted, but its p much the only way to not break combat pages this way
skeng  [author] 24 Aug @ 7:19am 
like i said, can't think of a workaround
it needs to count toward furioso, have a way to remove dice, and be compatible with other mods as long as they retain the vanilla page ids
OverOmni 24 Aug @ 6:31am 
then could you try to change how the summons themselves work?
skeng  [author] 24 Aug @ 4:28am 
summons use a copy of a card's xml to prevent it affecting the original pages
if something about custom card rarity breaks copying then i can't think of a workaround
OverOmni 23 Aug @ 6:20pm 
Ok so after some testing I have found out that it IS the Rarity that fucks up the cards, maybe try to add compatability with that? and I've found that the mod that wasnt letting me use Roland on the Black Silence Reception was 'binah and roland keypage lock removal'
OverOmni 23 Aug @ 5:31pm 
I'd also still like to ask to completely remove roland being blocked in the black silence reception
OverOmni 23 Aug @ 5:31pm 
though I also had a custom rarity, so that may be the problem