Wildfrost

Wildfrost

Shortcake's Charms
21 Comments
lexisg3 29 Jan @ 6:41pm 
luminice charm doesnt seem to work strangely
Dani.e 18 Jan @ 2:49am 
Hi ! Here's a little bug report :
If you ascend a companion that has the Luminice Charm, that card will retain the Lumin effect even after the mod is turned off or the game is set back to Vanilla - despite the charm not being there anymore.
Also a quick suggestion for these bug reports : If you'd like to, maybe you can create a Thread dedicated to bug reports in the Discussion tab? It might free comment space and make it easier for you to keep track of them :)
Finally thanks for the mod! It is extremely fun to play with and gives a lot of freshness to the game :cozybethesda:
ClapSimulator 6 Dec, 2024 @ 4:40pm 
Praise and Bug report: I love all the new items, however, i found a bug with a damage dealing item, when adding frenzy to it and killing the last enemy in a row with the first hit, i became softlocked and had to restart my run. Just letting you know, thanks for the great mod :)
StarBlazed 8 Sep, 2024 @ 12:25pm 
No problem! I won my daily run (first btw) without it so not like it was a big deal. Glad to help!
しょーとけーき  [author] 8 Sep, 2024 @ 9:24am 
@StarBlazed
Sorry, I will fix it.
I forgot to add the effect.
StarBlazed 8 Sep, 2024 @ 8:51am 
Getting this error when trying to equip the crystal star charm to anything in my daily run:

NullReferenceException: Object reference not set to an instance of an object
StatusEffectSystem+<Apply>d_4.MoveNext () (at
<6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) (at
<684fd32169ff40798327c75e99cfb4f0>:0)

Been using all other charms really well though and love the mod!
しょーとけーき  [author] 6 Sep, 2024 @ 1:22am 
@TheLegend27
No, that wasn't intended.
Since I didn't know that it automatically goes into the reward pool when I create a charm, I added Charms manually, and same charms were put into the reward pool twice.
TheLegend27 4 Sep, 2024 @ 6:17am 
Hello, love the mod, all the charms are interesting and work very well.
The same charm from this mod seem to appear multiple times in the same run, is this intended?
31 Aug, 2024 @ 1:31am 
Ask for Chinese, big guy
しょーとけーき  [author] 13 Aug, 2024 @ 6:07am 
@sevenchaosemeralds
Thank you for reporting!
I fixed that issue.
sevenchaosemeralds 13 Aug, 2024 @ 4:20am 
should probably make the "hits all enemies" charm be unable to equip to units with aimless or barrage, since it doesn't override them
TheCopyUniverse 11 Aug, 2024 @ 12:50pm 
Wow! Reuse Charm is POWERFUL! When I was coming up with Charm Ideas, I was thinking of something that removed Consume, but also reduced values on the card to balance the effect. Like this:

Fossil Charm: Remove Consume, reduce effects by 2.

Still, never gonna complain about a mod that gives a 'Remove Consume' charm. Especially since all the other charms are equally as awesome.
しょーとけーき  [author] 9 Aug, 2024 @ 7:09pm 
@penguin
Consume has a value, which is usually 1.
When a card is played, if Consume is 0, it will not be destroyed, otherwise it will be destroyed.
Reuse Charm reduces Consume by 1, so it will not work well if the Consume of the card is changed to other values by Randomizer mods.
Japie 9 Aug, 2024 @ 2:34pm 
someone really likes to use nova... ;)
penguin 9 Aug, 2024 @ 10:55am 
I have some randomizer mods as well if that changes anything
penguin 9 Aug, 2024 @ 10:55am 
I used it on blank mask once and it worked, but I just tried it on blaze tea and it still had consume
penguin 9 Aug, 2024 @ 10:54am 
the reuse charm isn't working for me with some cards :<
AsierX 9 Aug, 2024 @ 7:00am 
made Nova go from a top-tier to the best card in the roster. 10/10
SteemPoonk2022 7 Aug, 2024 @ 4:22pm 
Didnt even hesitate after I saw Lumin. :Wildfrost_Luminice:
Nalius 7 Aug, 2024 @ 2:03pm 
These are absolutely overpowered, but I don't care
WitherXD 7 Aug, 2024 @ 1:05pm 
these look overpowered, but i dont care