Wildfrost

Wildfrost

43 ratings
Shortcake's Charms
   
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Expansion
Language: English, Japanese
Tags: Mod, Charms
File Size
Posted
Updated
860.309 KB
7 Aug, 2024 @ 4:03am
1 Nov, 2024 @ 10:52am
19 Change Notes ( view )

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Shortcake's Charms

Description
Adds a bunch of new charms.
Subscribe to ConfigManager to enable/disable any of the charms.
If the mod configs don't work, please delete config.cfg in this mod's folder and restart the game.
このmodは日本語でも利用可能です。/This mod is also available in Japanese.
21 Comments
lexisg3 29 Jan @ 6:41pm 
luminice charm doesnt seem to work strangely
Dani.e 18 Jan @ 2:49am 
Hi ! Here's a little bug report :
If you ascend a companion that has the Luminice Charm, that card will retain the Lumin effect even after the mod is turned off or the game is set back to Vanilla - despite the charm not being there anymore.
Also a quick suggestion for these bug reports : If you'd like to, maybe you can create a Thread dedicated to bug reports in the Discussion tab? It might free comment space and make it easier for you to keep track of them :)
Finally thanks for the mod! It is extremely fun to play with and gives a lot of freshness to the game :cozybethesda:
ClapSimulator 6 Dec, 2024 @ 4:40pm 
Praise and Bug report: I love all the new items, however, i found a bug with a damage dealing item, when adding frenzy to it and killing the last enemy in a row with the first hit, i became softlocked and had to restart my run. Just letting you know, thanks for the great mod :)
StarBlazed 8 Sep, 2024 @ 12:25pm 
No problem! I won my daily run (first btw) without it so not like it was a big deal. Glad to help!
しょーとけーき  [author] 8 Sep, 2024 @ 9:24am 
@StarBlazed
Sorry, I will fix it.
I forgot to add the effect.
StarBlazed 8 Sep, 2024 @ 8:51am 
Getting this error when trying to equip the crystal star charm to anything in my daily run:

NullReferenceException: Object reference not set to an instance of an object
StatusEffectSystem+<Apply>d_4.MoveNext () (at
<6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) (at
<684fd32169ff40798327c75e99cfb4f0>:0)

Been using all other charms really well though and love the mod!
しょーとけーき  [author] 6 Sep, 2024 @ 1:22am 
@TheLegend27
No, that wasn't intended.
Since I didn't know that it automatically goes into the reward pool when I create a charm, I added Charms manually, and same charms were put into the reward pool twice.
TheLegend27 4 Sep, 2024 @ 6:17am 
Hello, love the mod, all the charms are interesting and work very well.
The same charm from this mod seem to appear multiple times in the same run, is this intended?
31 Aug, 2024 @ 1:31am 
Ask for Chinese, big guy
しょーとけーき  [author] 13 Aug, 2024 @ 6:07am 
@sevenchaosemeralds
Thank you for reporting!
I fixed that issue.