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If you ascend a companion that has the Luminice Charm, that card will retain the Lumin effect even after the mod is turned off or the game is set back to Vanilla - despite the charm not being there anymore.
Also a quick suggestion for these bug reports : If you'd like to, maybe you can create a Thread dedicated to bug reports in the Discussion tab? It might free comment space and make it easier for you to keep track of them :)
Finally thanks for the mod! It is extremely fun to play with and gives a lot of freshness to the game
Sorry, I will fix it.
I forgot to add the effect.
NullReferenceException: Object reference not set to an instance of an object
StatusEffectSystem+<Apply>d_4.MoveNext () (at
<6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) (at
<684fd32169ff40798327c75e99cfb4f0>:0)
Been using all other charms really well though and love the mod!
No, that wasn't intended.
Since I didn't know that it automatically goes into the reward pool when I create a charm, I added Charms manually, and same charms were put into the reward pool twice.
The same charm from this mod seem to appear multiple times in the same run, is this intended?
Thank you for reporting!
I fixed that issue.