DayZ
CookZ
622 Comments
peetpan  [author] 3 hours ago 
@FoofahX, thanks, I did not know this mod. looks cool, but unfortunately it does not seem to work with items that have an int quantity that starts with one (my empty cans can be stacked up to 10 cans). when the new item is created the quantity is set to 0.01. The same holds for other vanilla items with this property, e.g.
{
"OriginalItemType": "SodaCan_Pipsi",
"LeftoverItemType": "Rag",
"ItemHealth": 1,
"DropToGround": 0
},
has the same effect.

@Chris, hi, the blood sausage is an easter egg that is not in the cookbook by design ;)
hint 1: the name it self is a good hint
hint 2: the cookbook does not support atrocious cannibalistic dishes
FoofahX 10 hours ago 
@peetpan, It happens all the time. I DO, however, am also running Zen's @ZenLeftOvers, that might be a thing. I am not sure. The .json for that mod looks like this - obviously I want your cans to appear after consuming;

{
"OriginalItemType": "SodaCan_Pipsi",
"LeftoverItemType": "CookZ_EmptyCan",
"ItemHealth": 75,
"DropToGround": 0
},

feel free to contact me on Discord if you want more details (Foofahh#2106). The ZenLeftOvers worked ok with @GM_CanningFood, so it should work. :/
Chris 11 hours ago 
Hello there!
May I ask what the recipe for the blood sausage is? It is not in the cookbook
peetpan  [author] 12 Oct @ 7:01am 
@FoofahX, thats a new one, thank you for reporting. you say, you consume a canned dish and then empty cans in the inventory show up as 0/10? Can this be reproduced reliably? Sounds very strange - maybe a mod conflict. Feel free to contact me on discord "peetpan." with a list of your mods, then I can try to reproduce it.
FoofahX 12 Oct @ 3:54am 
For some reason, the empty cans show up 0/10 and become unusable.
This happens after eating a canned item.
peetpan  [author] 5 Oct @ 2:27pm 
@daev-e привет, да
daev-e 3 Oct @ 3:16pm 
Добрый час! Разрешение на репак ?
peetpan  [author] 30 Sep @ 9:54am 
@ZIYAN118, hi, currently this is not possible. Im thinking about making each dish configurable, but this is a larger change as also the ingame book needs to be changed for this. at the momentI dont have the time to work on that :( if you need a pointer for a workaround to disable the dish on your server you can contact me on discord "peetpan."
ZIYAN118 30 Sep @ 8:14am 
hi peetpan,Is it possible to add a switch to turn off the earthworm soup? It makes hardcore survival too easy. Salute!
peetpan  [author] 29 Sep @ 3:50am 
@Chris, hi, thanks for the pointer - updated the list.
Chris 29 Sep @ 2:35am 
Dear Author!
Please share an updated nutrition value list :)
E.g. Chili Con Carne is not in it
peetpan  [author] 16 Sep @ 4:15am 
@Лютобор, hi, I would really like to have some indicator too. TL;DR This is more of a technical challenge.

Long version: for food items like cans and sausages agents from food decay are stored on the server (and not on the client). this is, only when you eat the food, the server adds the agents to the player. this is actually a nice system by dayz to keep this info from the client. of course this info can be synced to the client, but the effort and complexity defeats the purpose in my opinion. if dayz implements this for cans then I will happily take this over for sausages and boxes. for now the "workaround" is to disable food decay for those items.
Лютобор 16 Sep @ 1:11am 
@peetpan Hi! I understand what you mean, and even if the rotten sausages look brand new visually, how about just putting a "rotten" sign in the title like they did in the original game? Even if it wouldn't be noticeable visually in reality, in reality we would know it by smell.
OWNER_OF_TOH 14 Sep @ 1:40pm 
And @peetpan the LUX roleplay mod has a fantastic coffee machine kit and a bunch of awesome drink recipes 😀 but would be fantastic to more within CookZ and love the mod do far i find it the best cooking mod thus far
OWNER_OF_TOH 14 Sep @ 1:38pm 
@peetpan yes they are good but would absolutely love to see the variety like what I thought might be a fantastic addition to CookZ as would be fantastic to only need to use CookZ mod as love the textures and the mechanisms used in CookZ 😊
lesbianwithpride69 14 Sep @ 12:40pm 
i love ya cook mod also love the ideas from @OWNER_OF_TOH but also have many food ideas too :) would deffo love to see the chefs uniform also staff uniform :)
peetpan  [author] 14 Sep @ 10:34am 
@OWNER_OF_TOH, hi, thank you for the many ideas! :) I really like them - maybe I will go into liquids at some point. at least coffee clashes with the coffee in rags mods - did you try those? they are great.

@Alyx680, thank you for the suggestion. :) I will put it on my list. but no ETA for now - Im currently busy.
OWNER_OF_TOH 13 Sep @ 10:15pm 
It would be cool to also add tea bags and coffee beans that can be boiled in a cooking pot to turn the water into tea with 1x tea bag and 1x coffee bean depending on what your brewing it would be nice to have drink recipes both hot drinks such as tea , coffee , hot chocolate , latte and cappuccino and cold drinks such as strawberry milkshake, vanilla milkshake, chocolate milkshake and banana milkshake all of which the milkshakes can be made with the same flavoured ice cream and combine milk or use the bag of rice to make them into designated flavours that can be brewed via a cooking pot and maybe some bread recipes that that could be crafted that could then be turned into sandwiches when combined with cooked or dried meat or fish and maybe add a Chef uniform with the mod to like use a white lab coat and have CHEF written on the back of the lab coat and white scrub pants that are black and white checkered along with a scrub hat that is black and white checkered.
Alyx680 13 Sep @ 6:17pm 
Hey Peet! Still loving the mod and using it on my servers! Suggestion, if possible, to split "EnableBoxAndCanDecay": into 2 different categories, "EnableBoxDecay": and "EnableCanDecay":

Canned food for all intents and purposes doesn't spoil compared to take out boxes.... I would love to make canned goods not spoil but have the boxed food spoil.
PrinzTopper 13 Sep @ 6:19am 
Anyone have a Simple Trader Config ?
peetpan  [author] 11 Sep @ 6:30am 
@Лютобор, hi, its the dayz mechanics. food items can have a full state management with raw, baked, cooked, dried, rotten like tomatoes etc - imho this does not make sense for sausages. Or they don't have it like spaghetti etc. The sausages are implemented like spaghetti. And there you also don't see visually if they get spoiled.
Лютобор 11 Sep @ 1:53am 
@peetpan For some reason, if sausage rot is enabled, there is no notification on the sausage itself, — no texture change, and no mention of it in the description. Is that intended?
peetpan  [author] 10 Sep @ 10:55pm 
@Uglymyth101, hi, I dont have a discord server, but you can write me a PM. "peetpan."
Uglymyth101 10 Sep @ 5:08pm 
@peetpan, do you have a valid link to your discord was wanting to see if you have any examples of how to add recipes.
Phenom 6 Sep @ 10:39pm 
That fixed it
peetpan  [author] 4 Sep @ 10:57pm 
@Phenom, hi, did this happen once or all the time? Please double check the recipe and the ingredients. some sausages types need one, two or even three pieces of meat. ingredient quantity needs to be >=50%.
Phenom 4 Sep @ 5:43pm 
When I put meat in with guts, it cooks then the meat disappears and the guts are left but no sausage is produced
peetpan  [author] 29 Aug @ 8:37am 
@DonQuijote, hi, thanks for the feedback :) if you have suggestions for more dishes, let me know

@BruteThePenguin, hi, you don't need a repack for additional recipes. you can add them via a separated mod that depends on cookz. if you need help with an example, let me know via discord ("peetpan.")

@Exalion hi, oui
BruteThePenguin 28 Aug @ 11:22pm 
are we allowed to repack to add custom recipes?
DonQuijote 26 Aug @ 6:09am 
looking forward to the author updating more recipes, this mod is so interesting
Exalion 26 Aug @ 12:34am 
puis-je emballer votre mod dans mon pack de mods ?
peetpan  [author] 25 Aug @ 1:41pm 
@kanu, hi, thank you for the suggestion! :) this is already on my list, but tbh a little bit more at the end. reason: on the server Im regular playing, we are using TerjeMedicine. here you can very easy add healing properties to consumables. eg bone broth that acts like tetra or marmalade as antidepressiva.
kanu 25 Aug @ 3:35am 
I have a suggestion.

What if the dish has a healing function?

With the heel feature, people will try to cook more.

If it doesn't work, I'd like to know how it'll work
tim_theman69 23 Aug @ 2:45pm 
Thank you for this awesome mod!! It adds alot of other things to do in dayz besides zeds and gun running lol. Is it allowed for us to repack with all credits and rights to you? With a link in the description
Booze Zombie 22 Aug @ 1:58pm 
Roger that, I'll send you a request on DC so you can take a look at it (in your own time, of course).
peetpan  [author] 22 Aug @ 1:54pm 
@Booze Zombie, I can have a look when I find time - best msg me on discord "peetpan." (mind the dot).
Booze Zombie 22 Aug @ 1:31pm 
Thanks for the prompt response, Peetpan! I know the server I frequent has at least 51 mods functioning on it right now, I've compiled a list of them. If it wouldn't be a bother I could message the list to you just to confirm the mod will work before I suggest it to the admin?
peetpan  [author] 22 Aug @ 1:00pm 
@Booze Zombie, hi, if your server does not have other modifications the gebs fillets should be compatible. I just created white-shark-fish-sticks on my test server to check if this is still working. please note, this is a happy coincident and is due to how gebs handles the item inheritance structure. they are completely free to change this anytime - in this case I have a look, but I dont plan to actively depend on other mods.

@kanu, hi, yes
Booze Zombie 22 Aug @ 12:24pm 
Hey there Peetpan. I really love the look of this mod but I play on a server that uses gebs fish, would you ever consider releasing a separate patch or version to adapt it to work with the fish fillets from that mod? Thanks for reading.
kanu 19 Aug @ 4:55pm 
It's a fantastic mode.

If possible, can I include it in the server repack?
peetpan  [author] 19 Aug @ 3:13am 
@BizzyJonez hi, no I have no dedicated discord server. you can contact me directly "peetpan." (mind the ".")
BizzyJonez 18 Aug @ 10:54pm 
Hi, do you have a Discord server?
astrolowchen 13 Aug @ 1:43pm 
Also, it turned out that I was catching fish with an improvised rod, which was causing the low % catches. I could use a lootable fishing rod to get 89% fillets.
peetpan  [author] 13 Aug @ 12:40am 
@astrolowchen hi, yes, you figured it out on your own :)
The minimum quantity for an ingredient is a server configuration (MinIngredientQuantityPercent) - default is 50%. reduce this value if you want to use ingredients with less quantity (just fyi, the result dish quantity is calculated from the quantity of the ingredients. so don't be surprised that you get a dish that only has a very low quantity if you use low quantity ingredients)
astrolowchen 12 Aug @ 4:37pm 
Hi peetpan, I think I might have figured out what's going on.
I can't cook fish sticks, either (besides Ukha).
I couldn't cook some Rice a la Malta...
However, I found that problem seemed to be due to the strawberry jam having 44% and a full 100% worked.
The fish filets on the server I play are producing 44-46% meat.
Could it be that there is a % requirement for items to work? I'm guessing 50%
peetpan  [author] 12 Aug @ 10:34am 
@Lieutenant DAN, one of the pinned threads here in the workshop. direct link: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3302732231/4431065858192872441/
Lieutenant DAN 12 Aug @ 10:19am 
what a man i will test it! thanks @peetpan where is this thread ?
peetpan  [author] 12 Aug @ 9:59am 
@Lieutenant DAN, hi, I suspect MeatCombiner. Its also in the pinned thread about known incompatible mods. (there is no dedicated discord server - you can dm me "peetpan.", but the incompatible mod should be identified)

@beeernz, yes
Lieutenant DAN 12 Aug @ 9:42am 
I have mod conflict in my server too is there a discord to talk about that ?
MeatCombiner ? a fire mod ? Alcohol production ? CannabisPlus? NoDigGardenPlot? RaG_Liquid_Framework?
beeernz 12 Aug @ 8:39am 
hello, cool mod! wonder if i could receive permission to repack? with credit of course :)