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{
"OriginalItemType": "SodaCan_Pipsi",
"LeftoverItemType": "Rag",
"ItemHealth": 1,
"DropToGround": 0
},
has the same effect.
@Chris, hi, the blood sausage is an easter egg that is not in the cookbook by design ;)
hint 1: the name it self is a good hint
hint 2: the cookbook does not support atrocious cannibalistic dishes
{
"OriginalItemType": "SodaCan_Pipsi",
"LeftoverItemType": "CookZ_EmptyCan",
"ItemHealth": 75,
"DropToGround": 0
},
feel free to contact me on Discord if you want more details (Foofahh#2106). The ZenLeftOvers worked ok with @GM_CanningFood, so it should work. :/
May I ask what the recipe for the blood sausage is? It is not in the cookbook
This happens after eating a canned item.
Please share an updated nutrition value list :)
E.g. Chili Con Carne is not in it
Long version: for food items like cans and sausages agents from food decay are stored on the server (and not on the client). this is, only when you eat the food, the server adds the agents to the player. this is actually a nice system by dayz to keep this info from the client. of course this info can be synced to the client, but the effort and complexity defeats the purpose in my opinion. if dayz implements this for cans then I will happily take this over for sausages and boxes. for now the "workaround" is to disable food decay for those items.
@Alyx680, thank you for the suggestion. :) I will put it on my list. but no ETA for now - Im currently busy.
Canned food for all intents and purposes doesn't spoil compared to take out boxes.... I would love to make canned goods not spoil but have the boxed food spoil.
@BruteThePenguin, hi, you don't need a repack for additional recipes. you can add them via a separated mod that depends on cookz. if you need help with an example, let me know via discord ("peetpan.")
@Exalion hi, oui
What if the dish has a healing function?
With the heel feature, people will try to cook more.
If it doesn't work, I'd like to know how it'll work
@kanu, hi, yes
If possible, can I include it in the server repack?
The minimum quantity for an ingredient is a server configuration (MinIngredientQuantityPercent) - default is 50%. reduce this value if you want to use ingredients with less quantity (just fyi, the result dish quantity is calculated from the quantity of the ingredients. so don't be surprised that you get a dish that only has a very low quantity if you use low quantity ingredients)
I can't cook fish sticks, either (besides Ukha).
I couldn't cook some Rice a la Malta...
However, I found that problem seemed to be due to the strawberry jam having 44% and a full 100% worked.
The fish filets on the server I play are producing 44-46% meat.
Could it be that there is a % requirement for items to work? I'm guessing 50%
@beeernz, yes
MeatCombiner ? a fire mod ? Alcohol production ? CannabisPlus? NoDigGardenPlot? RaG_Liquid_Framework?