Total War: ROME REMASTERED

Total War: ROME REMASTERED

Vanilla Plus
320 Comments
Sulla  [author] 25 Aug @ 12:49am 
@baxmoke Carthago Delenda Est!
baxmoke 24 Aug @ 9:38pm 
@Sulla After a full re-download of the mod everything looks to be working again. The battles load fine now. Thanks again! Back to annihilating Carthage
Sulla  [author] 24 Aug @ 11:07am 
@baxmoke Ok well if anything it's probably harder. It would seem like the spanish merc unit but that hasn't been modded.... Of the two armies on both sides only the Gallic mercs are new. I will look for anything odd.
baxmoke 24 Aug @ 1:22am 
Furthermore this battle loads fine: https://imgur.com/QSZsAnU.png !
baxmoke 24 Aug @ 1:17am 
oh i just got a CTD with much fewer units. thats gotta narrow it down https://imgur.com/QUVcrw0.png
baxmoke 24 Aug @ 1:09am 
still the same sadly https://imgur.com/hDm3ULl.png
Sulla  [author] 23 Aug @ 7:10am 
@baxmoke Thanks for still playing! I will look into this. It may be to do with unit variation. I have patched a few with the same issue so will look to specifically alter for the units present.
baxmoke 21 Aug @ 11:45pm 
baxmoke 21 Aug @ 11:44pm 
Hello again @Sulla so i returned to this mod and found another CTD. This time a siege battle with the Carthaginians.
I have included a screenshot of the battle here [http//I+have+included+a+screenshot+of+the+battle+here]

My armies are currently sailing to Carthage and i will continue to see see if i get further CTD's. Any ideas?
Miraner 24 Jul @ 12:19pm 
Ah, I see, thanks for explaining.
Sulla  [author] 22 Jul @ 8:43am 
@Miraner Finally the latest update was made alongside another mod that added the Sarmatians as a faction so ensuring they were distinguishable was also important so I erred on the side of caution and went with orange.
Sulla  [author] 22 Jul @ 8:39am 
@Miraner Thanks for the feedback. Glad you are enjoying the mod it's exactly what I was shooting for. The colour scheme for Scythia varies between orange, black and a more yellowish colour. The variation feature also seems to throw out the tone from the texture I created. TBH I dislike Libya's colour scheme but it's hard to ensure unique colours that also don't clash with neighbours.
Miraner 21 Jul @ 4:44pm 
The mod seems fun so far, it's great having mods that add more to the game (factions, units, regions etc.) that also try to keep to the game's original feel! I do have on complaint though, which is that the colour scheme for the Scythians is this garish neon orange that seems totally out of place. Libya, the other orange faction looks fine though, so I wonder why not use the remaster's yellow-orange colour scheme, since that fits in a bit better.
Sulla  [author] 6 Jun @ 7:52am 
@Darth ZarZax Ah ok. I don't really know much about battle AI. It's mostly a cosmetic change to polish the original. More 'DLC' than ovehaul.
Darth ZarZax 5 Jun @ 1:35pm 
I tried using a battle ai mod on top of Vanilla Plus but game was crushing that why i asked. Thanks for all your answers.
Darth ZarZax 5 Jun @ 1:32pm 
Yeah sorry about that, it has to do with a pvp game i play and trying to avoid haters.
Sulla  [author] 5 Jun @ 1:27pm 
@Darth ZarZax No changes to battle AI. Not really sure how. Is there a reason your name keeps changing?
Darth ZarZax 5 Jun @ 1:03pm 
@Sulla Have you touched battle ai at all?
Sulla  [author] 1 Jun @ 1:11pm 
@The Cuck I consider it to be mostly complete. I would like to tweak the civil war mechanic and possibly a few additions here and there. I haven't had a lot of feedback though so I don't want to spoil it as it's doing quite well. Thanks for playing!
Darth ZarZax 1 Jun @ 10:13am 
@Sulla Do you have any plans for Vanilla Plus in the future or do you consider it complete? Thank you for your efforts btw.
Sulla  [author] 31 May @ 8:56am 
@Darth ZarZax I think there are around another 25 settlements. I deliberately kept the original map and tried to just 'tweak' it. I have not made the mod with merchants in mind so while I don't think it would 'break' the game, there are no new textures etc, so play if you wish but I make no promises for using merchants.
Darth ZarZax 30 May @ 12:02pm 
And another question should i keep merchants on or off with this mod?
Darth ZarZax 30 May @ 5:43am 
What is the total number of settlements in this mod? I don't like hundreds of settlements added in other mods, i'm thinking of replaying RTW after many years but the more i'm getting older the more i think less is more.
Also is this the original campaign map?
Sulla  [author] 1 May @ 8:38am 
@baxmoke You're very welcome. Thanks for continuing to play my mod. Anything else please message.
baxmoke 30 Apr @ 10:44pm 
Thanks you my friend! CTD fixed and the battle loads as it should
Sulla  [author] 27 Apr @ 12:38pm 
I have hopefully found a fix for the issues surrounding the barb medium spear unit. If there are further issues please put in in the messages. The fix *should* be save compatible.
Sulla  [author] 25 Apr @ 11:40pm 
@baxmoke Ok thanks that helps narrow it down to the general unit I think. Bare with me and I will look for a fix.
baxmoke 25 Apr @ 1:28am 
i am also unable to replicate the crash in custom battles
baxmoke 25 Apr @ 1:27am 
@Sulla its post marian reforms and started around turn 150
Sulla  [author] 24 Apr @ 12:34pm 
@baxmoke Can you tell me if this was during a campaign and pre or post marian reforms? I think it may be due to general bodyguard assignments post marian reforms.
Sulla  [author] 24 Apr @ 11:56am 
@baxmoke Thanks for the feedback. I haven't heard any crashes for a while so though it was fixed. I will start looking into this again. Hopefully it doesn't ruin your interest.
baxmoke 23 Apr @ 11:09pm 
First up love the mod!

i get the same crash as Wart1n1.

for further context i just got a siege battle against the britons that crashes every time. They only have their warlord, 1 unit of spear warriors and 1 unit of swordsmen. That gotta narrow it down :)

I re-downloaded the mod today just to be sure.
Sulla  [author] 28 Dec, 2024 @ 3:05pm 
I have uploaded a potential fix but do let me know if this has had any affect.
Sulla  [author] 28 Dec, 2024 @ 2:49pm 
@Wart1n1 Given this has only began to crop up now it may have been something to do with updates. I will keep looking but thanks for the flag.
Wart1n1 28 Dec, 2024 @ 2:00pm 
So I think I've encountered a similar bug to @Crab - game crash after loading battle against Britons. Happened with field battle twice and I think one siege. The last one is against an infantry army (spear warriors, woad warriors, warbands, swordsmen, chosen swordsmen and slingers), no general, playing as Carthage. No crash if I run a similar army as a custom battle.
Not game breaking but hope it might help.
Sulla  [author] 28 Dec, 2024 @ 9:09am 
@Crab I have been testing myself but can still not replicate this crash so unfortunately I don't have and answer(yet?). There are no changes to ancillaries in the mod at all only traits pertaining to religion/culture none of which should affect battle. I will try a few more tests based on your army. Thanks again for the flags and information. Hopefully this won't ruin the game fore you.
Sulla  [author] 28 Dec, 2024 @ 9:05am 
@Wart1n1 Thanks for the feedback, I will look to add this to any updates going forward. Really glad you are enjoying the mod. The culture mechanic was a late addition but I didn't get much negative feedback on it so left it in. It just means 'preparing the ground' before invading sometime which made sense and also allows for rebellions to the old faction which was historically the case so felt right.
Crab 27 Dec, 2024 @ 6:10pm 
Either my general is glitched, somehow, or the issue I'm having is something local and not due to the mod.
I can easily autoresolve the battle and move on, so I'll see if any future battles cause crashes later on.
Crab 27 Dec, 2024 @ 6:10pm 
@Sulla I'm still playing as Rome. It's a field battle, two separate armies, during the winter. The army makeup I use has been the same throughout my campaign (General, 9x Legionary Cohort, 1x Legionary First Cohort, 4 Auxilia, 2 Archers, Legionary Cavalry, Roman Cavalry, Onager) so I don't think my army makeup is causing the crash. The game crashes when the Briton army loads in after I click "Start Battle".

I did replicate the battle in custom battle, like what I did when Pergamene cavalry were causing my game to crash. Surprisingly, nothing? I even gave both armies one of every piece of cavalry they could use, still nothing.

My next guess was that the crash was coming from the generals, maybe some sort of glitched trait or follower. They have very few traits and no followers, even when I used a spy to check to them.
Wart1n1 27 Dec, 2024 @ 9:40am 
Really enjoying this mod so far, love the balance with a good amount of new regions in some areas without making it too long to manage. Nice additional factions. Love the culture implementation, it makes it a bit punishing to expand but that's a nice challenge.

A small detail, I was initially put off from trying the campaign due to all new units having peasants graphics, until I saw somewhere you need to set the unit colour scheme as "Realistic" instead of "Vibrant", maybe worth mentioning this?
Sulla  [author] 26 Dec, 2024 @ 1:52am 
@Crab I have been testing but am having trouble triggering any CTD's in desktop. Which faction are you playing as? Is it a siege or field battle? I have tried both but might help.
Crab 25 Dec, 2024 @ 9:21pm 
@Sulla yeah, a named general with a bodyguard unit. And this is post-Marian reforms, yeah.
Sulla  [author] 25 Dec, 2024 @ 2:56am 
@Crab Detail is really helpful. When you say the armies have a general, is that a bodyguard unit along with those listed? Can I just confirm you have Marian reforms?
Crab 25 Dec, 2024 @ 1:09am 
Okay so I did look back at the save and I did make some mistakes with what units the army has.

Both armies do have a general in them. Army 1 is 3x Spear warriors, 2x Swordsmen, 3x Chosen, 2 Warbands, 1 Barbarian Cavalry and 1 British Heavy Chariots.

Army 2 has 1x Spear Warriors, 4x Swordsmen, 4x Chosen, 2x Warbands and 1x Slingers.

I'm not sure if you'd need the exact specifics, but you've said that you need as many details as possible.
Sulla  [author] 24 Dec, 2024 @ 9:20am 
@Crab Thanks for the flag. I will start looking into this. It may have something to do with the post Marian Britons.
Crab 22 Dec, 2024 @ 5:14pm 
Uhhh, shit, alright, I'm crashing every time I load into a battle with the Britons now. Luckily I don't get the same error message, just a hard crash to desktop, no freezing.

I can post the enemy's unit loadout if you need it, I've done plenty of battles with my own army loadout and it's never crashed like this until now. If you want another potential culprit, the enemy's only cavalry unit (they don't have a general, just a infantry captain) is a single unit of heavy british chariots.
Sulla  [author] 13 Dec, 2024 @ 3:30am 
@Nile12345 I think some other users have had a similar issue and seem to have found a solution. If you seem the comments below it may help. Unfortunately i can not find any issue with the mod files so may be an underlying bug in the ALEX files.
Nile12345 12 Dec, 2024 @ 10:47pm 
I have a semi regular bug that causes a crash. It sometimes occurs when you load up the campaign map at the very beginning of a campaign or after a battle. But I havn't had it happen for the same battle twice.
It's not crippling yet. Just Immersion breaking.

Error: Filename doesn't exist : data/characters/alex_east_heavy_cavalry_parthia_arabic_african_lod0.cas
Lytair 1 Dec, 2024 @ 1:21am 
no worries understandable ngl , i just like it when i have to fight my way through villages etc :D but i like the mod it makes some factions finally good in the beginning especially for AI's
Sulla  [author] 30 Nov, 2024 @ 12:57pm 
@Lytair It is possible to add more settlements but I don't think more settlements necessarily means better game-play. I changed things with the aim of balance and while there are certainly historical cities that could be added I generally don't add unless I feel I have to. I tried to keep as much of the original feel as possible.