Total War: ROME REMASTERED

Total War: ROME REMASTERED

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1.729 GB
2 Aug, 2024 @ 3:09am
24 Aug @ 11:11am
34 Change Notes ( view )

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Description
A vanilla based mod which makes considered changes to keep in look and feel to the original.

Using the enhanced features of the remastered engine, this mod adds in several new factions, a basic culture system, dozens of new units, re-rostered factions and new cultural buildings.

Nothing added should feel out of place visually or game-play wise.

A list of features are as below but not exhaustive:

-Unified Rome with Roman rebel spawn late game
-Libya,Illyria,Nabatea and Cimmeria added as new factions with many unique units.
-Egypt overhauled to Ptolemies with a mixed Egyptian and Greek roster
-Barbarian building trees added to increase accuracy and balance
-Parthia replaced by Atropatene as a more appropriate 'Persian' faction
-Map regions moved and adjusted to balance out and focus game-play
-Britons get late game cavalry units in a hypothetical 'evolution'
-Greek factions get 'Thureos' units at higher tier barrack(previously with Marian reforms but changed)
-Roman top tier units are now limited to areas around Rome(Praetorian) and Major ancient cities(Urban Cohorts) to prevent spamming)
-Settlement names updated to remove any generic 'Tribus' settlement names
-Legion names implemented in all settlements and First cohorts can be trained at high enough barrack level
-Unique mercenary barrack for Carthage with access to historically accurate units

*Some points to note:
-Some units may require a resource, similar to Spartan hoplites
-Other units will require a culture level and/or resource( particular for Egypt whose composition changed with time )
-Some visual or unit choices may seem different but have been added with the best balance of game-play and accuracy*

**The final point is this in NOT meant to be a fully accurate Historical mod. It deliberately balances accuracy and enjoyment in keeping with the original. It removes some of the hideous inaccuracies provided it doesn't upset fun and balance and adds in other in the same fashion**
Popular Discussions View All (3)
4
4 Sep, 2024 @ 7:52am
Culture mods
Sulla
1
12 Jan @ 7:55am
Some suggestions
SirWitan
1
22 Nov, 2024 @ 2:25pm
heavy cavalry crash
KNICKERS
320 Comments
Sulla  [author] 25 Aug @ 12:49am 
@baxmoke Carthago Delenda Est!
baxmoke 24 Aug @ 9:38pm 
@Sulla After a full re-download of the mod everything looks to be working again. The battles load fine now. Thanks again! Back to annihilating Carthage
Sulla  [author] 24 Aug @ 11:07am 
@baxmoke Ok well if anything it's probably harder. It would seem like the spanish merc unit but that hasn't been modded.... Of the two armies on both sides only the Gallic mercs are new. I will look for anything odd.
baxmoke 24 Aug @ 1:22am 
Furthermore this battle loads fine: https://imgur.com/QSZsAnU.png !
baxmoke 24 Aug @ 1:17am 
oh i just got a CTD with much fewer units. thats gotta narrow it down https://imgur.com/QUVcrw0.png
baxmoke 24 Aug @ 1:09am 
still the same sadly https://imgur.com/hDm3ULl.png
Sulla  [author] 23 Aug @ 7:10am 
@baxmoke Thanks for still playing! I will look into this. It may be to do with unit variation. I have patched a few with the same issue so will look to specifically alter for the units present.
baxmoke 21 Aug @ 11:45pm 
baxmoke 21 Aug @ 11:44pm 
Hello again @Sulla so i returned to this mod and found another CTD. This time a siege battle with the Carthaginians.
I have included a screenshot of the battle here [http//I+have+included+a+screenshot+of+the+battle+here]

My armies are currently sailing to Carthage and i will continue to see see if i get further CTD's. Any ideas?
Miraner 24 Jul @ 12:19pm 
Ah, I see, thanks for explaining.