Stellaris

Stellaris

ANZ Almighty Stellarborn
32 Comments
Willem 24 Aug @ 4:33am 
@Jill, it'll be updated when SBTG gets Updated.
Jill 24 Aug @ 2:12am 
is this playable on 4.0 or will it be updated to 4.0?
Megumin  [author] 23 Aug, 2024 @ 8:52pm 
Possibly, I'll have a look at it later maybe even implement a new event to release anything that got accidental ownership after winning.
Theion 23 Aug, 2024 @ 7:46pm 
The starbase did get deleted when I tried that event, but you can't build anything in the systems used to be occupied by Stellarborne, hovering over the star would simply tell you the system is owned by "Almighty Stellarborne", if this mod only touches the expansion then the issue is likely the nature of Stellarborn's country_type interacting with the expansion caused unintended bugs.
Megumin  [author] 23 Aug, 2024 @ 6:25pm 
The issue seems to be from SBTG or another submod which modifies it. The only part almighty touch is the expansion, which is disabled after winning the crisis. Despawning everything is done by the main mod not here.

Checking the code there is an event that deletes everything they have (including starbases) when you win but idk why that might not fire. Don't have the time to test it right now.
Theion 23 Aug, 2024 @ 6:05pm 
Another issue I found from the occupied territory, when I got the digsite from Paluush in Giga, there was an event supposed to establish an outpost for the player's empire in the said system to excavate the site, however the outpost was not built and the system is still under the control of Stellarborne (unless the Blokkat went in there and destroyed the system for the ownership to be renounced).
Theion 23 Aug, 2024 @ 4:42pm 
No, the occupied territory remained as it is after they were defeated.
Megumin  [author] 23 Aug, 2024 @ 2:52pm 
Did they keep expanding with starbases after failing to despawn them?
Theion 23 Aug, 2024 @ 2:37pm 
(2)

As for the Divine Spirit, I worded it wrong, like their transport ships popped out after the Stellarborne erased the Outer Cluster (refusing the deal), and the Stellarborn still retained the control of occupied territory in spite of the lack of starbase. So I used command to destroy the remaining transport ships to see what happened, which only made the border gone but the occupied territory is still controlled by Stellarborne.

That's my major grip on the mod, the galaxy is still lost even when I fought and won normally.

The escalation is working and within the bound of expectation, but I thought the serious option would be like the Stellarborne spawned several Herculeans on the Outer Cluster and switched to their variation of warships (Nova Bender, Sunrinder, etc) instead of being annoyingly spammy.
Theion 23 Aug, 2024 @ 2:37pm 
(1)

I used the Annihilus Bombardment on the Worldsphere and somehow that destroyed the Worldspheres around Challenger of Destiny, because a mechanic I recalled about the Stellarborne is the more Worldspheres are active, the more ships they will send out so I simply did it the normal way.

Of course I fought the Arkship normally and won (refusing the offer because accepting the deal would the game when you ascended to be a Champion). But even when accepting the deal, I only got to control the Outer Cluster, the galaxy remained to be occupied by Stellarborne even without starbase.
Megumin  [author] 23 Aug, 2024 @ 12:17pm 
@Theion Why does it sound like you tried to use system destroying super weapons instead of fighting them? Divine Spirits can't be attacked under any circumstances, if you did then it's very broken on your end.

If you didn't fight the Arkship using actual ships and beat them in combat and tried to use something like quasar cannons / dyson beams, they never lost but your save sure is.

They escalate from Escorts to Battlecruisers to Hyperions. Herculeans are defensive ships.
Serious option make their fleets larger, give stat buffs / debuffs, more aggressive fleets.
And as said on the mod page: Bonus difficulties are to be reworked and not well designed.
Theion 22 Aug, 2024 @ 5:31pm 
A few issues I found after defeating the Stellarborne:
- The Stellarborne continues to occupy systems even after their defeat, the garrison base is gone but the ownership remained to be their.
- Even if you obliterate the remaining Divine Spirits, the border is gone but the ownership of a system is telling you they were owned by the Almighty Stellarborne.
- In short, the garrison event is broken and not working properly.
- The Stellarborne get real spammy with identical fleets instead of sending stronger variations, I didn't even get to witness Almighty Herculeans even after pressing the red option, just more spammy with fleets than the "serious" option .

I'm not sure all of these issues are intended (though the modifiers are bs as usual), but it caused more issues than should be when Stellarborne was just a Gray Tempest-like crisis.
PA$TA 7 Aug, 2024 @ 12:28am 
Man, that's really nice. I'm starving for a 'Stellarborne use Sphereship' mod.

Also, could you please add backup translation to Russian? That would be greatly appreciated.
Megumin  [author] 6 Aug, 2024 @ 7:16pm 
Short answer: its complicated. Long answer: I'm too lazy to write
u2cty2 6 Aug, 2024 @ 1:51pm 
I am just wondering how anybody makes it to this point in the game. Is there something I am missing with regards to lag? It seems like a good challenge, but I am unsure as to how to get that deep into the game.
Anime Jesus 6 Aug, 2024 @ 1:26pm 
If I want to roleplay as xeelee, can I set myself up as the only stellerborn tech?
Megumin  [author] 5 Aug, 2024 @ 10:26am 
yes, it's custom ai is used as an api to drive the crisis, removing it means their ai will break.
Shizuri 5 Aug, 2024 @ 12:47am 
is aggresive crisis engine required?
Megumin  [author] 5 Aug, 2024 @ 12:27am 
that's a very much you problem, non standard empire types break a lot of things with so many mods. there is a script in here that sets everything to hostile once every year (+ when they spawn) but if that don't do the trick, idk what will.
{!} 4 Aug, 2024 @ 3:40am 
hey, i'm playing a non-standard empire type. how do I make them hostile to me? Like, i want to fight them but they don't seem to treat me as a thing to even go to war against.
TurgidJuiceTree 3 Aug, 2024 @ 12:39pm 
cool but 2500 should be illegal
The Eternal Emperor 2 Aug, 2024 @ 12:20pm 
I'll exterminate them like the last stellarborn, love the quasarcraft
Benedictus 1 Aug, 2024 @ 6:18pm 
modify the AI to target the player's VoidSphere worlds. Jump there ;)
Willem 1 Aug, 2024 @ 5:45pm 
"Barely be capable of winning with just ACOT (if you want brain damage)"

No thanks buddy, i got enough Brain Damage from beating the Blokkats on Obliterator difficulty with only Gigastructural Engineering (Which I succeeded at after about a year of attempts), so I'm gonna give my brain some rest, will be noting this challenge though.
Barga_rus 1 Aug, 2024 @ 3:25pm 
FINALLY A WORTHY OPPONENT! OUR BATTLE SHALL BE LEGENDARY!

and a very long one too, apparently.
IRISe_s 1 Aug, 2024 @ 9:20am 
yippee
Red Fang 1 Aug, 2024 @ 2:12am 
Dang, now this is end game
Willem 31 Jul, 2024 @ 5:43pm 
Thanks very much for this, one of the last mods missing from my playlist has been restored.
Onyx Knight 31 Jul, 2024 @ 4:54pm 
HA HA It's BAAACK
LordShaxx 31 Jul, 2024 @ 1:18pm 
3rd ;-}
Speedyquader 31 Jul, 2024 @ 1:14pm 
HELL YEAH :D
Megumin  [author] 31 Jul, 2024 @ 1:10pm 
first :burozombie: