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Checking the code there is an event that deletes everything they have (including starbases) when you win but idk why that might not fire. Don't have the time to test it right now.
As for the Divine Spirit, I worded it wrong, like their transport ships popped out after the Stellarborne erased the Outer Cluster (refusing the deal), and the Stellarborn still retained the control of occupied territory in spite of the lack of starbase. So I used command to destroy the remaining transport ships to see what happened, which only made the border gone but the occupied territory is still controlled by Stellarborne.
That's my major grip on the mod, the galaxy is still lost even when I fought and won normally.
The escalation is working and within the bound of expectation, but I thought the serious option would be like the Stellarborne spawned several Herculeans on the Outer Cluster and switched to their variation of warships (Nova Bender, Sunrinder, etc) instead of being annoyingly spammy.
I used the Annihilus Bombardment on the Worldsphere and somehow that destroyed the Worldspheres around Challenger of Destiny, because a mechanic I recalled about the Stellarborne is the more Worldspheres are active, the more ships they will send out so I simply did it the normal way.
Of course I fought the Arkship normally and won (refusing the offer because accepting the deal would the game when you ascended to be a Champion). But even when accepting the deal, I only got to control the Outer Cluster, the galaxy remained to be occupied by Stellarborne even without starbase.