RimWorld

RimWorld

Anti-Air: CIWS(Close-In Weapons System)
86 Comments
ZK 4 Sep @ 4:54pm 
this is with CE
ZK 4 Sep @ 4:53pm 
yeah not working well doesn't shoot down mortars works for some rockets but the dev poped up with bunch of errors
Scyobi_Empire 29 Aug @ 6:23am 
love the description, no specifics whatsoever or what the guns target and if they have chances to miss or if they also shoot down allies drop podding in or shells from mortars
Tinasbuddy 14 Aug @ 11:23am 
i second the below comment
Kiyoshi Senpai 7 Aug @ 3:44pm 
When loaded with CE in 1.6 this causes the debug menu to not open, literally just load those 2 mods and you should see the problem or at least know what to do. And I know its not supported on 1.6 yet, but thats my mistake, but also a valid bug for you to fix. Hope it helps
Fortenraven 6 Aug @ 2:12am 
Also I mean no offense as well - this is a great mod to have for the Phalanx and SeaRAM turrets with their anti pod and anti projectile capability. I am just surprised by how big the difference is against drop pods and was not sure if this is intended behavior or otherwise.
Fortenraven 6 Aug @ 2:09am 
@GimNyeong What's the expected interception capability against drop pods? For some reason in my tests, 4x Gatling turrets beat 4x Missile turrets in regards to intercepting drop pods for me, as they seem to have a higher hit rate. The missile turrets fire many missiles off but they explode like flak often. The gatling turrets will generally connect shots against the pods just as they slow down near the end.

This is what I experienced with missiles will explode preemptively in the air: https://imgur.com/a/tPac9cA

Ignore the resources on the ground, I am using god mode + deleting and rebuilding the turrets to check.

No CE.

I was surprised that they are great at intercepting mortars (including ones fired by one's own colonists so must disable before using) but drop pod raids I found that even 2 gatlings+missile turret failed to intercept more than 1 pod out of 20+ that came down.
Nc 5 Aug @ 7:06pm 
@GimNyeong, no. I play without CE.
GimNyeong  [author] 5 Aug @ 1:19am 
@Nc
Thanks for advice
I have a question.
You're playing with CE right?
Nc 4 Aug @ 3:36am 
@GimNyeong, you shouldn't apologise. Thanks for your fantastic work. I've done a few tests (a lot, actually). The problem is that the Gatling-guns just can't react fast enough. I have 12 guns, but rarely do even 4 of them react to the target at any angle of attack.

Could you please speed up their reaction a little or increase the detection zone of incoming projectiles? If it is possible to add this sliders for the gun settings - that would be great.

If you are interested in seeing the layout of your guns on my ship, screenshots are available in my profile. I will also be happy to answer any questions you may have if that helps.
GimNyeong  [author] 3 Aug @ 8:45pm 
@Nc
I don't know exactly what's causing the problem, but I'll try to find out. Sorry for the inconvenience.
GimNyeong  [author] 3 Aug @ 8:43pm 
@Aizuki
Not intended. Gonna fix it asap. Sorry for the inconvenience.
Nc 2 Aug @ 5:51am 
I don't understand why, but my ship has 12 hatling guns that fail to destroy any incoming projectiles almost every time. When i tested it on my base with my own fire-foam shells - it works so good. But when enemy actually fires at my ship - he hits everything he wants to.
Aizuki 27 Jul @ 11:38pm 
is it intended feature that the CIWS become disabled targeting after loading save game? i noticed the CIWS targeting option keep disabled, often it happen when odyssey ship land
Seven 23 Jul @ 5:38pm 
I was not at the time of writing the comment.
GimNyeong  [author] 23 Jul @ 7:57am 
@Aizuki
Fixed. Check it out.
GimNyeong  [author] 17 Jul @ 3:57am 
@Han
친추 좀 받아줘 설명해야할게 있어
Han 16 Jul @ 9:19am 
모더형
Exception filling window for Verse.ImmediateWindow: System.Collections.Generic.KeyNotFoundException: The given key 'Actions' was not present in the dictionary.
[Ref B634EF28] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

디버그 메뉴 에러
Aizuki 16 Jul @ 12:21am 
well np, i only temp fix by delete the text file on your mod.
GimNyeong  [author] 15 Jul @ 11:46pm 
@Seven
Are you playing on version 1.6?

@Aizuki
Still fixing that problem. Sorry for the inconvenience.
Seven 3 Jul @ 7:21pm 
I'm having an issue where it's telling me that the ammunition isn't patched for CE, but I have the "Enable CIWS" checked on CE. I'm confused. Any tips?
Aizuki 26 Jun @ 4:26am 
got this error

Could not resolve cross-reference to Verse.ThingDef named ShuttleIncoming (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named SkyLantern (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named WarpedObeliskIncoming (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named NoctolithIncoming (wanter=ignored)
ould not resolve cross-reference to Verse.ThingDef named ShuttleLeaving (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named ShuttleIncoming (wanter=ignored)

how do i fix it? Biotech only
Dr.Quin 26 Jun @ 1:39am 
thank you:)
GimNyeong  [author] 25 Jun @ 8:26pm 
@Dr.Quin
Of course. Appreciate man
Dr.Quin 25 Jun @ 8:01pm 
Hi! I'm a huge fan of this mod and wonder if i could get your permission to create and distribute a Simplified Chinese translation patch for it. And Surely I would credit you as the original creator and include the source file links and author information in my translation files If i get your permission.
Midna Liu 7 Jun @ 10:23am 
당신이 최고야
M4 7 Jun @ 8:32am 
Wow! Excellent job!
GimNyeong  [author] 7 Jun @ 6:33am 
CE compatible updated
GimNyeong  [author] 2 Jun @ 3:22am 
@avali gaming
Yeah I saw that. btw there are some problem with the update i guess. There will be progress soon. wait for it. thank you.
avali gaming 1 Jun @ 5:33am 
so i know the CE patch for this was taking a while due to mechanics and such, but now that CE has a CIWS function, what's the status on that possible CE update?
GimNyeong  [author] 11 May @ 5:09pm 
@ZQX114
working on CE patch

@Dźwiedziu
overall anti-projectile but depending on which CIWS it is..
Dźwiedziu 9 May @ 12:06pm 
Is it anti-pod or anti-mortar/overall anti-projectile?
ZQX114 8 May @ 7:16am 
does ce compative?
GimNyeong  [author] 8 Apr @ 3:49am 
@Foxxy Renamon
Yeah
Foxxy Renamon 8 Apr @ 3:23am 
So if I'm assuming correctly, these shoot down drop pods?
GimNyeong  [author] 24 Mar @ 12:31am 
CIWS 모드의 CE 패치는 꾸준히 시도하고 있으나 메커니즘이 기존의 터렛들과는 많이 달라 지연되고 있습니다. 조금만 더 기다려주시면 만족하실 수 있는 CE 패치를 제공할 수 있도록 하겠습니다. 감사합니다.

We're continuously working on the CE patch for the CIWS mod, but progress has been delayed due to its mechanics being quite different from conventional turrets. If you could wait just a little longer, we’ll do our best to deliver a CE patch that meets your expectations. Thank you for your patience!
GimNyeong  [author] 24 Mar @ 12:28am 
@Aznable82

시도는 꾸준히 하고 있지만 쉽지 않습니다 ㅠㅠㅠ
Aznable82 22 Mar @ 10:15pm 
CE 호환 해주세요 제발~
Scaretoad 9 Mar @ 11:21am 
@GimNyeong

답변 감사합니다!
GimNyeong  [author] 8 Mar @ 2:05am 
@Scaretoad

소모품으로 화학연료를 소모합니다!
Scaretoad 7 Mar @ 7:01am 
안녕하세요. 모드 관련으로 궁금한게 있어서 댓글을 남깁니다.
팰렁스와 Sea-RAM의 경우는 어떤 소모품을 쓰나요?

댓글을 찾아보니까, 연료라고 하는데 이걸 잘 모르겠습니다.
GimNyeong  [author] 6 Mar @ 4:15am 
@Love_Touhou
Thanks for using this mod and the comment. the 'test' description will be edited soon. As you said, I forgot to edit it. haha.

@kongkim
Thanks for your comment. info will be edited.
kongkim 27 Feb @ 2:19am 
Looks nice, but a bit more info would be nice :)

What can they shoot down.
What tech level is it.
Cost and stats :)
Ulrich 21 Feb @ 5:09am 
I somehow forgot to subscribe the thread, thanks for the fix!
Love_Touhou 19 Feb @ 5:18am 
Just found out that description of the AA gatling is written as "test"

Maybe you forgot to write to change it after fix?
Love_Touhou 18 Feb @ 9:44pm 
Tried this mod before, and was really waiting for your fix of intercepting friendly mortar problem.

Now I guess I can finally start building realistic modern fire base.

Thank you for your great mod.
Agent Orange 17 Feb @ 2:27am 
When CE
Str1k3s 2 Feb @ 2:08pm 
CE?
GimNyeong  [author] 14 Jan @ 4:15pm 
@Coral Sea CV-43
Ofc yeah
Coral Sea CV-43 14 Jan @ 6:38am 
does it can destroy enemy airdrop?