Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is what I experienced with missiles will explode preemptively in the air: https://imgur.com/a/tPac9cA
Ignore the resources on the ground, I am using god mode + deleting and rebuilding the turrets to check.
No CE.
I was surprised that they are great at intercepting mortars (including ones fired by one's own colonists so must disable before using) but drop pod raids I found that even 2 gatlings+missile turret failed to intercept more than 1 pod out of 20+ that came down.
Thanks for advice
I have a question.
You're playing with CE right?
Could you please speed up their reaction a little or increase the detection zone of incoming projectiles? If it is possible to add this sliders for the gun settings - that would be great.
If you are interested in seeing the layout of your guns on my ship, screenshots are available in my profile. I will also be happy to answer any questions you may have if that helps.
I don't know exactly what's causing the problem, but I'll try to find out. Sorry for the inconvenience.
Not intended. Gonna fix it asap. Sorry for the inconvenience.
Fixed. Check it out.
친추 좀 받아줘 설명해야할게 있어
Exception filling window for Verse.ImmediateWindow: System.Collections.Generic.KeyNotFoundException: The given key 'Actions' was not present in the dictionary.
[Ref B634EF28] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
디버그 메뉴 에러
Are you playing on version 1.6?
@Aizuki
Still fixing that problem. Sorry for the inconvenience.
Could not resolve cross-reference to Verse.ThingDef named ShuttleIncoming (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named SkyLantern (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named WarpedObeliskIncoming (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named NoctolithIncoming (wanter=ignored)
ould not resolve cross-reference to Verse.ThingDef named ShuttleLeaving (wanter=ignored)
Could not resolve cross-reference to Verse.ThingDef named ShuttleIncoming (wanter=ignored)
how do i fix it? Biotech only
Of course. Appreciate man
Yeah I saw that. btw there are some problem with the update i guess. There will be progress soon. wait for it. thank you.
working on CE patch
@Dźwiedziu
overall anti-projectile but depending on which CIWS it is..
Yeah
We're continuously working on the CE patch for the CIWS mod, but progress has been delayed due to its mechanics being quite different from conventional turrets. If you could wait just a little longer, we’ll do our best to deliver a CE patch that meets your expectations. Thank you for your patience!
시도는 꾸준히 하고 있지만 쉽지 않습니다 ㅠㅠㅠ
답변 감사합니다!
소모품으로 화학연료를 소모합니다!
팰렁스와 Sea-RAM의 경우는 어떤 소모품을 쓰나요?
댓글을 찾아보니까, 연료라고 하는데 이걸 잘 모르겠습니다.
Thanks for using this mod and the comment. the 'test' description will be edited soon. As you said, I forgot to edit it. haha.
@kongkim
Thanks for your comment. info will be edited.
What can they shoot down.
What tech level is it.
Cost and stats :)
Maybe you forgot to write to change it after fix?
Now I guess I can finally start building realistic modern fire base.
Thank you for your great mod.
Ofc yeah