RimWorld

RimWorld

Ponpeco Accessories
73 Comments
Eclipse 26 Aug @ 8:14am 
:winter2019happybulb:
ponpeco  [author] 26 Aug @ 6:15am 
Thank you so much for your thoughtful comment and suggestion!
Just to make sure I understand: in the Jewelry mod, accessories like earrings can be equipped but are not displayed visually, and you are suggesting a patch that would allow them to use my textures, correct?

My mod is based on the concept of “adding decorative items that have the same stats as vanilla but can be enjoyed visually.”
If I step into extending the mechanics of other mods, I feel it might blur the original direction of my work.

If I ever consider this kind of support, it would likely be as a small, separate patch mod rather than part of the main one.
Still, I really appreciate your idea, and it makes me happy to know you’d like to see more possibilities for the accessories!
Eclipse 24 Aug @ 2:05am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3203280763
Could there be a patch to make that mod’s accessories visible on pawns using your textures?
That would be amazing!
ponpeco  [author] 9 Aug @ 8:45am 
Thanks!😝
Stone Jason 8 Aug @ 9:54am 
i love it!
ponpeco  [author] 8 Aug @ 7:43am 
You’re very welcome!
Thanks to your comment, I discovered the amazing "Layers: Capes and Armor" mod and even learned a thing or two.
Transmog is such a handy tool—I’m a big fan of it myself!
Wishing you lots of fun with your character customization!
Ras 8 Aug @ 6:45am 
No worries. I seem to have committed the stereotypical sin of commenting without paying enough attention to the description anyways; I had assumed the transmog mod wouldn't allow using different items on the same layer, but it turns out it does that and more.
I appreciate you taking a look though
ponpeco  [author] 8 Aug @ 5:30am 
I took a look at the Layers: Capes and Armor mod.
It seems that the author manually creates individual patches for each item to make them compatible (such impressive attention to detail!).
At the moment, my mod doesn’t appear to be included in that list, so if it is ever added, it would likely come through an update from that mod’s author.
Thank you very much for your question!
ponpeco  [author] 7 Aug @ 8:44am 
Thank you so much for your question!
I'll take some time this weekend to check how it works with the Capes and Armor Mod.
I really appreciate your patience until then!
Ras 4 Aug @ 5:06pm 
Any chance the veil could be made to work with helmets using the layers: capes and armor mod?
ponpeco  [author] 1 Aug @ 10:53pm 
Yes, it should be compatible with [NL] Facial Animation!
I've tested it and everything looked fine, but if you run into any visual issues, feel free to let me know—I'd be happy to look into it.
Eclipse 1 Aug @ 10:44pm 
Do eyepatches fit for facial animations eyes?
ponpeco  [author] 1 Aug @ 10:24pm 
Thank you for your comment!
I totally understand—it can be a bit of a hassle to craft custom equipment, especially when you're managing a busy colony.
The reason I chose to separate the hairstyles and accessories was to give players more freedom to mix and match.
But I do see the appeal of having them as one simple hairstyle too!

That said, I might consider adding some accessory-attached hairstyles to my Ponpeco Hair mod in the future!
If that sounds interesting to you, feel free to check it out:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3258157717

I'll keep this kind of feedback in mind for future updates. Thanks again!
Baccalon 27 Jul @ 8:08am 
These look great, but I wish they were hairstyles instead of equipment. Takes too much micromanagement to craft custom equipment and I'm too lazy for that.
ponpeco  [author] 26 Jun @ 7:36am 
Oh no — you're totally right! I messed up the display settings for the Rose Crown when pawns are facing right.
Thanks so much for pointing that out! I'm going to patch it up ASAP.
I really appreciate your sharp eye — I wouldn't have caught it without your report!
Stryyyder 25 Jun @ 5:14am 
bug report: the rose crown does not visibly appear when a child pawn wearing it is facing right
ponpeco  [author] 25 May @ 1:09am 
Quick update!
I’ve made some changes to the layering, so accessories like the flower pin should no longer get hidden behind the ears.
As for hats, I wasn’t entirely sure whether they should appear above or below the ears, so for now I’ve kept the layering the same.
There’s still room for improvement, so if you spot anything else or have more suggestions, feel free to let me know.
Thanks again for your helpful feedback — I really appreciate it!
ponpeco  [author] 25 May @ 12:57am 
v1.6.1
The display layers for some items have been adjusted.
In particular, the display layers for other accessories have been adjusted.
Even for races such as Anthrosonae, accessories will now be displayed in front of ears.

=============

一部アイテムの表示レイヤーを調整しました。
特に、その他アクセサリー系の表示レイヤーを調節しました。
Anthrosonaeさんなどの種族でも、耳よりもアクセサリーの方が前面に表示されるようになりました。
ponpeco  [author] 22 May @ 5:45am 
Thanks a lot for the detailed information!
That really helps. I’ll take a look and make some adjustments based on what you’ve shared.
If you run into anything else or have more feedback, don’t hesitate to reach out—thanks again!
Pippintastic 20 May @ 8:05am 
I am using a couple, but the main ones I know I have that present the layering issure are Anthrosonae, and Erin's xenotype mods (Azaphrae, Corvyia, Fenrisúlfr and Shisune). I also have VRE Highmates, but funnily enough the ears that come with that are the only ones that work correctly.
ponpeco  [author] 20 May @ 5:52am 
Thanks a lot for using my mod—I'm so happy to hear you're enjoying it!

Sorry about the hat layering issue, and thank you for catching that!
I totally overlooked compatibility with xenotype mods—my bad!

Fortunately, adjusting the hat's display layer is relatively easy on my side, so I'll start working on it.
In the meantime, if you're in a hurry, you might try using AB's Head Apparel Tweaker, which lets you manually adjust hat layering.

And if you don’t mind sharing which xenotype mod you’re using, that would really help me fine-tune the fix!
Thanks again for your feedback—it means a lot!
Pippintastic 20 May @ 3:42am 
Hi Ponpeco, I really love this mod but I do have a question. I play with some extra xenotypes and those mods add anthropomorphic ears and tails. for some of those ears, the layers of the hats for some reason are behind the ears, so it makes them look very weird. Would you happen to know how I might be able to alter the layers of the hats so they sit on top of the gene added ears? My favourite hat (Flower pin) is one of the ones effected by this fun little layering thing, and it hurts my heart seeing it covered by the ears. Thank you!
ponpeco  [author] 20 Apr @ 1:35am 
Thank you for your continued support and creative input!
I agree — the Rose Crown would be perfect for ideology leaders or moral guides. I’ll look into adding a patch for that, similar to the Clover Crown.
I’ve also been toying with the idea of an add-on mod that grants small stat bonuses reflecting each item’s visual style, balanced by increased material costs.
For example, glasses could give a +10% research speed buff, and the knit headband might offer +10% movement speed. Thanks for the inspiration!
tanyfilina 12 Apr @ 11:13am 
Rose Crown would fit nice for Priests, while Fedora - for Shooters and Tradors (though the latter are probably specialists from modded ideology). The Flat Cap might fit for production specialists, and Mecha Bunny Ears (as well as goggles and glasses) for Researchers :)
ponpeco  [author] 12 Apr @ 6:41am 
v1.6
https://imgur.com/brPjyMn

Added new items
・PAH Cat Ear Newsboy
・PAH Sailor Beret
・PAH Mecha Bunny Ears
・PAH Half Kitsune Mask
・PAN Fluffy Muffler
・PAM Rose Crown
・PAM Party Hat

The PAH Fedora has been redrawn.

Hair and beards will no longer be hidden when wearing hats.
ponpeco  [author] 6 Apr @ 4:39am 
v1.5
https://i.imgur.com/EdgJsmq.png

Added new items
・PAH Pillbox Hat
・PAH Fedora
・PAH Flat Cap

Mufflers and scarves are now set so that auto-spawned pawns do not appear equipped with them.
ponpeco  [author] 10 Mar @ 7:41am 
Tanks!:happystar2022:
jws9606 8 Mar @ 10:22am 
This mode is lovely
ponpeco  [author] 1 Jan @ 12:15am 
Wow, I’m so happy! Hearing such kind words makes me want to cry!:sad_seagull:
I’ll keep working hard to make my mods even more enjoyable for you. Thank you so much!
Douez 30 Dec, 2024 @ 7:20pm 
I love your mods, the styles are among the most beautiful of all.
Arigatōgozaimasu ! :lunar2019coolpig:
ponpeco  [author] 18 Dec, 2024 @ 8:01am 
@乙可雅
Swoon... ❤

@tanyfilina
Thank you for waiting!
While everything worked fine during my test play, this was my first time modifying Ideology features, so there’s a chance there might be some issues.
If you encounter anything, please don’t hesitate to let me know.
Thank you so much for sharing such wonderful ideas!
tanyfilina 14 Dec, 2024 @ 12:18pm 
Nice, thank you!
璃璃音 14 Dec, 2024 @ 3:37am 
Love you
ponpeco  [author] 14 Dec, 2024 @ 1:30am 
Thank you for waiting patiently!
I’ve added Ideology compatibility for a selection of items.
I hope this aligns with your expectations—please forgive me if I misunderstood the details!
ponpeco  [author] 14 Dec, 2024 @ 1:20am 
V1.3
The ideology patch has been introduced.
When ideology is on, the following features will be added.
-The "PAM Crown" and "PAH Veil" can now be selected as role equipment for Leaders and Moral Guides.
-The Collectivist ideology now forces players to equip the "PAH Veil" with the same probability as a Visage mask.

=============

ideologyパッチを導入しました。
ideologyがオンの環境では、以下の機能が追加されます。
・リーダーやモラルガイドのロール装備として、「PAM花冠」「PAHヴェール」が選べるようになりました。
・集産主義イデオロギーでは、仮面と同じ確率で「PAHヴェール」を強制装備します。
ponpeco  [author] 6 Dec, 2024 @ 7:24am 
You’re absolutely right, a veil that covers the face seems like a perfect match for the Visage Mask's functionality. I'll look into adding the same performance if Ideology is enabled!
(Though I’m not entirely sure if my skills are up to the task...)

As for tanyfilina’s suggestion about assigning certain accessories to Ideology roles, I’ve finally made some progress. I think I’ve found the key area to tweak! I’ll conduct more testing and release it once it’s ready.

That said, I might not be able to work on my computer for a while, so there may be a bit of a wait. I’d really appreciate your patience in the meantime.

Thank you so much for sharing such brilliant ideas!
fairywhiz 5 Dec, 2024 @ 2:54pm 
Oooh to second the below, the veil could be super nice as a visage mask alternative.
ponpeco  [author] 10 Nov, 2024 @ 7:56am 
Oh, so by ideology apparel, you mean equipment for leaders or moral guides, like the vanilla Headwrap... I see!
I’ll try to make it work!
Thank you for the ideas that will make roleplaying even more enjoyable!
I’m also excited about the possibility of adding little buffs to the currently effect-free accessory items—it sounds like it could be really fun!
tanyfilina 9 Nov, 2024 @ 8:45am 
I think, they not necessarily need to have effects to be used as an ideology apparel. If you mean, to what role which accessory to add, I would suggest flower accessories to farm specalists, for example, hair scarfs - to animal specalists, and headphones to mining specalists :) flower accessories and veil would be great for priests. Berets may be given to art specialists, and earrings to traders from nodded ideologies :)
ponpeco  [author] 9 Nov, 2024 @ 6:35am 
I hadn’t noticed your comment—my apologies for the delayed response!

Thank you for the suggestion. With the recent update, I’ve learned a bit about how to create patches, specifically, setting conditions like 'If XX DLC is enabled, add a function to the item.' Because of this, I might now be able to add compatibility for Ideology! (Though I can’t say for certain just yet…)

The challenge lies in deciding what kind of functionality each item should have. If you have any ideas, please feel free to share them with me!
tanyfilina 4 Nov, 2024 @ 9:00am 
I suggest you to make some of your accessories available as an Ideology items: such as clover crown, veil and some other
ponpeco  [author] 4 Nov, 2024 @ 4:42am 
v1.2
Two items have been added.
- PAH Tiara
- PAM Floral Pin

PAN Muffler display has been adjusted.
- When viewed from behind, the scarf is now displayed on a layer below the hair.

=================

アイテムを二点追加しました。
・PAH ティアラ
・PAM 花飾り

PAN マフラーの表示を調整しました。
・後姿の時、髪よりも下レイヤーに表示されるようにしました。
ponpeco  [author] 3 Nov, 2024 @ 8:54am 
To KingsMan_:
What an honor to receive such kind words! You’re my hero!!!:happystar2022:
Thank you so much for using my mod! I look forward to continuing this journey with you.

To Yatoro煜:
I checked the appearance of the PAN Muffler.
You’re absolutely right—there’s definitely a bit of an odd look with long hairstyles, especially ones that fan out.
The reason I have the back hair displaying under the muffler is actually for short-haired characters, as it tends to look more natural when it covers closely-cropped hair.

Just had an idea!
I’ll adjust the positioning slightly lower so it won’t cover short hair at the back, and I’ll make sure it displays under long hair.
I’ll have an update ready soon. Thank you for your valuable feedback!
KingsMan_ 31 Oct, 2024 @ 5:30pm 
Thank you so much for your reply. ponpeco is my angel and superhero.:steamhappy:
Yatoro煜 31 Oct, 2024 @ 12:58am 
PAN Muffler can also cover back hair, which is a bit strange. Most of the time, scarves are wrapped around the neck, and wrapping hair in them can cause friction and discomfort.
ponpeco  [author] 30 Oct, 2024 @ 7:01am 
・Dress up Colonist
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232918791

・Transmog
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3222605360

We hope this support will help you live a comfortable life in your colony!
Thank you for your comment!
ponpeco  [author] 30 Oct, 2024 @ 6:56am 
A translucent retexture? Amazing!! It really broadens the scope of expression!!!
In that environment, it certainly looks better with sunglasses hidden when using a full-face helmet.

However... I'm really sorry, but due to my lack of skill, I can't write a patch that hides other items only when a specific item is equipped... sorry!!!:sad_seagull:

As an alternative, I’d recommend using the following mods:
・Dress up Colonist
・Transmog
Both mods allow you to change the appearance independently of the actual equipment, so you could adjust characters wearing helmets to hide sunglasses, for example. I hope this helps a bit!
KingsMan_ 29 Oct, 2024 @ 7:00pm 
Thank you so much for your reply. I'm using a retexture that makes Rimsenal's helmet translucent, and that's why the sunglasses overlap. Sorry I didn't mention that I used a retexture. Is there any way to fix this?
ponpeco  [author] 29 Oct, 2024 @ 7:50am 
Hello!
Rimsenal helmets are so cool!
In my testing environment, the sunglasses appear beneath the helmet, so for example, when wearing a full-face helmet, the orange sunglasses are completely hidden.
(I'm relying on machine translation, so I apologize if I misunderstood your comment!)

Depending on the combination of mods, there might be cases where it displays differently than I intended. I’ll see if there’s anything I can do to address this.

Thank you very much for your comment!
If there’s anything else you’d like to suggest or discuss, please feel free to share it anytime!
KingsMan_ 27 Oct, 2024 @ 11:08pm 
Could you please patch the Rimsenal helmets so they can't be worn under sunglasses? I would really appreciate an update like that.