Stormworks: Build and Rescue

Stormworks: Build and Rescue

HSEL Infinity 2025 - High speed . Steam Electric . Locomotive (Train) / TCP
316 Comments
HL2003  [author] 26 Oct @ 1:34pm 
@Deku_42o there is a traction motor electrical feed switch above your head, have you check it out yet? if you have it on but still not moving that means you haven't assign the locomotive as master in order to control it, to do so simply there is button says "request master" on your right (next to speed reminder note), when you enable it you will be able to control the locomotive
HL2003  [author] 26 Oct @ 1:28pm 
@eucalyptus87 yup, the whole system is pretty complex on the inside, to have everything with ease of use, clean looking on the outside
HL2003  [author] 26 Oct @ 1:23pm 
@TuxedoLad1209 currently i strip out the basic passenger car as a base frame, i'm either go for dining car first or power car first, i think i'll go for buffet car first, no hst can go without having one for passengers
Deku_42o 26 Oct @ 1:00pm 
i cant make it move ,it light up like engine online at full power but not moving
eucalyptus87 16 Oct @ 5:46pm 
when i looked at the trains complexity my brain went "ERROR"
TuxedoLad1209 13 Oct @ 1:23pm 
Maybe a dining car and an observation car would be cool as well!
TuxedoLad1209 6 Oct @ 6:12pm 
@HL2003, when do you think the power car will be done? I know you're probably working on other projects as well, so I don't want to bother you too much.
HL2003  [author] 2 Oct @ 9:05am 
@LittleWalker_NL man you're racing with an airliner at that speed, more than hyperloop at that point 😭, take notes that it'll get some slight update change in maybe 1 or 2 days, the change is that it is going to have a steam turbine for auxiliary power generation, in which it's gonna be 100% SRC approval, trust me the sound is amazing, while the auxiliary battery went back to where the old battery storage of the 2024 version is at
HL2003  [author] 2 Oct @ 8:59am 
@avikdass well if you want to control the locomotive you're in, firstly you gotta press request master in order to control (it'll also make other trains that use SRC's TCP MU as Slave), secondly turn on "all system startup" it'll activate the whole system including the engine, third is to activate the traction motor control which is above your head in order to move, it will not allow you to move until the engine is at full power, when its clear you're good to go, that's all the basics of starting and running locomotive, the rest of the controls are described in there, you'll get use to it, until i make a manual, y'all shall know how to
LittleWalker_NL 2 Oct @ 6:28am 
i put 3 jets on the roof and it goes 900 km/h LOL
avikdass 24 Sep @ 7:46pm 
im kinda new to the game so umm how do i use it.
TuxedoLad1209 23 Sep @ 10:19am 
When will it be done? I know you're probably working on other projects as well, so I don't want to bother you too much.
TuxedoLad1209 23 Sep @ 9:50am 
Oo Nice!
HL2003  [author] 23 Sep @ 5:28am 
@TuxedoLad1209 i do mention about it few months ago that i'll build a power car for the train, i'll strip apart the interior of the single floor passenger car and convert it into power car, most likely it'll have 2 engines, one for locomotive traction motors, and one for the train's electrical system, its gonna be very beneficial for diesel electric locomotive that uses TCP MU cus they don't have to consume diesel when running, basically they had a self sustain power plant at the back all the time
TuxedoLad1209 22 Sep @ 8:47pm 
Is there any way you can make a power car version of this? like if I wanted to hook one up that would be flush with the main engine and would add extra power for the longer trains?
liasluca 22 Sep @ 6:37am 
:steamsad:
HL2003  [author] 21 Sep @ 6:36pm 
and also i got letter from ward's military command center about military conscription, high chance they'd likely to call me to join the army service for 2 years next year, if not i'll still stay in civilian life, so i'll try my best to finish the list above me before 2026
HL2003  [author] 21 Sep @ 6:33pm 
alright there is going to be another change in engine config, since the engine's electrical grid connect to main line, the generator needs to be separate one for electric motors and one for powering electrical system of the train it self and other cars to completely approve by the standard, if i add a medium gen with the same current engine config by taking 1/3 of its power, the locomotive gets weaker, so possibly i'll make a new smaller steam engine for alternator, or adding more piston to existing engine to produce more power so it can handle both gen, since there is a void space above motor No.2, i could move the aux battery to there to make room for engine extension.
liasluca 20 Sep @ 1:13am 
I think it would just derail but idk
The random bird 19 Sep @ 4:37pm 
could you make a train that can go like 2000 MPH with jets to push it down into the tracks and then FLOOOOOR IT
HL2003  [author] 19 Sep @ 10:11am 
yep, i have plans for it in future builds
liasluca 17 Sep @ 6:30am 
It's wip
tjkimes09 16 Sep @ 3:08pm 
I LOVE this train, but it's missing 2 things. 1 is a tanker for fluids. 2 is a hopper for minerals and rocket fuel, other then that i really like this.
The random bird 14 Sep @ 1:02pm 
ooh ok thx
HL2003  [author] 14 Sep @ 10:51am 
@IZX have you enable your locomotive as master yet? also check the over head control where you find traction motor breaker is at
The random bird 14 Sep @ 10:44am 
I can't make it move
HL2003  [author] 22 Aug @ 7:43am 
oh and for now i'm making a new jetbus model with tiger by my side, but still if i have time, i'll get in touch on sw, pretty much everyone starts their school season, and others grinding for living every day
HL2003  [author] 22 Aug @ 7:39am 
@spurswhl well in this version is a new fresh of meat, startup prodcedure is different from the old version before i implant TCP MU module, i was suppose to make a new manual but since i'm having a job at a studio with less to no time for sw but taking a rest at playing something else, the controlers are explained in details so you gotta learn it by your self , you will get use to it :)
HL2003  [author] 22 Aug @ 7:33am 
@Tinman yea that can be in passenger leisure service rail car category in the future if i can, imagine a karaoke rail car if it ever exist irl and even here 😂, my country also bring out some of exotic railway service on its outdated ish hundred year old rail line
spurswhl 22 Aug @ 7:16am 
I can't make it move
spurswhl 22 Aug @ 7:16am 
how do you use the 2025 version?
Tinman 8 Aug @ 10:28pm 
Arcade Car would be dope!
HL2003  [author] 27 Jul @ 11:46am 
the description for GVS carriages is now finished, you guys can now have a look at the specs and instructions of them
HL2003  [author] 27 Jul @ 3:38am 
@MAX_131 R and L means Right or Left side of the passenger carriage relating to the direction of your master locomotive is facing at, you press R means it will open the doors at the right side, so as the L, it will open the left side, numbers slider from 1 to 6,7 etc... is range of the carriage you want to open the door depend on how many of it you carry, for the middle "open" button well... i don't see anything work on it but its just there, its a modified TCP passenger mc from Sharp tho
MAX_131 27 Jul @ 2:48am 
What is the function of the open on the tcp door screen? When i select R or L, the door will automatically open.
HL2003  [author] 26 Jul @ 10:42pm 
@cchewy ohh right the parking brakes, during the rework phase it use to have that when testing with tcp mc, it quite hard for me to understand how to node their composite without conflicting with its others function of the same channel at first, so i ditch it 😅, now i know how to let me add that function again, i'll update it again as soon as its done
cchewy 26 Jul @ 9:48pm 
how do you release the parking brake? this is probably a stupid question but i gotta ask
HL2003  [author] 26 Jul @ 2:15pm 
@Kishin no prob :)
Kishin 26 Jul @ 2:13pm 
The one thing I was doing wrong was not requesting the master, thanks
HL2003  [author] 26 Jul @ 2:04pm 
also there is overhead control in which to engage electrical feed to the main traction motors, MU motor and railcars electrical feed that you should be aware of
HL2003  [author] 26 Jul @ 2:02pm 
@Kishin you have to activate "request master" first so you can control that locomotive, tomorrow i'll make a new manual for y'all to understand the controls
Kishin 26 Jul @ 1:55pm 
This might sound stupid, but how do you make it move? I have no brakes applied, but it won't move at all
liasluca 25 Jul @ 10:40am 
:steamthumbsup::steamthumbsup::steamthumbsup:
HL2003  [author] 25 Jul @ 4:06am 
@liasluca of course i have planned the deadline of update the brand, i promise to keep my promise to the community, at this point everything is almost done, i'm very exiting to bring out this update by tomorrow for all of yall :D
HL2003  [author] 25 Jul @ 4:00am 
@Portreaper thank you very much for your appreciation :D!
liasluca 23 Jul @ 11:04pm 
2 days is the planned release?
Portreaper 23 Jul @ 11:24am 
this is by far the best thing i have ever installed from the steam workshop, HL2003 you did an amazing job with this!
liasluca 29 Jun @ 12:06am 
That's really cool!
HL2003  [author] 28 Jun @ 8:51pm 
@liasluca well i've planned the release of new ones and update on 26 of July, marking 1 year of its release, it takes a long time to carefully modify and test the whole sets to make sure everything works fine, the progress of entire thing is almost complete, this will be a major update for its 1 year birthday anniversary, so be prepare for that day to come! :)
liasluca 28 Jun @ 12:54pm 
Its been almost 2 month when do you think you can make a new railcar? (I'm not pressing)