Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

AGONY - Overhaul
1,175 Comments
does the multiplayer campaign work?
Ganossa  [author] 1 Nov @ 1:25am 
Generals disappear, if they aren't of your family. You might get a temporary one after one of your characters dies, but they will be gone next turn. It isnt a bug. You can only havy armies led by family members, so you gotta nurture that tree ))
Ganossa  [author] 1 Nov @ 1:22am 
If you got daughters, you can also marry an heir into your family.
Philipps-Φιλιππος 1 Nov @ 1:20am 
Anyone willing to use this mod. Better be ready for a game breaking bug. So it is best to not play in single save, and go for multiple instead. at least this way, if a general disappears from the bug. You can always return to previous save and continue the game.
Philipps-Φιλιππος 31 Oct @ 11:56pm 
To choose an active heir, i first need to be able to have one. One general died, and the other disappeared. After that, i couldn't do anything but wait for the inevitable death. The lost general reappeared after the "game over"
Ganossa  [author] 31 Oct @ 11:24am 
@asberdies, you do not need the community bugfix mod for Agony and it wont be compatible.
@roberbond, Decivs, Cloacky, unfortunatly, I am not having the time at the moment for any submods :(
@KaZatZKa, changes are by design. You can replenish units in own settlements or when you station them in outposts. (if pop is still growing in that region)
Replenishment speed depends on the unit tier and your global tier chance.
Income is negative cause you have a surplus of resources in turn 1 and therefore production is reduced. When you spend the resources, the income will go up again.
@Philipps, that is "game-over". I assume he did not have any active heir?
Philipps-Φιλιππος 31 Oct @ 1:49am 
wtf is wrong with this mod. The moment merneptah died, my entire kingdom turned to ruins. for absolutely no reason, every single one of my cities is ruined, and the game is fucked up
KaZatZKa 30 Oct @ 7:23pm 
Sooo many changes. Obviously took a lot of work, kudos to the creators on that front.
Many of the changes just seem very.... whats the word.... arbitrary?
There seems to be no way to replenish units at all? This is a very strange idea and just as far from 'realistic' as the vanilla game. They couldn't recruit and train from the population to replace losses?
Everything is very expensive to purchase. Economy starts with every resource in the negative? Progress is glacial.
I really fail to see how it is better.
roberbond 30 Oct @ 3:09am 
I can´t play with this mod with the current colors. Too dark.
I think the banners are smaller too, so I can´t distinguish units between factions.
asberdies 28 Oct @ 5:51am 
can u use the community bugfix mod with the agony mod?
Decivs 27 Oct @ 6:31pm 
I agree on the original colors too :D
roberbond 27 Oct @ 3:20am 
@Cloacky, I like te mod too, but I prefer the original colors too. +1 to reverse the colour changes.
Cloacky 26 Oct @ 4:18am 
amazing mod! is there a way to reverse the colour changes, though?
That Vanze 24 Oct @ 8:00am 
BTW this banter system is something so simple yet so impactful, adds more personality to campaigns.
That Vanze 24 Oct @ 7:59am 
Howdy Ganossa, I just redownloaded Pharaoh and loaded your mod but forgot to turn on your recommended submods, i do want them turned on now but i am in the midst of a campaign, would it break things if I do it?
Augustus II 22 Oct @ 4:48pm 
Man this mod is really what I want to start playing this game again but I hate how you disable the new features. Granted they arent great but its something to do between turns thats interesting. Can you make a version where most of the stuff stays on, please?
本多 忠勝 19 Oct @ 7:56pm 
is this compatible with radious mod???
[TPPL] King Leonidas 19 Oct @ 7:07am 
desyncs a lot in mp campaign i think it's the mod
Ganossa  [author] 18 Oct @ 7:02am 
Yes, it is specific to each resource.
KillWonder 18 Oct @ 6:07am 
I saw in the building browser I could build something that giae wood a small increase in resource cap, not the other recources
Ganossa  [author] 18 Oct @ 6:03am 
@Beanus, yes, they are all different units.

@KillWonder, replenishment depends on population, so growth in general increases replenishment rate. You can boost melee specifically in a region, if you build a melee focused military camp.
Logistical resource cap can be increased by building resource storage buildings in the resource producing settlement. Resource loss is increasing, the closer you get to the cap (so you can also just spend resources instead of hoarding, which will lower resource costs)
KillWonder 18 Oct @ 1:25am 
-How do you replenish your melee units faster?
- How to lower my recources loss from logistics?
I feel this mod is still unbalanced, especially playing as a minor faction.
Beanus 16 Oct @ 5:01pm 
does unit tier impact how a unit looks?
Ganossa  [author] 12 Oct @ 4:54am 
Unit banners do not scale evenly in Pharaoh, which is why I disabled the scaling. They are just there mainly for optics. Use the other icons to distinguish enemy from friend.
Technophilic Amish 12 Oct @ 3:15am 
Unit banners aren't scaling when zoomed out making them really difficult to see during battle. Changing unit banner size doesn't do anything. Any idea which setting can be altered to fix this?
Ganossa  [author] 12 Oct @ 12:45am 
Quick Fix Agony 1.3.2b

- corrected Babylon unit sets
Ganossa  [author] 12 Oct @ 12:23am 
@Blackpanther, looks like Babylon had the wrong unit set assigned. I will fix it for the next update.
Ganossa  [author] 11 Oct @ 11:31pm 
@Blackpanther, I will have a look at Babylon but it might just be high Assur influence at the game start?
Ganossa  [author] 11 Oct @ 11:30pm 
@avVE, thanks for the feedback ))
Non-agression packs are to improve relations. They won't secure peace with a faction that hates you.

Yes, alliances can only be made with factions that you got decent relations with.

Pop-ups for Agony unique events are coming up as incidents and pop up in two variations:
A- to tell you that e.g. war was declared
B- giving details about this event

AI has no unique player focus but if you are rich in resources and poor in defence, they can focus you (like any other faction).

Agony for Troy has details about mechanics pop up every 100 turns and encyclopedia entries but that is something for when the mod is finished.

@KrnBhoy, AI does not cheat. You can check what units they got ready for recruitment if you hover over those little dots under each settlement banner.
Blackpanther1969 8 Oct @ 5:46pm 
@Ganossa Hey there, I've been running into a weird bug where the units available to recruit, when starting out as Babylon are Assur units instead of the native units to the region or faction. Is this supposed to happen?
KrnyBhoy 8 Oct @ 3:12pm 
Ai Jjust cheats and sends endless 15 stack armys as soon as you kill one. wasnt this overhaul meant to stop AI cheating?
avVE 7 Oct @ 2:13pm 
Also how come the AI has larger movement points within your home regions that you? them destroying your villages and you chasing after them... am i doing something wrong?
avVE 7 Oct @ 2:05pm 
I really like how this make it hardcore.. however reason for i love is due to the pop part and making it a more "sacrifice with or/without reward" game..
However, after playing for 120 turns.. its a bit unbalanced and "to" hardcore;
- having an non-agression pack with a faction which they brake instantly and their armys assend upon you.
- can't make defensive alliances? is this a threshold thing, where you need it to be +30 or something to be able to?

The lack of pop-ups that are removed in the game, e.g when a faction declares war on you and that you have a rebellion is this disabled manually due to scripts or is this done on purpose?

I think the AI focus a bit to much on focusing the player down.. A bit over the top.
One suggestion would be to have a big pop-up message when starting the campaign giving a brief run down on the mod(this is done in attila or wh3 modders) and tooltips.

But in general an intriguing mod, good work!
Ganossa  [author] 5 Oct @ 7:57pm 
Thanks~
It might be hard to see on a small monitor indeed, with the map being so huge and factions being plentiful. But that is also the very reason for having that faction picker, cause the traditional one is unwieldy.
If you hover over he faction emblem, you get most relevant information. The faction leader, the culture (which determines unit makeup) and the pin shows the starting location.
Yumi 5 Oct @ 6:53am 
can you explain why don't you use the orginal faction picker? the new faction picker is really hard to pick that you don't have any information about the faction, and it is really hard to see on small monitor. awesome mod btw
Ganossa  [author] 4 Oct @ 11:17pm 
@Vance, it isn't planned at the moment, since there is just not enough time for it :steamsad:

@avVE, for most removed mechanics, there is explanation in the description. Regarding bartering agreements, those have been removed because they can be exploited and in general introduce resources into the economy that just don't exists. You can trade for values over X turns that only exist in the turn where the trade was made, so you multiply them by X. It is not good for a tight economy like in Agony.
avVE 4 Oct @ 9:27pm 
Tried this mod out this weekend (im also new to the pharaoh as well). Love the pop part and the hardcore part.
However it feels like to many vanilla features have been stripped away for no good reason and it turns into just ending the turn without any actions. Ambitions for generals and characters is completely removed? Bartering in the diplomacy completely removed from diplomacy, i really loved this feature in the vanilla, dont see why it had to be removed? especially when you have 3 new resources to balance between. I get it with the global trade buildings but still it brings you closer to being diplomatic.. instead its just a end turn slog early on.
Explanation on a lot of mechanics and effects seems to be hard to come by.

So far i love the idea of the mod, bringing realism and remove arcady parts of the vanilla game but a light version of the AGONY mod would be really nice.
That Vanze 3 Oct @ 7:56am 
is it possible to add more general skins? that would take immersion to the next level for me. the mod is great, additions as such would be like cherry on a cake.
Ganossa  [author] 2 Oct @ 3:31am 
@S1xes, I don't think there is anything more I can suggest. Maybe last resort could be cleaning up the steam workshop folder.

@Vik, yes, MAC likely uses different vfx files and when loading Agony's from the windows version, crashes.
What you could do is load the entire vanilla MAC vfx folder into a submod, save it as movie type mod file and load it after Agony.
Vik.95 30 Sep @ 1:25pm 
Yes, Im using a MAC. Will this cause an issue?
S1xes 30 Sep @ 10:25am 
@Ganossa

Deleted the creative assembly folder, checked file integrity, cleaned steam cache, did a fresh install, moved the game into other drive. Nothing works :(. Even with no mods downloaded at all, it still crashes to desktop without an error message when I try to start campaign, custom battle or benchmark. Truly bizarre. I've bricked hundreds of saves in other games with mods but never seen a problem like this :(
Ganossa  [author] 29 Sep @ 5:29pm 
@Vik, are you by chance on a MAC and not Windows?

@S1xes, try to cleanup the App Data folder and used_mods.txt in the Pharaoh root folder.
S1xes 29 Sep @ 11:28am 
My game crashes to desktop on campaign start after using the mod :( I don't know what to do, nothing fixes it. I verified files, did a clean reinstall, and can't seem to fix it. With no mods installed it still crashes. Please, help!
thabisomabandla 29 Sep @ 2:47am 
The Banter system you have created on the campaign map is one of the most innovative things i have seen that should be a standard for all total war games would be brilliant if you made a stand alone mod for that as i think its a great idea and bring generals and the campaign map alive
Vik.95 25 Sep @ 9:53pm 
Can someone please guide me, whenever I try to use Agony my game crashes at the loading screen. I deleted all my other mods and also re-installed Dynasties and Agony itself but still facing the same issue.

I'm new to Total War games but this mod seems to be a great way to experience the game.
Ganossa  [author] 21 Sep @ 7:51am 
Minor Update Agony 1.3.2

Outposts
- removed the recruitment toggle
- units will now always have a chance to move from the recruitment pool into your outposts
- towns (non-military outposts) now also allow to exchange units
- towns can still only accomodate tier 1 & 2 units and will reject higher tiers on exchange
- the bastion type military outpost now adds +50 supplies to the region

Marriage
- fixed various issues with marriages, including some crashes
Pizzaface McBride 20 Sep @ 6:36am 
Oh I'm stupid haha, I thought the intro-screen was just an image, but that's where you pick your faction. Nevermind me!
Pizzaface McBride 20 Sep @ 6:33am 
I seem to only be able ot play as Merneptah? Or is it a tutorial? Doesn't seem skip-able
Ganossa  [author] 20 Sep @ 4:58am 
Minor Update Agony 1.3.1

Unit Origin & Migration
- some provinces will offer various special advantages to it's recruited units (including garrison)
- advantages will be carried by the unit, even when migrating across the map
- origin influence will as well be carried by the unit when migrating across the map (if migrating to different cultures)
Ganossa  [author] 19 Sep @ 9:18am 
Minor Changes Agony 1.3.0c

- migrated units now carry the names of the provinces they migrated from
- migration influence now properly applied for only one turn
- sukhot unit culture changed to proper canaan