Total War: ATTILA

Total War: ATTILA

Age of Justinian 555 2.0
204 Comments
ArshiaTN 28 Sep @ 10:22am 
I made a 3x and 4x unit mod. If you want a 2x unit size, just use my 3x mod and change the unit size to "Large".


3x mod got:
480 (3 x 160) men in infantry (slingers, archers and everything). 240 for cavs. 2 ships for every unit. For artillary you only get 3 units with 20 men each (vaniall has 2 with 20 men each). Naft throwers and other special units get 4x more men/animals.

I will make my mod visibile in couple of hours.
z.skau 28 Sep @ 9:05am 
is there a 2x unit size thats compatible
cole? 26 Sep @ 10:14am 
Game stuck at launch screen, no other mods besides ones required installed.
Bulgarian Mountain Man 23 Sep @ 2:56pm 
Anyone else have the issue of infinite loading on start up screen? Playing without any other mods installed.
Mingles 23 Sep @ 2:23pm 
@Beko thats 536 the gothic wars, this is 555 AOJ, 536 uses the AOC map, its fun but needs some more time to cook! but definitely worth a try!
Beko 23 Sep @ 2:55am 
Bought Age of charlemagne and i can't even play custom battles...
AutarchSpar09 20 Sep @ 4:23pm 
@Pinhead Larry Yes, the mod works as in your able to trade regions but its disables some of the script in AOJ mainly war weariness and faction renaming script as far as I can tell.
MCMenendez 19 Sep @ 11:25pm 
Could you tweak the Dux Bellorum for Roman Britain and replace the phrygian cap with an actual helmet?
jschex456 13 Sep @ 11:07pm 
since the the gothic war update the game freezes for a second then plays smoothly every couple of seconds. I have no other mods and its definietly not my rig. Has anyone else had the same issue?
Meepz 2 Sep @ 2:37pm 
For example Britanni and Corduba.
Meepz 2 Sep @ 2:36pm 
A lot of the roman states have leaders that died hundres of year prior to 555. Are some of the factions a-historical just for the experience?
Auriman 27 Aug @ 12:02pm 
Small bug report: Many of the sassanid cavalry units that have bows have two or more bow case with bows on their horses/bodies making them to carry at least 3 bows at once.
Mingles 8 Jul @ 9:15am 
also not using any other mods.
Mingles 8 Jul @ 9:15am 
please fix the TONS of crashes that are happening, on end turns and during now at this point any factions turn, its seemingly random.
Rodesian 7 Jul @ 12:39am 
Cavalry also can be stronger,they are loosing to swordsmen.Really cool mod but battle system should be more realistic.
Rodesian 1 Jul @ 10:21am 
Why archers are so weak(missile damage)?
Superduper372 1 Jul @ 10:08am 
z
Hystel 1 Jul @ 10:01am 
Почему нет сетевой компании?
Mingles 30 Jun @ 10:54pm 
what was updated?
Mingles 23 Jun @ 3:19pm 
-Some skin fixes.
-The Battle of Dara has been fixed with historically accurate units and models.
Krusarinn 23 Jun @ 3:17pm 
What was changed in the most recent update?
Mingles 23 Jun @ 3:10pm 
mods can help you get more spys and agents in general and add maintenance costs if thats whats you want lol...
olegdo 22 Jun @ 11:44pm 
There are also many buildings that do not require maintenance with money at all, or very few, so that the player does not accumulate large amounts at once - we need to reconsider this.
olegdo 22 Jun @ 11:40pm 
Cool mod. In my opinion, the workshop is the most interesting experience right now. You guys are doing great! He conducted two large campaigns for the Northerners and for the Lombards.
One of the disadvantages: there is not enough power of the garrisons from the cities...Military buildings should provide 1-2 units per garrison. There are also too few agents, the number should be increased. At least there aren't enough spies. For a large empire, 1 spy is not serious.
Mingles 11 Jun @ 3:30pm 
my bet is crusader warefare isnt gonna work with this mod and there is a load order its in the description, you gotta read these things my dude, try these mods isolated from each other, like dont run crusader warfare and this mod at the same time try this one first by itself, only the required mods to have this run.
Uber-Chad 11 Jun @ 10:55am 
mod crashes my Game. is there a load order for this? must this be at the top off my list? i downloaded this to use with the Crusader wars Warfare Mod but it seems like this one doesnt work
Mingles 28 May @ 10:07am 
no new information on what was updated in the other files? sort of confusing really.
Mingles 25 May @ 6:21am 
what was updated in the other files, looked at description and saw nothing, so that's why I am asking.
Mingles 21 May @ 11:35am 
the balancing is really really bad right now
Superduper372 20 May @ 2:39pm 
Literal Spear chuckers from the Blemmyes have 53 melee defense for literally no reason. Robed wearing Spear Chuckers with leather shields are holding off 120 horsemen. Should balance that
Superduper372 20 May @ 2:35pm 
Who would win?
Armor clad, well trained Roman Garrison
Barely trained and recently levied Shitskins wearing robes with homemade weapons and leather shields

Yeah. Amazing mod, thanks.
Guido63 20 May @ 7:57am 
Hi... congratulations for the beautiful Mod... But I noticed that the leader of the Venedi faction is without feet. Is it me or is it a bug?:steamsad:
Tiki Mickey 13 May @ 1:40pm 
Are you guys able to find a way to fix the replays? It would be nice to watch a replay and be able place troops before a battle.
Achérôn 4 May @ 3:10am 
Hello, fantastic mod !
I would like to know if you planned to create a 12 turn per year submod ?
Thank you.
The_Pursuer 1 May @ 12:56am 
@Juanplay

This looks fantastic, many thanks.
Is it currently still in beta, and awaiting new, polishing, etc, development ?
Or is now a good time for a long play through ?
Are any vanilla Attila DLCs required ? As it happens I have Age of Charlemagne, but, perhaps of some relevance, neither The Last Roman or The " Longbeards " culture pack ..........

Apart from the 555AD Byzantine focus, how does game play etc compare and contrast re Fall of the Eagles, combined with Europa Perdita Reloaded ?
Vaskonios 3 22 Apr @ 3:52pm 
Is it possible that if i select mods that adds Greek Fire (Land, Infantry) to the Byzantines it would be shown there?
Krusarinn 16 Apr @ 9:44am 
Is there a multiplayer community for this mod?
Juanplay  [author] 12 Apr @ 12:41pm 
@Renan do you have a screenshoot of the issue?
Juanplay  [author] 12 Apr @ 12:41pm 
@megarian Thank you for the report, it will be adressed
Mingles 11 Apr @ 10:55am 
sorry to be annoying but what was updated?
(v)1GHTY )v(4V$ 2 Apr @ 4:17am 
@Porchlight @Mingles You could use runcher as a launcher replacement it's on Frodo's Github
Mingles 1 Apr @ 12:36pm 
Porchlight, what do ypu mean CA disabled the traditional launcher? Everytime I load up the game I change my mod list over from playing this mod to playing mk 1212, check your options for attilla total war, verify files etc because that shouldn't be a problem.
Jovecore 1 Apr @ 10:44am 
same question
Mingles 1 Apr @ 10:34am 
what was updated?
Renan 15 Mar @ 12:24pm 
I have a problem with the Alanoi. I changed my religion to Zoroastrian, and I dont get any of the edicts in my provinces, just the ones from the "barbarian" faction, not the religion ones
Porchlight 15 Feb @ 2:15pm 
How do you launch mods now that Creative Assembly have disabled their launcher? I downloaded all 4 parts of this mod but I can't get it running, only the vanilla game.
Hexmorr 12 Feb @ 3:42pm 
@FRITZ_GO_SCHNELL sword in close quarter are a feature, not a bug, it's how the roman infantry of this era fought