Garry's Mod

Garry's Mod

[E:ZU] MP5K
23 Comments
Michael of Carcosa 27 Aug @ 9:40pm 
I really like it but am perturbed by my missing hand
deded6750 20 Aug @ 3:28am 
nvm i found it out
deded6750 14 Aug @ 9:54am 
could you put this in hl2 weapons category or tell me how i can it myself?
toby 31 Dec, 2024 @ 9:58pm 
why is the hand missing?
Gordon, GORDAN! 7 Sep, 2024 @ 8:01am 
Entropy Zero 2: Zombies NPCs.
Limakenori  [author] 4 Sep, 2024 @ 4:01am 
Gordon? GORDAN! I don't know where we had that conversation about Headcrab Takeover, but I'm taking my words back. He accepted friend request.
Gordon, GORDAN! 2 Sep, 2024 @ 7:48pm 
I wonder if you could implement a Dual wield system for HL2 Pistols that allow players to Dual Wield Pistols like the Assassins do?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2216597319&searchtext=Dual+Pistols

A possible viewmodel you can use.

I would like for you to use the vanilla pistol worldmodel so that its compatable with remodels of the pistol.
Gordon, GORDAN! 2 Sep, 2024 @ 12:11am 
(Also I noticed this doesn't work with the last known weapon command, when you switch to it, you can't dismiss it unless you use the HEV Weapon Defense System)
Gordon, GORDAN! 2 Sep, 2024 @ 12:10am 
I wonder if you could add a firing hand as well as options for reversing the firing operation (full auto primary and burst secondary) or a beta-style fire selector in which you hit the secondary fire to switch firing modes and M1 to fire the chosen mode?
dosh.ivon 29 Jul, 2024 @ 12:21pm 
[[E:ZU] MP5K] lua/weapons/weapon_upr_mp5k.lua:70: attempt to call method 'DrawViewModel' (a nil value)
1. unknown - lua/weapons/weapon_upr_mp5k.lua:70
and
[[E:ZU] MP5K] lua/weapons/weapon_upr_mp5k.lua:70: attempt to call method 'DrawViewModel' (a nil value)
1. unknown - lua/weapons/weapon_upr_mp5k.lua:70
2. Give - [C]:-1
3. GiveWeapon - lua/autorun/rb655_ext_props_wpn_slct.lua:31
4. Receive - lua/autorun/rb655_ext_props_wpn_slct.lua:166
5. func - lua/sac/sv_init.lua:139
6. unknown - lua/includes/extensions/net.lua:38
GGGG 23 Jul, 2024 @ 6:59am 
确实挺不错的:steamthumbsup:
z3r0 22 Jul, 2024 @ 6:40am 
ok
Gordon, GORDAN! 21 Jul, 2024 @ 10:53am 
@Z3R0

I think the shooting hand is nonexistent entirely. But Since the grip isn't seen in normal gameplay, I don't think it was necessary for Lima to render it.
z3r0 18 Jul, 2024 @ 2:16pm 
when you reload it loaks like the hand you shoot with is invisible idk if you can fix it just wanted to point it out
xdxdxd 17 Jul, 2024 @ 11:56am 
Something i noticed is that every time i interact with an object using E (picking up a prop or grabbing a health vial) while holding the MP5k, it switches to the Tool Gun for some reason
Gordon, GORDAN! 17 Jul, 2024 @ 6:52am 
@Limakenori

I wonder if you could make a usable version of the MP5K used by Zippy's Elite Metrocops with the sound Zippy made for them with the Beta-style Burst-Fire functionality?
xdxdxd 17 Jul, 2024 @ 2:12am 
This is the peak of weaponry, thank you
Chazbrew 17 Jul, 2024 @ 1:04am 
Great! I love this weapon
Limakenori  [author] 17 Jul, 2024 @ 12:18am 
fixed
Шляпа 17 Jul, 2024 @ 12:15am 
Emo Texture......
whirrring 16 Jul, 2024 @ 11:56pm 
common limakenori W

i would pay 2 entrillion combine dollars for this
Limakenori  [author] 16 Jul, 2024 @ 11:51pm 
Wdym?
Bamcublam 16 Jul, 2024 @ 11:49pm 
The Textures are broken idk.