Garry's Mod

Garry's Mod

107 ratings
[E:ZU] MP5K
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Movie, Roleplay
File Size
Posted
Updated
5.916 MB
16 Jul, 2024 @ 10:54pm
20 Apr @ 1:15am
5 Change Notes ( view )

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[E:ZU] MP5K

In 2 collections by Limakenori
Limakenori's addons
94 items
EZmod
15 items
Description
Hello there! Welcome to Entropy : Zero - Uprising MP5K addon
This addon adds simply adds MP5K from Entropy : Zero - Uprising

Features:
Very close to HL2 weapons
2 types of fire
Can be lowered by pressin Reload + Use keys(E + R, by default)

Enjoy!

Credits:
Filipad, Employee8 - Entropy : Zero - Uprising
C0Mb0STR3Kx20 and Limakenori(me) - coding, models edits.

Tags: DSS NPC Weapon battle fight Gordon entropy ezt ez2 limakenori xengrenade weapon ar2 proto xenians expanded beneathacle water NPC HL half life BMS Mesa main character
23 Comments
Michael of Carcosa 27 Aug @ 9:40pm 
I really like it but am perturbed by my missing hand
deded6750 20 Aug @ 3:28am 
nvm i found it out
deded6750 14 Aug @ 9:54am 
could you put this in hl2 weapons category or tell me how i can it myself?
toby 31 Dec, 2024 @ 9:58pm 
why is the hand missing?
Gordon, GORDAN! 7 Sep, 2024 @ 8:01am 
Entropy Zero 2: Zombies NPCs.
Limakenori  [author] 4 Sep, 2024 @ 4:01am 
Gordon? GORDAN! I don't know where we had that conversation about Headcrab Takeover, but I'm taking my words back. He accepted friend request.
Gordon, GORDAN! 2 Sep, 2024 @ 7:48pm 
I wonder if you could implement a Dual wield system for HL2 Pistols that allow players to Dual Wield Pistols like the Assassins do?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2216597319&searchtext=Dual+Pistols

A possible viewmodel you can use.

I would like for you to use the vanilla pistol worldmodel so that its compatable with remodels of the pistol.
Gordon, GORDAN! 2 Sep, 2024 @ 12:11am 
(Also I noticed this doesn't work with the last known weapon command, when you switch to it, you can't dismiss it unless you use the HEV Weapon Defense System)
Gordon, GORDAN! 2 Sep, 2024 @ 12:10am 
I wonder if you could add a firing hand as well as options for reversing the firing operation (full auto primary and burst secondary) or a beta-style fire selector in which you hit the secondary fire to switch firing modes and M1 to fire the chosen mode?
dosh.ivon 29 Jul, 2024 @ 12:21pm 
[[E:ZU] MP5K] lua/weapons/weapon_upr_mp5k.lua:70: attempt to call method 'DrawViewModel' (a nil value)
1. unknown - lua/weapons/weapon_upr_mp5k.lua:70
and
[[E:ZU] MP5K] lua/weapons/weapon_upr_mp5k.lua:70: attempt to call method 'DrawViewModel' (a nil value)
1. unknown - lua/weapons/weapon_upr_mp5k.lua:70
2. Give - [C]:-1
3. GiveWeapon - lua/autorun/rb655_ext_props_wpn_slct.lua:31
4. Receive - lua/autorun/rb655_ext_props_wpn_slct.lua:166
5. func - lua/sac/sv_init.lua:139
6. unknown - lua/includes/extensions/net.lua:38