Total War: WARHAMMER III

Total War: WARHAMMER III

Treemen Subfaction [Updated for 6.3: Now Includes Elves]
23 Comments
Fizzle_Boom25  [author] 12 Sep @ 8:25am 
Thanks, hopefully it works out. I haven't seen anyone else doing it.
Rincewind322 10 Sep @ 1:57pm 
Also your idea to limit certain units to landmarks or semi-landmarks (like for the ogres) seems really thematically good.
Fizzle_Boom25  [author] 10 Sep @ 9:30am 
Its not easy to separate mechanics for the player and the AI, and if its just for the player, I'd rather let them recruit anything and decide for themselves to make their own subfactions. Personally, I like to have different lords each have a theme, which is why I'm starting to give ways to unlock every unit in my latest mods.
Chen2014 9 Sep @ 9:03am 
This may be a very complex task, but what I mean is to let players play different subfactions of Beastmen. As for AI, I don't think it's necessary to take it seriously because AI's Beastmen are really weak.A Warriors of Chaos minor faction is a good idea.:steamthumbsup:
Fizzle_Boom25  [author] 9 Sep @ 8:06am 
Beastmen have some potential, but I'm somewhat reluctant to do anything with them since the AI is really bad at playing them. In my experience, they don't really recruit Centigors or Minotaurs and just use the ones they start with.

I am planning to do a few beastmen subfactions as part of my upcoming monochaos mod. Khorne in particular has a lot of beastmen units already.

I also want to replace one sub-factions units entirely with Beastmen, but I'm not sure which. Maybe a Warriors of Chaos minor faction?
Chen2014 8 Sep @ 11:08pm 
I read your Fizzle_Boom Subfactions. And I suggest that the Beastmen can be divided into two subfactions, the Tauren and the Centaur subfactions.:steammocking:
Rincewind322 2 Sep @ 8:06pm 
Niceeee
Fizzle_Boom25  [author] 2 Sep @ 8:03am 
Big update today including elf sub-factions. I'll update the description later, but you can see all the changes in this spreadsheet: https://docs.google.com/spreadsheets/d/1oYqcFv1JN_lksvFvXfAO030ZSva155CJkuTOCncxmxU/edit?usp=sharing
Fizzle_Boom25  [author] 23 Aug @ 12:33pm 
Good news! Today is that day, I figured out how to change faction leaders with a script. I'm going to release a major update with 6.3 that changes the Bowmen of Oreon leader to Ilfrun (Oreon vanished and Ilfrun commands the Bowmen now). Also made some a wood elf sub-faction and fixed their garrisons.
Fizzle_Boom25  [author] 18 Aug @ 6:54am 
One of these days I'll figure out how to script and change faction leaders. Then I'll add Oreon
Kamen Rider Nexus 17 Aug @ 10:03am 
Honestly, if CA does NOT bring back Oreon, I'd be fine with the Bowmen of Oreon being replaced with Hazard Maks' "The Amber Kingdom"...I miss that mod.
Fizzle_Boom25  [author] 6 Aug @ 12:29pm 
Yes, but he also gets an additional 20% physical resist for the entire faction. I figure there are plenty of other wood elf factions in Athel Loren, so its nice to have one that significantly different.

Also, based on what I've read of the lore it doesn't seem like he would use wood elves in his armies. Particularly this quote:
"Yet nor does he any longer consider the children of Isha to be his friends, and now shuns their company as determinedly as he once embraced it. Allies they might be, through the common cause of survival, but that is all."
Chen2014 6 Aug @ 7:58am 
Durthu has less units now:steamfacepalm:
Fizzle_Boom25  [author] 27 Mar @ 11:25am 
Small update: Hid the elf recruitment buildings for Durthu. Now he won't be able to recruit elf units from other mods and the AI won't waste time, money, and building slots on useless buildings.
Fizzle_Boom25  [author] 25 Mar @ 7:58am 
Big update today: Durthu is now a treeman sub-faction, I replaced the replenishment bonus with a physical resistance bonus during defensive battles, and I fixed elf heroes being recruit-able (Durthu and the Bowmen of Oreon can still recruit elf heroes)
Sylriel 21 Dec, 2024 @ 11:58pm 
@Fizzle_Boom25 Thank you.
Fizzle_Boom25  [author] 21 Dec, 2024 @ 9:07pm 
@Sylriel It does not. Just minor factions led by a Ancient Treeman.
Sylriel 19 Dec, 2024 @ 9:43pm 
Does this mod work for Drycha's faction too?

Thanks.
peredur 17 Jul, 2024 @ 12:49am 
For the Ent-pire!
SWtaervdesn 16 Jul, 2024 @ 9:07pm 
Tree enjoyer🤝I wish the Forest spirits were expanded on with additional units and campaign mechanics but this is well by itself.
Fizzle_Boom25  [author] 16 Jul, 2024 @ 7:39am 
@Namazuo Fixed that, thank you
@Серафим Вэйлoр Yes, they can recruit zoats, too. I forgot about them because I don't have the DLC
Серафим Вэйлoр 16 Jul, 2024 @ 6:05am 
Maybe they'll have Zoats available to recruit as well?..
Namazuo "Horse Poop" Toushiro 16 Jul, 2024 @ 1:41am 
Torest Fragons