Door Kickers 2

Door Kickers 2

Hostage Rescue Team
135 Comments
alex 23 Aug @ 10:01am 
>thats what Im wondering. The enemy AI has the ability to surrender, so why cant the taser be scripted to trigger that surrender state?
bc it simply isn't possible at all
considering how HRT has already implemented some pretty insane stuff like the gas, meds and drone, if it was possible to tase enemies into surrendering, i'm pretty sure it would've been implemented a long time ago
Commander "Jacque" Bleu 13 Aug @ 12:23pm 
Can you allow a squad to have a mix of both FBI and FBI HRT? It'd be cool to have a some blue jackets mixed into the formation. Like a Special Agent tagging along the cavalry they called in. And even FBi with helmet and armor options.
Boston 10 Aug @ 5:16pm 
@alex

thats what Im wondering. The enemy AI has the ability to surrender, so why cant the taser be scripted to trigger that surrender state?
alex 9 Aug @ 6:25pm 
>why is the taser lethal? Any way you can fix that? I want to arrest dudes
it's a limitation of the base game
there's no way to non-lethally incap enemies rn; taser being a one-shot kill is the closest you can get
enemies can surrender tho, but only under very strict circumstances (no reachable weapon pickup in a large radius, unarmed)
Boston 8 Aug @ 6:29pm 
why is the taser lethal? Any way you can fix that? I want to arrest dudes
SarydZ 31 Jul @ 8:25am 
@Kimia the only thing I could find about TMT is Tactical Mobility Team
Kimia 24 Jul @ 5:37am 
Also I'm having trouble searching for TMT information could you send a link?
Kimia 24 Jul @ 5:14am 
Sadge about the TMT desc ah well, The shield descriptions talk about their grade but not what the grade is rated so it's hard to know that 3A is weaker than just 3 and to add onto that confusion the armour stat gauge for plates is bad at showing a difference between grades (not your fault tho)
20190611  [author] 23 Jul @ 4:41pm 
I believe I noted in the description what bullets the shield can block, just like the DK1; I will correct the description for the HK416 subsonic ammunition. As for the TMT, I don't have space to write its description—you can check the wiki. @Kimia
Kimia 23 Jul @ 6:39am 
one final thing I forgot to write in my first comment, There is no in game/mod explanation of the TMT role which is a bit confusing since it is one of the two distinct roles in a team
Kimia 23 Jul @ 6:30am 
also hk416 subsonic ammo description is bugged :P
Kimia 23 Jul @ 6:21am 
This is one of the best mods I've found especially when it comes to balancing! really loving playing a shield centered squad that doesn't punish for using shields! 2 things though, would love to have more clearly/simply described armour grade (took me way too long to realize that the standard shields are not effective at blocking rifle bullets QwQ) and the second thing, I use the camo selector mod and there doesn't seem to be a way to unequip ghillie suits for snipers
Hait's Beach 16 Jul @ 9:03am 
does the NVG 50m recognition range debuff apply at day or only at night?
Swatofficerjd 14 Jun @ 7:16pm 
NSA doesn't really do combat, but CIA does
julian.bennett7 17 May @ 10:10am 
Are you able to make any other mods? Such as NSA Or DEA? I think NSA Would be cool...
wobblyretardo 11 May @ 5:19am 
some descriptions are missing from weapons and also from units, is this a mod issue or am loading in the wrong order?
sopmod720 8 May @ 5:06pm 
May I ask why all units cost half or quarter? I believe this can be overpowered
20190611  [author] 4 May @ 5:24pm 
@Myo OK
Myo 4 May @ 10:07am 
I'm creating a tutorial video about how to create and test mods. Is it ok to feature this mod in the video?
Reolity-令其响彻 21 Apr @ 6:33pm 
给我这个LSPD的半残废法律守护者看乐了
Locked In Alien 18 Apr @ 10:50pm 
nvm i see its just supression effect. Mod is great but as others have said it would be nice if enemies could be packaged seperately since alot of them are a different flavor to vanilla and even NGF style enemies, its weird running into a bunch of african american gangsters or etc in the middle of nowheraki
Locked In Alien 17 Apr @ 8:23pm 
Still get suppressed from CS gas with mask on
20190611  [author] 13 Apr @ 2:47am 
When facing that kind of enemy, you should make more use of throw items to deal with him instead of dry push. @Deathtone
Deathtone 12 Apr @ 5:57pm 
Great mod, but the Russians with the Jason Hockey Mask Armor, that take a whole mag to kill f*king suck. They killed 4 of my best veterans each had been through 8 or ten campaigns. That hockey mask is a little OP. Everyone one of the Russians wearing the hockey mask just bum rushed my guys too with absolutely no fear.
Rake5000 9 Apr @ 1:31pm 
Looks absolutely fantastic! But I noticed using the battering ram has a completely bugged out animation for me. And the Halligan Tool is so slow to put away that it seems better to just use kick-a-lot?
alex 9 Apr @ 7:23am 
>I noticed that FBI Swat Entry Team C has a different set of available equipment and cosmetics than teams A and B. Is that intended behavior?

intended; team 3 is FBI SWAT, not HRT
so their inventory is different + a lot more restricted compared to HRT ig
Mirificus 8 Apr @ 1:37pm 
I noticed that FBI Swat Entry Team C has a different set of available equipment and cosmetics than teams A and B. Is that intended behavior?
JFK 4 Apr @ 8:00pm 
话说之前那个in game camo能不能做到和tt box一样的功能 比如说换防毒面具和吉利服
JFK 4 Apr @ 7:53pm 
666
20190611  [author] 2 Apr @ 6:33am 
If you do not want to spawning Mod enemies, please delete E:\SteamLibrary\steamapps\workshop\content\1239080\3289738313\gameplay_settings\rmg_groups_hrt.xml @suchy @nikdonikde
suchy 2 Apr @ 6:13am 
Hi, the mod is great, my favorite , but the enemies are too often and is annoying :( maybe add a separate mod only with enemies?

nikdonikde 22 marca o 20:55 
Great mod but the new enemy spawning is bonkers a little bit. Playing a campaign and only enemies are cultist with a knife on third mission in the row. Would be nice to have it as a separate mod or had option to toggle their spawn, just a personal note. Thanks for all the work off course!
nikdonikde 22 Mar @ 12:55pm 
Great mod but the new enemy spawning is bonkers a little bit. Playing a campaign and only enemies are cultist with a knife on third mission in the row. Would be nice to have it as a separate mod or had option to toggle their spawn, just a personal note. Thanks for all the work off course!
20190611  [author] 17 Mar @ 7:34pm 
@Foobar OK
Foobar 17 Mar @ 5:41am 
Hey, man. I'd like to have a chat about modding and some other stuff when you got the time. I've sent you a friend request.
20190611  [author] 16 Mar @ 7:53pm 
@Happycowmam I'll consider it, but I haven't had much time to maintain mod lately.
Happycowmam 16 Mar @ 6:04pm 
@20190611 I enjoy the new update with the new FBI agents squad. Could you buff the Plain Clothes Agents to have better armor (probably lvl III riad vests) and different SMG/PDWs? Atm there's no reason to use them (besides the immersion lol) since they're just worse UCs.
20190611  [author] 12 Mar @ 6:38pm 
@Robbe__1 You can post it, I don't have time to make it
ROББЭ 12 Mar @ 5:25am 
@20190611 love the mod, especially the FBI unit though is there any chance of getting your old BTR squad mod back on steam? - i have fixed it and added doctrines for myself but wanted to see what you say.
Xavieux 7 Mar @ 3:16pm 
could you make the enhanced swat gear just ranger green or have ranger green version of it, bc they just look like hrt instead of their own unit/thing
Ineloquent Reverie 6 Mar @ 6:36pm 
Can you non lethally arrest people?
CursedJester999 5 Mar @ 6:16pm 
Maybe have the enemies be a separate mod?
CursedJester999 5 Mar @ 6:16pm 
Good mod, but now the only enemies spawning in RMG are from this mod...
20190611  [author] 3 Mar @ 5:08pm 
@Troutman37 Because it's unnecessary, and it's too big. I often get interrupted when uploading with Nexus, which is why the older version of HRT has such a small memory footprint.
Troutman37 3 Mar @ 2:04pm 
why haven't you uploaded this version to Nexus?
KIMURA 2 Mar @ 7:51pm 
for me best mod ever for dK2!!!
SarydZ 2 Mar @ 6:46pm 
once you equip a gasmask it cannot be removed
喵酱official 2 Mar @ 4:53am 
这两天又玩了一下,我不知是为了贴合真实情况还是如何,小人很难像是其他队伍的角色那样承受好几枪的伤害,如果您是故意这样设计的,我认为应该在简介里面标识出来
20190611  [author] 1 Mar @ 7:06pm 
No, I don't have the time or energy to make it @williamb1995
williamb1995 1 Mar @ 11:06am 
I saw ATF units in the mod, is an ATF group planned?
Phobeseneos 28 Feb @ 9:38am 
I forgot to mention, i was talking about the HRT units they are too strong.