Door Kickers 2

Door Kickers 2

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Hostage Rescue Team
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999.136 MB
15 Jul, 2024 @ 1:54am
2 Mar @ 8:29pm
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Hostage Rescue Team

Description
The FBI HRT is called in response to terrorist incidents, hostage situations, and major criminal threats.

"SERVARE VITAS"


The equipment of this mod is based on the FBI HRT and FBI SWAT of the MC period. For the sake of diversification, some retired weapons, such as sub-machine guns, have been retained; for props and less lethal weapons (such as pepper spray guns), due to the lack of references and for the sake of fun, equipment that exists in reality but is not necessarily used by the FBI HRT and FBI SWAT has been used.

In addition to this mod
*The explosion ranges of throw item and non-lethal 40mm grenades are based on real-life data, not the vanilla game.
*Light effects for night vision and night vision sights are positioned differently than in the vanilla game.
*Removed bullet trajectories and no tracers for weapons other than machine guns.
*Adjusted muzzle effects for silenced weapons.
These changes were made to be more realistic and apply only to this mod's equipment, both friendly and enemy, no changes were made to the vanilla game.


In addition to the FBI HRT this mod contains enemies that will be generated in the RMG:
Addicts
Campus shooters
Bodyguards
Mexican gangs
Veterans
Russian gangs
Hit man
Cults

Planned:
Jihadist Organizations (weapon models and UI are basically ready, but characterization is not yet designed)


Optional Mod:

Trooper Toolbox: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3299377664 (Custom uniforms, armbands, and various equipment; this mod is also required if you want to equip gas masks and sniper's ghillie suits, which are of practical use)


If you want to change the glow stick color you can use the In-Game Camouflage Selector: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3286103408 But please note that it is not compatible with the Trooper Toolbox! (Checking both won't be bug, but it will overwrite the)Trooper Toolbox now supports this feature

Credits:

Thanks Eladorn and Olemguy, Briz texture and model.
(JSOC AFO Ares:battlebelt.khm, battlebelt_mc.dds, boonie_mc.dds, cia_cap_mc.dds, delta_jpc_mc.dds, jpc.khm, helmetFASTXPjsoxMC.dds
Project ARES All-In-One:usf_g3_mc_combat.dds, usf_holster.khm, usf_holster_blk.dds, usf_holster_cb.dds, usf_holster_mc.dds,usf_helmet_airframe_cover.dds, jsoc_nvg_pvs23.khm, jsoc_nvg_pvs23.dds, usf_g4_mc_combat.dds)
Use some IOV's model.
Thanks MSFMiller's HK416 model.
Thanks Panzerelite68‘s M249 model and UI
As well as free models on the internet and unpacked models for games

Some of them have already been replaced

nexusmods download(old versions) : https://www.nexusmods.com/doorkickers2/mods/139
135 Comments
alex 23 Aug @ 10:01am 
>thats what Im wondering. The enemy AI has the ability to surrender, so why cant the taser be scripted to trigger that surrender state?
bc it simply isn't possible at all
considering how HRT has already implemented some pretty insane stuff like the gas, meds and drone, if it was possible to tase enemies into surrendering, i'm pretty sure it would've been implemented a long time ago
Commander "Jacque" Bleu 13 Aug @ 12:23pm 
Can you allow a squad to have a mix of both FBI and FBI HRT? It'd be cool to have a some blue jackets mixed into the formation. Like a Special Agent tagging along the cavalry they called in. And even FBi with helmet and armor options.
Boston 10 Aug @ 5:16pm 
@alex

thats what Im wondering. The enemy AI has the ability to surrender, so why cant the taser be scripted to trigger that surrender state?
alex 9 Aug @ 6:25pm 
>why is the taser lethal? Any way you can fix that? I want to arrest dudes
it's a limitation of the base game
there's no way to non-lethally incap enemies rn; taser being a one-shot kill is the closest you can get
enemies can surrender tho, but only under very strict circumstances (no reachable weapon pickup in a large radius, unarmed)
Boston 8 Aug @ 6:29pm 
why is the taser lethal? Any way you can fix that? I want to arrest dudes
SarydZ 31 Jul @ 8:25am 
@Kimia the only thing I could find about TMT is Tactical Mobility Team
Kimia 24 Jul @ 5:37am 
Also I'm having trouble searching for TMT information could you send a link?
Kimia 24 Jul @ 5:14am 
Sadge about the TMT desc ah well, The shield descriptions talk about their grade but not what the grade is rated so it's hard to know that 3A is weaker than just 3 and to add onto that confusion the armour stat gauge for plates is bad at showing a difference between grades (not your fault tho)
20190611  [author] 23 Jul @ 4:41pm 
I believe I noted in the description what bullets the shield can block, just like the DK1; I will correct the description for the HK416 subsonic ammunition. As for the TMT, I don't have space to write its description—you can check the wiki. @Kimia
Kimia 23 Jul @ 6:39am 
one final thing I forgot to write in my first comment, There is no in game/mod explanation of the TMT role which is a bit confusing since it is one of the two distinct roles in a team