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if we could include the "gateway name" in the custom data that would be cool.
GREAT job sir.
However, is it possible to configure the "gateway name" dynamically with a program block?
I built a 2-level mountain base, with two giant hangars separated by about a dozen blocks in height. I very carefully built a scaffolding to make sure the top and bottom levels lined up, connected their grids together, and then went "huh, I should build a staircase or an elevator going between the two." My OCD wont let that just be in the middle of either bay, and for reasons while they are grid-aligned they are physically offset horizontally from each other a bit. So after about 3 hours of trying everything to have a nice, tidy shaft to connect the two I have now turned the mountain into swiss cheese. So, gonna be rolling back that save and using this instead hahaha.
Or does SE not work that way
Or you think that was caused by my massive list of mods and one of the conflicting? It seemed to happen out of no-where, but also was able to be triggered consistently by someone joining the world. I don't remember where logs are.
I'm not sure what you mean by refusing to teleport? It checks within the sphere, usually for the center point of the grid. It wont teleport a grid if someone is sitting in a chair on it (if players are turned off). If they stand up though the grid will teleport without them. Are you wanting it to only teleport seated players and their grid but ignore non-seated players?
I did have a question about multiplayer functionality.
In my testing, it seemed that only the host is able to trigger teleporters. Is this planned to be fixed? Would love to have this available for multiplayer.
This is more than perfect, I've been looking for a mod like this for weeks. For some context, weeks ago I had written a spitch of a setting and in it I had an Earth-Moon teleportation platform and wanted to visualize it in Space Engineers but no mod that allowed me to teleport worked the way I wanted it to but this, this is amazing!
Thanks for your time.