Space Engineers

Space Engineers

TeleportGateway
50 Comments
KevMeUp  [author] 2 Oct @ 12:41pm 
We found out the character teleport works on spiders. Do with this as you will ;)
KevMeUp  [author] 23 Sep @ 3:12am 
@DragoF1sh Enjoy!
DragoF1sh 22 Sep @ 11:07pm 
This seems useful. I look forward to adding it to future scenarios :D
KevMeUp  [author] 17 Sep @ 8:47pm 
All should be working well. I'm not currently planning an update until I find out more about SE2's fast travel system at least. Seems like they are copying from this mod ;)
Green_ya 26 Jul @ 8:18am 
We need update =)
Potango 29 May @ 10:58am 
Yes I have quite a few ships that are either too long to fit in the bubble or Just Very large all around. 😅
KevMeUp  [author] 29 May @ 10:26am 
@Potango Thanks! its pretty big at max size, you could send a full army of fighters. Do you have some mega ship that isn't fitting in the 300? Or just more for fleet transport?
Potango 28 May @ 7:01pm 
maybe being able to increase the sphere size even more would be nice but wonderful mod anyways! Great work :)
KevMeUp  [author] 21 Apr @ 7:56pm 
@Stella So glad you're enjoying it :)
Stella 21 Apr @ 4:20pm 
I love this mod so incredibly much, long awaited fall of the Jump Drive
RTJdu13 26 Jan @ 2:16am 
KevMeUp, Thanks for your quick response
if we could include the "gateway name" in the custom data that would be cool.
KevMeUp  [author] 25 Jan @ 6:14pm 
@RTJdu13 not at this time. For now, you can have many teleport blocks next to each other, just make sure the space/offset is identical on the other sides.
RTJdu13 25 Jan @ 11:30am 
hello.
GREAT job sir.
However, is it possible to configure the "gateway name" dynamically with a program block?
KevMeUp  [author] 4 Nov, 2024 @ 5:04pm 
@enigma Currently the gateway block can't teleport a grid that it's on. So you'd need small Satellites/jump gates (relays are great for triggering them and they can be small grid). If you wanted to retreat from any location you could have a small probe you drop with a jump on a timer to send your main ship home.
enigma 30 Oct, 2024 @ 10:32am 
I'm building a TARDIS. Is there any way to get a ship which has the gate built into it to teleport to the other gate? Basically I want to have multiple gate blocks on the TARDIS exterior so I can jump to different locations. So far the gate will only let me jump from a gate on a different grid, not on the ship itself. I am going to use a script to control the TARDIS exterior remotely from the Interior.
PringleMan 23 Oct, 2024 @ 9:00pm 
This is going to save me hahaha.

I built a 2-level mountain base, with two giant hangars separated by about a dozen blocks in height. I very carefully built a scaffolding to make sure the top and bottom levels lined up, connected their grids together, and then went "huh, I should build a staircase or an elevator going between the two." My OCD wont let that just be in the middle of either bay, and for reasons while they are grid-aligned they are physically offset horizontally from each other a bit. So after about 3 hours of trying everything to have a nice, tidy shaft to connect the two I have now turned the mountain into swiss cheese. So, gonna be rolling back that save and using this instead hahaha.
KevMeUp  [author] 28 Sep, 2024 @ 5:18pm 
@Pop`s I'm so glad you like it! I'm chipping away at an underground base myself. It's pretty funny seeing an unknown signal spawn 16k away. They never give up!
Pop`s 22 Sep, 2024 @ 2:37am 
This is fantastic, I play single player with a lot of AI attacking me, my base is deep in a mountain. love my base but it takes some getting around, just adding a few teleport gates dotted about has made the game for me so much better for me. Like the tardis idea to.
KevMeUp  [author] 23 Aug, 2024 @ 5:28pm 
@Toasty~ Glad you like it. You can rotate the block to come out in the other direction. It's syncs exactly relative to the block.
Toasty~ 23 Aug, 2024 @ 5:50am 
This is really great! an option to invert the relative direction upon teleport would be really nice. that way you could go in one gate and out another without having to rotate a ship around in a hangar for example. What would be really wild is if it could have an option to set dampeners to a grid in motion it is teleporting to but that sounds challenging and very situational.
KevMeUp  [author] 16 Aug, 2024 @ 2:33pm 
@Jastill no problem. A little offset is also fine as long as it's consistent. So you could put a grid of 9 just 1 or more blocks down and then select which destination you go to for example.
Jastill 16 Aug, 2024 @ 10:56am 
oh good point, as long as they are at the same depth on both sides it shouldn't be a problem. Thanks :)
KevMeUp  [author] 16 Aug, 2024 @ 9:23am 
@Jastill I'll look into that for future versions. For now you can embed the block very deeply, as long as it's the same on both ends and you make the sphere larger to account for it.
Jastill 16 Aug, 2024 @ 8:10am 
Can I suggest adding in offsets for the location of the sphere? This would allow for the teleport block to be embedded a bit further away from the teleport location
KevMeUp  [author] 15 Aug, 2024 @ 10:45am 
@MistakingManx I can't think of anything that would conflict. You can check the main log, and in your save folder/storage there is a settings file to enable logging from my mod if that helps. you could also publish the world and I could look. I know a few server owners and people with lots of mods running it without issue.
MistakingManx 15 Aug, 2024 @ 10:31am 
That's odd, in that case adding it shouldn't cause issues, but it does. I have a lot of mods on my world though, is it possible for another mod to potentially change what your mod is accessing?

Or does SE not work that way
KevMeUp  [author] 15 Aug, 2024 @ 9:40am 
@The Erubian Warlord Everytime I make an invention for a peaceful use, someone uses it for war.. ok now I want to teleport some cargo ships into gravity :) Technically you could teleport explosives into ship also, or even just blocks since they teleport in with zero speed. Could teleport yourself in also, generally players don't take damage from overlapping with objects so you'll be mostly ok... heh
The Erubian Warlord 15 Aug, 2024 @ 4:27am 
oh this gonna be fun build a ship with one on the front and TP enemy fighters into underground demolition cells with Bobs on standby ^^
KevMeUp  [author] 14 Aug, 2024 @ 10:26pm 
@MistakingManx I can't think of a way.. It uses its own blocks and doesn't really override other stuff. You don't need this with the admin version of it anymore...
MistakingManx 14 Aug, 2024 @ 9:10pm 
Is there potential for this mod to conflict with another mod?
KevMeUp  [author] 14 Aug, 2024 @ 10:01am 
@The Erubian Warlord every grid that isn't static or locked to voxel, so you could send salvage home, or enemies :)
The Erubian Warlord 14 Aug, 2024 @ 4:07am 
does this effect every grid in range or only player owned ones?
KevMeUp  [author] 1 Aug, 2024 @ 11:36am 
@MistakingManx I don't think it's this mod causing the issue. I don't run any code when people login and other than the spheres most processing is triggered by editing settings or triggering a jump, very little background stuff to cause problems. Your main space engineers log is here: C:\Users\YourNameHere\AppData\Roaming\SpaceEngineers
MistakingManx 1 Aug, 2024 @ 8:45am 
Does the update also stop the random crashing that takes place without any teleport blocks being placed?

Or you think that was caused by my massive list of mods and one of the conflicting? It seemed to happen out of no-where, but also was able to be triggered consistently by someone joining the world. I don't remember where logs are.
KevMeUp  [author] 31 Jul, 2024 @ 3:17am 
I've pushed a new version today that should resolve the multiplayer issues. New icon also.
Obi™ 24 Jul, 2024 @ 1:04pm 
Ohh, it doesn't teleport if someone is seated in it while players are off, that's why it didn't work. Nevermind then! :)
KevMeUp  [author] 24 Jul, 2024 @ 11:58am 
@Obi™ I will give that some thought. For now you could put as many gateway blocks as you want and only active them in 1 direction.

I'm not sure what you mean by refusing to teleport? It checks within the sphere, usually for the center point of the grid. It wont teleport a grid if someone is sitting in a chair on it (if players are turned off). If they stand up though the grid will teleport without them. Are you wanting it to only teleport seated players and their grid but ignore non-seated players?
Obi™ 24 Jul, 2024 @ 10:42am 
Also I noticed that for some reason, the gateway refused to teleport a grid and a player at the same time, unless if it was allowed to target players first. I was trying to only teleport the grid.
Obi™ 24 Jul, 2024 @ 10:29am 
Would it be possible to change the behaviour of the gateway so that each one has a name, and a destination box. So that they don't need to share names to teleport between one another?
KevMeUp  [author] 20 Jul, 2024 @ 7:33pm 
@HDLiggett Should be fixed now. Let me know if you run into any issues.
Ael's 20 Jul, 2024 @ 2:36pm 
@KevMeUp Yeah saw that issue with another mod, I'm so happy you fixed that in yours, I will be able to play while going from Earth to the Moon with that Teleporter, that will allow me to see how wonky my setting idea is. XD
KevMeUp  [author] 20 Jul, 2024 @ 2:29pm 
@Ael's I'm really glad you like it! The moon was a special challenge, at first teleports there got launched into the air, I finally figured out it was because of the instant gravity change :)
HDLiggett 20 Jul, 2024 @ 12:37am 
Love this mod!
I did have a question about multiplayer functionality.

In my testing, it seemed that only the host is able to trigger teleporters. Is this planned to be fixed? Would love to have this available for multiplayer.
Ael's 20 Jul, 2024 @ 12:25am 
Greetings!

This is more than perfect, I've been looking for a mod like this for weeks. For some context, weeks ago I had written a spitch of a setting and in it I had an Earth-Moon teleportation platform and wanted to visualize it in Space Engineers but no mod that allowed me to teleport worked the way I wanted it to but this, this is amazing!

Thanks for your time.
KevMeUp  [author] 19 Jul, 2024 @ 2:23pm 
@Blue Hailfire for sure, I hit you up on discord. Thanks!
Blues Hailfire 18 Jul, 2024 @ 3:24pm 
I'm working on an FTL Drive at the moment, so I happen to have a bunch of particles and other things on hand. If you want any help reach out and let me know!
KevMeUp  [author] 18 Jul, 2024 @ 3:24am 
@Knight Awesome! Thanks
Knight 18 Jul, 2024 @ 2:08am 
It's a great mod, I love it.
KevMeUp  [author] 16 Jul, 2024 @ 4:09pm 
I'd love to hear if people are having fun or doing cool things with the mod :)
R3LOAD 15 Jul, 2024 @ 11:38am 
This looks awesome. Can't wait to try it out. :PB_Focused: