Space Engineers

Space Engineers

52 ratings
TeleportGateway
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
373.808 KB
15 Jul, 2024 @ 12:25am
31 Jul, 2024 @ 3:03am
3 Change Notes ( view )

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TeleportGateway

Description
This mod adds a block that can be used to teleport players and ships.

[Use at own risk, teleports are challenging things to code and I may of missed something. Tested well locally and on servers though.]

Example Station here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3289714761

Simply add the same Gateway Name at 2 locations and trigger a Jump from the block.

You can show the sphere and adjust the size of the teleport area from 1 to 300m.

You can enable it for Players or Ships.

Teleports will be relative to the block (this is why I used a flight move block for the model).

Admin Only Version here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3289974450

I've exposed sphere on/off and jump so you can hook this up to events, sensors, relays (my favorite) and timers without an issue.

Small grid works too. Be careful if you're standing on block, you might want 2-3 blocks padding before teleporting to a large grid as the sphere starts in the center of the block.

Suggested uses:

Setup jump stations to other planets for your Rover Only playthrough.
Make a public Space Elevator replacement.
Add Jump Gate stations to far off planets.
Make your own Tardis that is bigger on the inside.
Make your own stargate replacement or rings.
Fake a giant tunnel through a mountain.
Use it to automate cargo transfers..
Use to move things around your base (since automating rover pathing is a pain)

If you want to teleport your Ore back to base try VTS Voxel Teleport System:
https://gtm.steamproxy.vip/workshop/filedetails/?id=3304916611

Disclaimers:

This mod is not balanced for survival, it doesn't have energy costs or distance checks, its perfect for a server with friends or for admins to put in specific admin stations.

Lots of subgrids are likely to cause an issue.

Sometimes rovers wheels would get stuck after a teleport, relogging or teleporting more would fix it.

Please let me know what you think and any issues you might run into.

Mod is based on:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=406213735
Which was based on:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=316995154

Mod Reviews (Thank you!):
Ranos: https://www.youtube.com/watch?v=CpvRfhajhl0&t=1099s

-------------- Contact ------------
YouTube:
https://www.youtube.com/@SEWithKev

If you want to connect or talk about future videos or blueprints join the discord:
https://discord.gg/mxZdmvbpkb
Popular Discussions View All (1)
9
14 Jan @ 11:03am
What would a survival balanced version look like?
KevMeUp
50 Comments
KevMeUp  [author] 2 Oct @ 12:41pm 
We found out the character teleport works on spiders. Do with this as you will ;)
KevMeUp  [author] 23 Sep @ 3:12am 
@DragoF1sh Enjoy!
DragoF1sh 22 Sep @ 11:07pm 
This seems useful. I look forward to adding it to future scenarios :D
KevMeUp  [author] 17 Sep @ 8:47pm 
All should be working well. I'm not currently planning an update until I find out more about SE2's fast travel system at least. Seems like they are copying from this mod ;)
Green_ya 26 Jul @ 8:18am 
We need update =)
Potango 29 May @ 10:58am 
Yes I have quite a few ships that are either too long to fit in the bubble or Just Very large all around. 😅
KevMeUp  [author] 29 May @ 10:26am 
@Potango Thanks! its pretty big at max size, you could send a full army of fighters. Do you have some mega ship that isn't fitting in the 300? Or just more for fleet transport?
Potango 28 May @ 7:01pm 
maybe being able to increase the sphere size even more would be nice but wonderful mod anyways! Great work :)
KevMeUp  [author] 21 Apr @ 7:56pm 
@Stella So glad you're enjoying it :)
Stella 21 Apr @ 4:20pm 
I love this mod so incredibly much, long awaited fall of the Jump Drive