Noita
Iota Multiplayer
160 Comments
mccoy.pauley 12 Oct @ 9:04pm 
there's a lot of stuttering and lag over time, probably as the same thing that Galactic is having, when the gui is updating for both players, such as when both are levitating or getting a status effect
Chief Beer 28 Sep @ 1:31am 
If the game crashes or you try to continue a run after save+quit, then the co-op player(s) can no longer control their character
ImmortalDamned  [author] 23 Sep @ 6:57am 
@Galactic after testing, looks like the multi gui bar heavy impact the performance, I would add a setting to toggle it there
Galactic 22 Sep @ 2:43am 
This mod starts stable but give me increasing frame drops over time/progress even when only using m-nee and this mod

I would have thought my computer could handle something like this, it isn't hitting anywhere near 100% usage on task manager

Is this normal? anything else I should try other than tweekaroo?
Bruham 6 Sep @ 12:47pm 
Some controllers, D-Input ones in particular, will have different internal mapping from what default setup expects (modern standard is X-Input). You can check whether this is the case by attempting to run vanilla with a gamepad.
Naux 3 Sep @ 2:05pm 
I can't seem to control the second player using a controller initially. I had to rebind all the control to be some what able to control it. Is this intended or?
him 29 Aug @ 6:24am 
<3
ImmortalDamned  [author] 29 Aug @ 2:04am 
The mod has been updated
him 16 Aug @ 1:49pm 
oh no, would you be alright saying what happened?
I hope your alright!
ImmortalDamned  [author] 16 Aug @ 5:12am 
Due to an accident, I am currently out for a long time and unable to use my PC to upload files. I will be back soon, so don't worry
so... no balls!? 16 Aug @ 1:22am 
I was having some problems when playing with a friend, where I coundn't change the keybinds (a problem with m-néé prob?) of the second player, and he couldn't jump for some reason, the controler works just fine tested in other games
him 15 Aug @ 9:42am 
ah, i see that the other mod authors you work with have already seemingly done something with the base mod/api and its now your turn to update this mod, which i imagine your already doing. (thought i would place context here)
him 15 Aug @ 9:38am 
i second kcatt195's problem
kcatt195 11 Jul @ 10:27am 
Ok thank you.
ImmortalDamned  [author] 10 Jul @ 7:12pm 
@kcatt195 You may need to seek support from MNEE and provide detailed information, including screenshots
kcatt195 10 Jul @ 8:53am 
Hello. Thank you for this mod. I'm experiencing a bug where the M-Nee Menu won't open properly. It only shows the primary/secondary bar, the x button, the mp button, and the number bar. I can't bind a controller for multiplayer in this state. Is there a way to fix this?
Dive Doctor 5 Jun @ 5:59pm 
There's a bug where if the second player picks up a talent for the lukki legs, the second player gets the legs, but the first player get's the ability to float.
Dive Doctor 25 May @ 8:57pm 
Is there a way to change the skin of different players to help differentiate?
birdle 9 May @ 9:15am 
MCAiryn get the stick out your ass and give some actual criticism bro
MCAiryn 30 Apr @ 12:31pm 
Wow! What a sh!tty mod! It barely even works. Tf is wrong with you? Get better, kid!
ImmortalDamned  [author] 27 Mar @ 8:46pm 
@Doodlinka The aim stick force affects autoaim strength; May I need more info (a video) to find out the lagging reason
Doodlinka 27 Mar @ 4:33am 
and i don't think the aimbot works? i had my gamepad player pick it up and nothing changed
Doodlinka 27 Mar @ 4:15am 
lags like hell (40fps) as soon as i add another player. changing graphics settings doesn't help. and this literally slows the game down. any fix?
PinkyPie 22 Mar @ 12:37am 
In general, I turned off the zoom in twekaroo and everything became normal. Sorry to bother you, the bug wasn't on your side. But, ImmortalDamned, is there an option to add camera distance aka 50% zoom?
PinkyPie 21 Mar @ 11:00pm 
@ImmortalDamned
Before that, we played with a 200% zoom from the Tweakeroo mod and Iota version alpha-0.9.8-20250309. And everything was great. There were no FPS drawdowns on my PC, even in the jungle. On beta-1.0-20250316, it's the same with one player, but with two, I have drawdowns of up to 40 FPS already in the mines. Can I ask you to share alpha-0.9.8-20250309 on discord or on github? This is basically the only mod that I'm still playing for:steamsad:
ImmortalDamned  [author] 21 Mar @ 6:28pm 
@PinkyPie both these shouldn't affect performance. Camera max zoom setting will heavily impact performance, check it
PinkyPie 21 Mar @ 1:01pm 
Bro. I beg you. Please. Return to previous state. Back setting for one player camera fix position.
This or double gui destoyed my FPS (7900X)
Owl 16 Mar @ 1:26am 
Seems to work great, thanks again
ImmortalDamned  [author] 16 Mar @ 12:51am 
The camera switching binding is changed to C
ImmortalDamned  [author] 15 Mar @ 11:57pm 
@Owl shift+t manual teleport is added
ImmortalDamned  [author] 15 Mar @ 11:54pm 
@Nyarlathotep 1 is fixed; 2 can't be fixed because it's based on Noita's engine
3 is not reproduced; 4 is fixed
5 is not reproduced; 6 is fixed
Multi quick bar is added
Owl 10 Mar @ 1:17pm 
I'd appreciate it, thank you!
ImmortalDamned  [author] 10 Mar @ 5:38am 
@Owl I would add a setting for it
Owl 9 Mar @ 6:46pm 
The bind to teleport a player to you has been removed in favor of auto-teleport?
Is there a way to revert this?
ImmortalDamned  [author] 2 Mar @ 11:14pm 
I will add quick bar drawing for extra players
ImmortalDamned  [author] 2 Mar @ 11:12pm 
Steam Remote Play is impossible unless game dev add it
ImmortalDamned  [author] 2 Mar @ 11:10pm 
@Nyarlathotep 1 is known but I can't reproduce it again (will try to fix)
2 should be caused by 1
3 haven't been tested
4 may I have your detailed video? Every player keeps nearby chunks alive so it may cause problems
5 is never discovered, check your mod compatibility
6 will be fixed with item selecting binding added
I suggest you provide your mod list so I could better identify issues
Nyarlathotep 2 Mar @ 6:24pm 
Found bugs:
-Interacting with another players' corpses results in an immediate crash, regardless of game progress/player etc.
-Crashing or restarting the game will remove the second player and their inventory, regardless of cause for restart.
-Reviving while another player is polymorphed causes a crash.
-Huge areas of the game completely cleared/destroyed at random points, often after a teleport (?), most often in the Holy Mountain (causing angered gods) regardless of progress.
-As a second player, potion slots will often blend together/fill a single slot and not be properly selectable once the first player dies.
-Primary UI player always has slots controlled by numb keys, even if the player is using a controller (in cases where the primary keyboard player has died once and lost UI primacy).

Suggestions:
-Steam Remote Play enabling?
-UI elements for extra players, only being able to see one players' UI at a time makes other players very hard to control.
Nyarlathotep 1 Mar @ 3:51pm 
Could it be possible to enable Steam Remote Play access so that players don't need to have Parsec etc? Great mod btw! :):blasbaby:
Knocks (I BUY MICS) 24 Feb @ 4:35pm 
Send me a link and I'll toss you some cash. Good work!
ImmortalDamned  [author] 24 Feb @ 4:20pm 
@Knocks (I BUY MICS) I have achieved remarkable results in reverse engineering work, both these have been considered
It's difficult for me to use a sponsorship platform. You can support me through Alipay
Knocks (I BUY MICS) 23 Feb @ 7:06pm 
Great Mod! Any update on multiple UIs? I should buy you a coffee for this!

****For anyone having issue with the controllers making your mouse cursor snap to the corner of the screen, you must go into settings and disable the controllers and only use controllers through M-nee.
Sebaman2009 23 Feb @ 12:53pm 
nice!
ImmortalDamned  [author] 22 Feb @ 6:55am 
alpha-0.9.6-20250222
-fix autoaim affect projectile velocity
-fix resurrect text drawing
-fix temple share bug
-improve perk share compatibility
-optimize code
-fix polymorph attack
beastomighty123 19 Jan @ 10:45pm 
Would be cool if each player # had their own unique color, or if the mod was compatible with Random Robes so that people don't mistake each other for themselves.
Sebaman2009 2 Jan @ 6:45am 
oh ok ok, i'll try that,
about the hot bar, is understandable, i think you're pushing the game to it's limit, but i think is a nice addition, any way you add it or not, this is a very good mod :)
ImmortalDamned  [author] 1 Jan @ 11:12pm 
@Sebaman2009 use Steam Controller to get compatibility support
multi hotbar is difficult in technology; may make it in the future
Sebaman2009 1 Jan @ 7:56am 
only two things, first, as Gwtn Soul says, can you have all player hotbars at once?, and second, is this mod compatible with ps5 controllers?, because when i plugged mine, it just didn't let me shoot, swap weapons, look straight, etc, basically it didn't work as i intended, besides that, this is one of the most impressive mods i've seen.
Sebaman2009 30 Dec, 2024 @ 10:00am 
epic, always like local coop:ppg_human:
Gwyn Soul 29 Dec, 2024 @ 2:03am 
Any way to show all player hotbars at once?