RimWorld

RimWorld

Cooler Psycasts
96 Comments
Darth Tempest 26 Aug @ 12:06pm 
Hehe - thanks for that! And thanks for the mod!
Metalocif  [author] 26 Aug @ 10:58am 
It does now!
...I think I always have mechs or disposables blocking inquisitors, so I never realized the hediff didn't vanish.
Darth Tempest 26 Aug @ 9:52am 
Does the negapsychic venom fade at some point?
Metalocif  [author] 25 Aug @ 4:22pm 
Should be fixed.
Also added a psycast that lets you create a trap containing any known psycast, triggered by enemies stepping on it (set a trap that casts Berserk Pulse for you).
I expect some very fun bug reports about it, although "I turned Invisibility into a trap and the enemy turned invisible" would be a case of PEBKAC.
Metalocif  [author] 25 Aug @ 12:44pm 
Great report, 10/10.
Will fix.
OceanicOxen 25 Aug @ 12:21pm 
induce psychic storm gives a null pointer exception because this.parent.pawn.Map.Biome.baseWeatherCommonalities.Find((WeatherCommonalityRecord match) => match.weather == this.Props.weather) returns null for some if not all biomes.
At the very least it does on grasslands but i tried a few dev quickstarts and it errored for all of them.
these tests were conducted with all dlcs + harmony + VEF + VRE archon + cooler psycasts
Metalocif  [author] 25 Aug @ 10:25am 
I don't even think there's anything in here as strong as Berserk Pulse and Invisibility (or any VPE psycast), except maybe Strip.
Starlight-Ellie 24 Aug @ 8:17pm 
is this op? maybe, but the entire vpe mod is already op, so who cares? tear apart that kidney from the raider with this
Metalocif  [author] 24 Aug @ 4:28am 
No, not really. Try resubscribing to the mod?
hypersonicliontamer 24 Aug @ 3:41am 
Is there a syntax error in the .xml for: execute, extend, strip, timeshunt, awaken, chemfuelskip, despair, Emesis, archotech and transcendant folder? class ="

also in execute "<compClass>CoolPsycasts.CompAbilityEffect_ForceJobMulti</compClass>" was a source of an console log error for me.
Metalocif  [author] 23 Aug @ 9:25am 
Just as two mods that add guns are compatible with each other, my mod and Sleepy's are compatible, although some psycasts may feel redundant (use Cherry Picker).
Paolini 23 Aug @ 9:22am 
Quick question just to be sure, does this work well with mods that simply add more psycasts ? Mainly this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2884678003
Metalocif  [author] 22 Aug @ 4:35pm 
Added a new psycast, Echo, which lets you duplicate friendly projectiles, and compatibility with Persona Mechanoids 2 (you can recharge them with Vanometric Charge).
Metalocif  [author] 20 Aug @ 1:48pm 
Okay, should be fixed. This should also take care of red errors the game would sometimes throw on load about missing psytrainers.
I tested it some, but tell me if you see a level 7+ psytrainer or an archotech psytrainer anywhere (they should not appear for trade, as loot, or in quest rewards).
Metalocif  [author] 20 Aug @ 1:07pm 
Absolutely not, thank you for reporting it.
OceanicOxen 20 Aug @ 12:40pm 
You seem to be able to trade for archotech psytrainers, is this intentional?
Metalocif  [author] 18 Aug @ 4:25pm 
Test and report back.
BigGovernment 18 Aug @ 4:21pm 
Are the inquisitors and implants compatible with CE?
CYFire 17 Aug @ 5:07am 
these are great
Metalocif  [author] 16 Aug @ 5:07am 
Thanks for letting me know. I forgot a MayRequire somewhere. It should be harmless.
Realm Imp 16 Aug @ 4:11am 
have come across to a yellow error warning https://imgur.com/gallery/cooler-psycast-error-GYMKAFG
Lucasif 15 Aug @ 1:41pm 
I was just looking at my Rimsort and saw this wasn't red text anymore and tried to access the mod page which was restricted as Steam does when you push an update for the first 30 seconds or so. Keen to see what you've added.
Metalocif  [author] 15 Aug @ 10:15am 
Update ready. Looking forward to your feedback on the surprise.
Metalocif  [author] 14 Aug @ 7:52am 
Working on the update.
I was working on a major addition before 1.6, so it's a combination of fixing everything the update broke and finishing new content.
zafewins 10 Aug @ 8:45pm 
I'm hoping this gets updated soon
KingsMan_ 7 Aug @ 2:02am 
i waiting for it!
Whisper 28 Jul @ 2:03am 
Wow these are great, and they fit the vanilla theme instead of being absurdly overpowered like the VPE mods! Looking forward to 1.6!
Jippy 15 Jul @ 6:52pm 
These are epic-looking
Paolini 14 Jul @ 9:55am 
Author already updated a few of his other mods to 1.6 so is probably still working on this one
Marty in the multyvers 14 Jul @ 12:42am 
will this mod be updated to 1.6?
Metalocif  [author] 5 Jun @ 3:16am 
Odd. I'll look into it.
You're supposed to time Mass Reflect; it casts instantly, so that makes it easier. It also highlights the projectiles it will affect and where they will be reflected.
Hattsworth 4 Jun @ 9:16pm 
Realizing now that using yayo's combat to increase projectile speed might make that a bit tricky.
Hattsworth 4 Jun @ 9:15pm 
I did get a psytrainer for Gamma Ray. It was from an empire quest offering several others (level appropriate) ones. I don't think I have any quest-reward modifying mods. Psycasts I'm using this, melee psycasts, choice of psycasts, and AI can psycast.

Also how the heck does Mass Reflect even work? Do I have to time it with the bullets?
Metalocif  [author] 30 May @ 8:56am 
Added a few psycasts, rebalanced some, and added a few QoL improvements.
Monkey Magic 14 May @ 12:18am 
I have DM'd the author, but those of you wondering why you're getting errors:

- Enslave 's Heddiff needs a mayrequire flag.
- Skip Rifle, Skip Blade , and Duplicate have been temporarily misplaced.

This should be fixed soon.
Moth 13 May @ 4:24pm 
I keep checking this page and getting FOMO because those psycasts are so much cooler and more useful than most psycasts in VPE, I really wish you'd consider porting at least a few over as a new tree
Metalocif  [author] 13 May @ 3:48pm 
Update.
Added two psycasts, fixed some bugs.
Despair may cause a sad wander.
Enslave can be used on slaves to permanently suppress them.
Organ Skip causes organ harvesting thoughts on the user.

Prettified the workshop page because images don't take space but words do, which means I wasn't able to add to the description.
Making the pictures and uploading them took several hours and I hated every second of it.
Metalocif  [author] 13 May @ 12:44pm 
Yes, I figured out the issue with Learn. It will be fixed in the upcoming update.
CeasartheUndead 13 May @ 9:04am 
The psycast "Learn" have a error with it.
caster have heat_cap of 144 out of 150 it need to cast, overdrive on for the 6 heat needed.
target child with grow 6 tire

end of cast, kid 6 -> 8 max, overheat 20,000.
CeasartheUndead 13 May @ 8:05am 
@cedric chunk rain need the caster to be near chunks about 3 tiles.
CEDRIC 12 May @ 8:23am 
Very good mod! Creative but balanced. However, Chunk Rain is not working for me. Anyone know why?
ZawodRoshen 11 May @ 12:54pm 
Nice mod. Hope you add more cool and crazy psycasts
Metalocif  [author] 7 May @ 12:52pm 
You should not be able to get a psytrainer for Gravity Pulse, no.
I expect it's a mod interaction, as my code to remove high level psytrainers is fairly simple.
xkp92110(orick) 7 May @ 12:24pm 
i get a psytrainer about GravityPulse(LV8).
I can't move it to any stockpile zone.
is this a bug? or i can lv789 by psytrainer.
Metalocif  [author] 3 May @ 3:37am 
Patch notes are in the mod files.
It adds two psycasts, a few improvements here and there, and hopefully a fix to the issue with Illusions spawning where they shouldn't. Illusions don't disappear when they appear as eg. manhunting animals because the psycast that summons them assigns the hediff that makes them disappear - if they are spawned another way, it's not assigned.
Most importantly, the update enables enemies to use some of these psycasts, so you can use my Enemies Use Psycasts mod with this one.
xkp92110(orick) 3 May @ 12:25am 
what's update :P
Vartarhoz 20 Apr @ 7:05pm 
I really hate the idea of most of these Psycasts cannot be used if user is incapable of violence. Like Timeshunt
Latex Santa 7 Apr @ 2:33am 
How did I miss this?
Looks great. I'll use it in my next game for sure.
Paolini 9 Feb @ 7:23am 
Can this red error be ignored safely ?

Config error in CoolPsycasts_InducePsychicStorm: two comps with same compClass: CoolPsycasts.CompAbilityEffect_DestroyFactionRelations
UnityEngine.StackTraceUtility:ExtractStackTrace ()...( 20more lines)
shockmouse 20 Jan @ 11:28am 
Just had a goodies stash with 35 man-hunting illusions. They had scaria, lasted lasted forever, and left corpses.