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...I think I always have mechs or disposables blocking inquisitors, so I never realized the hediff didn't vanish.
Also added a psycast that lets you create a trap containing any known psycast, triggered by enemies stepping on it (set a trap that casts Berserk Pulse for you).
I expect some very fun bug reports about it, although "I turned Invisibility into a trap and the enemy turned invisible" would be a case of PEBKAC.
Will fix.
At the very least it does on grasslands but i tried a few dev quickstarts and it errored for all of them.
these tests were conducted with all dlcs + harmony + VEF + VRE archon + cooler psycasts
also in execute "<compClass>CoolPsycasts.CompAbilityEffect_ForceJobMulti</compClass>" was a source of an console log error for me.