X4: Foundations

X4: Foundations

Buyable Seminars (large stock)
28 Comments
Tau 24 Sep @ 11:51pm 
Seems to work in 8.0
lalala  [author] 14 Aug @ 11:42am 
:steamthumbsup:
Kronic Offender 14 Aug @ 11:16am 
So far the stations I've visited in 8.0 all have the 250 seminars and the pricing is correct as well as the sorting.
Kronic Offender 13 Aug @ 6:26pm 
Thanks for updating that! I'll check it out soon
lalala  [author] 13 Aug @ 2:07pm 
I have to say, normaly it would take 5 minutes to find the change and update, but everything documented and made in x4 is a real slog. I'f I'd did things like that myself at work, I'd get crazy.
lalala  [author] 13 Aug @ 2:06pm 
I have added version support to v7.60 and v8.00, tested both. Make sure you switch sector and fly to new station if you load the save near one, because stock need to reset.

Please give feedback if it works for you, the publish system especially the way how its documented with the x tools is really finicky.
Kronic Offender 17 Jul @ 9:16pm 
The 8.0 beta seems to have broken this mod. Some seminars are at 250 but the 0-3 seminars are acting like the vanilla version. The CEO is sad.
OriginalOblivion 9 Apr @ 4:49am 
Will this be updated for 7.5? The different traders I visit show 0 inventory.
lalala  [author] 18 Jan @ 4:05pm 
The others as I have said are not part of the ware definition. So if you can add them probably via scripting the behavior if the game script API provides the possibility to change the skill level of NPC.
Egg 16 Jan @ 6:01pm 
ah and by the way this mod cant be removed, the saves get greyed out.
Egg 16 Jan @ 6:00pm 
is it posibel to ad moral and Boarding ? this guy did it on his mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2961895954&searchtext=Seminar
ubeuprfenallnighthuh 14 Jan @ 8:13pm 
All good man, I appreciate you looking into it. A shame they don't name the files correctly :steamsad:
lalala  [author] 14 Jan @ 11:41am 
I have just checked and it seems the morale, engineering and boarding are not listed in wares. There are only some deprecated items that you probably won't find in game (or should not) anymore.

And those don't even have a specific level. For piloting and management there are 5x items each reflecting a level. I think those deprecated items are level 1 or 2 and that's it. The piloting and management were named "inv_digitalseminar_xyz" in older versions of the game and have been renamed to "inv_seminar_xyz". Was a bit of a mess. They have cleaned that but boarding and engineering looks like the old piloting / management entries. And as said, even if I bring them back into the trader stock, its not all the levels and might be removed in the future.
ubeuprfenallnighthuh 13 Jan @ 2:59pm 
Slightly less for engineering and slightly more for management
lalala  [author] 13 Jan @ 1:00pm 
Thanks.
What do you think would be a reasonable price? Same as piloting?
ubeuprfenallnighthuh 12 Jan @ 1:09pm 
engineering would be nice to have or some module where you can put out an application system and have applicants come to you to be recruited. Going to every station possible to find the stats you want is annoying. I appreciate this mod by the way, it is just awesome.
lalala  [author] 12 Jan @ 4:03am 
@pestilence
The others yes. The morale not sure anymore, have to check. Morale is special because it can go down and up based on success of what the character does.

Boarding 5* might require other price range, or its not worth it considering how easy they die regardless of stars. But when its to low, it might be imbalanced for high payout missions that looks for boarding specialists, if you can "train" them cheap.
ubeuprfenallnighthuh 11 Jan @ 1:55pm 
Anyway to make seminars for the other stats like moral, boarding, and engineering?
lalala  [author] 27 Aug, 2024 @ 9:56am 
Haha :)

Sadly there is no *simple* way for configuration. Devs could have added a simple mod configuration feature to content.xml (main mod meta info file). There is already in game UI for each mod in the list to open an option UI, but you can't add mod custom options.

Could be something like a checkbox (boolean). Numbers (int, float) with a min and max configurable and optional a slider variant for which you can set increments. For example:

<option label="Change value A" name="mod_option_a" type="float" min="0" max="100" slider increment="0.1" />

Would provide you a slider from 0 to 100 with a label "Change value A" and the slider would step in 0.1 increments.

The benefit of implementing it in content.xml instead of scripting it is that it would be very stable across X4 updates. And would not need a lot of added or changed files (hence more compatible against changes that break the mod)
BillyCosmos! 26 Aug, 2024 @ 1:39pm 
Thanks! Your responsiveness and effort are appreciated.

That said:
I think you should take another look at making a thousand (substantively different) variations. Sure, it may cost you your job and family. Yeah, it may infuriate everyone who checks the X4 workshop and can't see anything except variants of this mod. Heck, you may even get banned!

But, it would be a record-setting achievement. Nobody has ever even tried it. You would be famous. Maybe not in the good way, but they say there's no such thing as bad publicity.
They're wrong, but don't let that stop you. Fame awaits!
lalala  [author] 22 Jul, 2024 @ 10:19am 
Done, see description / link at the TOP
lalala  [author] 22 Jul, 2024 @ 9:52am 
I'd prefer to add this as an option but need to dig more into the capabilities of x4 mod structure.

I can add a variant for now.

But mid-long term I wouldn't want to make "1000" variants for each variable someone wants to have differently. There is a mod out there that adds the seminars, but this one has a couple of details, not just one, set differently. If it was much closer to my preference, I wouldn't have created this one first-place.

I will add a link to the description when the variant is created.
BillyCosmos! 19 Jul, 2024 @ 11:48am 
Could we get a version that applies the vanilla station trader stock values?
For standard station traders: 1-3 basic seminars, 0-1 for higher tiers.
For pirate station traders: 1-2 basics, 0-1 for the rest.
lalala  [author] 13 Jul, 2024 @ 2:53pm 
Updated as announced the names, so they are sorted properly. Also starting with the SKILL, so that management and pilote seminars are all grouped. See updated screenshot.
lalala  [author] 12 Jul, 2024 @ 9:13pm 
Thanks, YW :)
☩ AzazGrig ☩ 12 Jul, 2024 @ 12:13pm 
Thanks for the mod. I much prefer the higher prices in this one and switched to it. Works great :)
lalala  [author] 11 Jul, 2024 @ 2:12pm 
@sternlein
Interessting, I was searching myself for such a mod but did not find it.

Though there is a difference in the mod that one might like or not: the seminar price in my mod is much higher, which makes it harder and evtl. more immersive. Teaching experts costs a lot of money.

The other mod also did one thing, I planed to do: rename the seminars. Though it then needs to be done in all languages, not just english. I actually did this mod just for me and thought I'd share it with others. I typically don't mod a lot in games.
Sternlein 10 Jul, 2024 @ 11:36pm 
This mod already exist and is working fine.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2436999794

can u not make a mod please what it is also useful like switch the outfit from the employees.
I frustrated to find the crew what i like from the clothes they wearing. It would be great to find a mod where i can change this. May be this is a good think for modding ?