RimWorld

RimWorld

ABF: Mechcloud Chemwalkers
7 Comments
Killathon  [author] 6 Sep @ 9:57am 
I've got no idea what this issue is about, unfortunately. Might have more luck talking to Pawn Editor - sounds like something in their UI is breaking down.
Luckspeare 5 Sep @ 6:40pm 
Errors: Pawn Editor vs. ABF: MechCloud Chemwalkers

Failed to initialize tab worker: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'PawnEditor.TexPawnEditor' threw an exception. ---> System.ArgumentNullException: Value cannot be null.

(2x) Error in static constructor of PawnEditor.TexPawnEditor: System.TypeInitializationException: The type initializer for 'PawnEditor.TexPawnEditor' threw an exception. ---> System.ArgumentNullException: Value cannot be null.

Not sure if this belongs to you or Pawn Editor, so posted in both just in case.

https://gist.github.com/HugsLibRecordKeeper/bdf43e8f0675c98b4631aadd731d1a87
Killathon  [author] 17 Aug @ 7:59am 
Automatic Night Owl has a more or less known incompatibility with all of my races, due to some quirk of how our patches interact. Several people have reported that changing the load order so that Automatic Night Owl comes before ABF will fix the problem.
Morgreth 17 Aug @ 7:25am 
Just a heads up: the Chemwalkers are incompatible with the Automatic Night Owl mod. When attuning the a shell while the mod is loaded will brick the game and adding the mod after attunement will delete the Chemwalker, for some reason.

Don't know if this is only an issue with the Chemwalkers or other synstructs as well, haven't tried that yet.
Chaoticrow 14 Jul @ 8:34am 
I'll pop into discord and send it there then!
Thank you again for this great mod!
Killathon  [author] 10 Jul @ 5:52am 
Thank you for the kind words! Of my mods, this one might be my favorite child (Don't tell the other mods that, they may just be software but they can still get jealous). There's a lot of changes packed in 1.6 already just because I saw opportunities for improvement. Those changes won't be backported to 1.5 simply because I don't want to break anything after a new version releases.

I'm happy to consider any suggestions or ideas anyone has - my only caveat is that I generally prefer it over Discord as I monitor that much more closely and am much more responsive there than here. But if that's not desirable, I understand - fire away!
Chaoticrow 9 Jul @ 1:40pm 
Hello!
Just want to say I absolutely love this mod!
Playing on medieval overhaul and this is a golden match for it!
Thank you!

Ps: Do you take suggestions or ideas?