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ABF: Mechcloud Chemwalkers
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Update: 4 Oct @ 6:52am

- Added a loadAfter rule for ABF so that Mechcloud Chemwalkers should never auto-sort before its dependency.
- Eltex Chemwalkers can ritually bind to gauranlen trees now.
- Mechcloud and Lumbering Chemwalkers can now be manufactured at the electric smithy.

Update: 2 Aug @ 4:10pm

- Chemwalkers are immune to xenophobia.
- Eltex chemwalkers may now participate in anima tree linking rituals, allowing them to increase their psylink level.
- All chemwalkers now have an uninscribed state and have consistent and equivalent production steps.
- Updated compatibility.

Update: 27 Jul @ 8:58am

- Eltex Chemwalkers can now use the Natural psyfocus type, allowing them to meditate and accelerate the growth of anima trees - although they cannot have their psylink upgraded this way.

Update: 19 Jul @ 6:46am

- Salvaging Flakker shells is done at the machining table, not art bench, as it is tied to the crafting skill.
- Shells that have a penalty from being roofed now check only for being outside like many other jobs, rather than checking that there is an open path to the map edge.

Update: 2 Jul @ 3:05pm

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Update: 27 Apr @ 5:31pm

- Research description, letter, and inscribed shell descriptions updated to mention mechanite infusions.
- Chemwalkers recover from chemfuel shortages four times as quickly - full recovery within 24 hours of replenishing supply should now be guaranteed.
- Chemfuel now has float menu options for forcing chemwalkers to consume chemfuel, as was originally intended.
- Chemwalkers can now be painted using the same interface that synstructs do if Synstructs Core is active.
- Updated preview courtesy of Trapinlive on Discord.

Update: 12 Apr @ 9:25am

- Added Cataphract chemwalkers, which are just chemwalkers in cataphract armor.
- Added Eltex chemwalkers, which inhabit prestige recon armor, with some unique abilities.
- Eltex chemwalkers may have a free surgery operation done on them to give them a level one psylink, allowing them to cast Stun and two abilities that are unique to them.
- Mercy allows eltex chemwalkers to repair themselves or other chemwalkers (even missing parts) using psyfocus and heat.
- Majesty allows eltex chemwalkers to empower themselves or other chemwalkers using psyfocus and heat, giving them incredible combat capabilities for half a day at the cost of severely penalizing their work efficiency.
- Various stats and descriptions were updated.

Update: 10 Apr @ 6:03pm

- Added recipes to turn luciferium/chemfuel or mech resurrector serums at a drug lab into mechanite infusions which can jumpstart portions of the chemwalker accumulation process.

Update: 10 Apr @ 2:44pm

- Added Flak and Marine chemwalkers, which, as the names imply, inhabit Flak and Marine armor. They are created from their respective armor pieces and skip straight to the inscription step. They have appropriate tech requirements, but otherwise follow the same creation process as other chemwalkers. Their stats are different from other chemwalkers, as well.

Update: 24 Oct, 2024 @ 1:58pm

- Changes that I failed to record, but know existed, but cannot for the life of me remember