Space Engineers

Space Engineers

Marooned: An Exploration Scenario
35 Comments
ichneumonid  [author] 15 Aug @ 10:57am 
Jakewhistler, my intention with that part of the scenario was just to show you how those guys eventually managed to escape and to show you what their ship looks like so you will recognize it if you happen to come across it in the future. :-)
Jakewhistler 14 Aug @ 10:19pm 
!icheumonid I wanted to build the rocket though. I did use the button, it moves the conveyors and projector into a horizontal position. That's where I am. I've built enough of the rocket to where the fuel pipe connector is locked to the ship and it sounds like there's a hydrogen engine running.
ichneumonid  [author] 14 Aug @ 7:22pm 
Jakewhistler, I can't imagine what might be causing the issue you are having. No one else has mentioned having the same issue. All I can think of is perhaps the projector does not have enough power, but that would not be an issue in creative mode. One other possibility is perhaps you activated the projector manually rather than with the button. Pressing the button turns on the projector and moves it into the correct position. The good news is you do not need functional projectors to complete the scenario.
Jakewhistler 14 Aug @ 10:38am 
The projector keeps flickering, and the projection isn't all there. What is shown won't be welded. I tried Creative as well with the same results.
ichneumonid  [author] 3 Aug @ 9:23pm 
Thanks Adiga_Kh, I appreciate the kind words. And congratulations on making it all the way through to the end.
Adiga_Kh 3 Aug @ 1:30am 
I want to thank you for your great work and your quick response. It left me with a desire for the adventure to continue.
ichneumonid  [author] 2 Aug @ 5:53pm 
Adiga_Kh, that is correct. All evidence was wiped out.
Adiga_Kh 2 Aug @ 1:59pm 
There is no clue at Ground Zero and where the drilling site is.
Subliminal 19 Apr @ 8:46pm 
Sorted thanks. I 'stole' the blue[pint from 'elsewhere' and am now in orbit. ;)
ichneumonid  [author] 18 Apr @ 12:16pm 
Thanks for the kind word Subliminal. None of the grids in this scenario are on the workshop. There is a power switch to turn the projector on/off. If that does not work, and the projecting grid has power, then I can't guess what might have happened. Fortunately, this scenario does not require you to use that blueprint. It is just there to flesh out the story.
Subliminal 18 Apr @ 5:58am 
I love this kind of scenario. The blueprint for the escape ship somehow disappeared after a power failure. Is it in the workshop?
ichneumonid  [author] 6 Apr @ 12:25pm 
Hi Glitcher. This is a puzzle that requires you to be observant, travel long distances, and try to piece the story together to figure out what is going on. I assume you have just spawned in and are wondering what to do. The only advice I can give without spoiling things is to have a look around and be observant.
Glitcher 6 Apr @ 11:10am 
Im so confused... where is everything-? And how far do I have to travel to find everything?
Total Pipec 7 Mar @ 1:51pm 
Really really cewl scenario! Thanks mate!
ichneumonid  [author] 30 Nov, 2024 @ 5:22pm 
Soulfood, yes, there is more.
Soulfood 29 Nov, 2024 @ 5:55pm 
Whew, that was hard work. I finally built my spaceplane and launched.
No big spoilers from me. But @ichneumonid , after finding the wreck, is there more trail to follow? I don't see a clue there. It was a great story thought - thank you! I hope to construct one myself one day, based Ecthros's real solar systems mod.
Soulfood 18 Nov, 2024 @ 7:52am 
I'd be all in for a more challenging scenario where it's harder to follow the clues. I've been camped out at the junkyard, building a small-grid ship, looking forward to finding out what the heck is that shape hovering in the sky - in my (modded) binoculars it looks like an asteroid.
Great job on the designs, especially the small-grid structures. Yes I had some trouble with vehicles not moving, too, but a bit of cut-n-paste soon solved that.
Valen 17 Nov, 2024 @ 12:56pm 
Also nice touch getting down on the planet. I though, how the hell am I going to land in one piece and survive this.
Valen 17 Nov, 2024 @ 12:47pm 
Triangulation: Hmmm, I might have liked that. But I'm sure other people don't want to mess with math in the game.

I didn't get much further beyond the points I mentioned in the other message. I splatted into a mountain shortly after getting airbone. So I got to start over. So no further balancing suggestions for now.
ichneumonid  [author] 17 Nov, 2024 @ 12:05pm 
Thanks for the feedback Valen. I now wish I had made the vehicles with the older wheel suspensions since the new suspensions occasionally have this issue. I knew it was an issue at the time I was building this but was hopeful it would be fixed by the time I finished the scenario. Perhaps it will be eventually.

I debated with myself about making the story more challenging to follow. I ultimately decided to keep the navigation fairly simple, although I did add that one link in the story with the satellite where you have to figure out where to go next based on clues rather than a direst GPS marker. In an older version there were four satellites and you had to use triangulation to calculate coordinates. So far I have only had one person say they got stuck and could not figure out where to go next, and you saying you wish it were more difficult. I would be happy to hear other opinions on this balance since I am working on a new scenario that will not have any GPS markers.
Valen 17 Nov, 2024 @ 8:16am 
Somethings to mention:
-First vehicle needed to be cut-pasted with admin-tool to get the wheels properly working.
-The GPS markers provided in the tablets makes it kind of easy to go to the next location. I would be much more of a puzzle if people have to find their way around with only general directions. Then there is more need to go back to known markers to recharge. Even just driving around people would encounter what is mentioned eventually imho. (I went the wrong way around to get to the grinder marker and noticed it wasn't even there. But somewhere else. Found both eventually)
ichneumonid  [author] 5 Nov, 2024 @ 8:22am 
I don't want to spoil the story for those who have not made it this far yet. All I will say is that after you reassemble the ship make sure you look at what the event controller has been programmed to do before you try to take off. There is no blueprint available for this ship within the scenario so you will have to reassemble it manually from the parts you find. The ship has bilateral symmetry so you can look at the undamaged side to see how to put it back together.
grandadgaming 5 Nov, 2024 @ 12:49am 
Hey ichneumonid, I took a look & really do not understand what you are referring to? I am not so good with these new features & I do not see how it can show anything when there is no BP loaded in the projector. So I am completely stuck now. Give an old man a hand here please? LOL
ichneumonid  [author] 4 Nov, 2024 @ 8:49am 
... just make sure you take a look at the event controller. :-)
ichneumonid  [author] 4 Nov, 2024 @ 8:46am 
Thanks grandadgaming. It is my own unpublished blueprint. The design is fully functional and survival ready if you can get it working again.
grandadgaming 4 Nov, 2024 @ 5:58am 
Hey ichneumonid, great little story, I would like to know which Talon BP you used for the ship? it has a repair projector, but no loaded BP & there are about 39 pages here with ships named Talon lol. I want to rebuild it, have already started digging it out. Thanks for your help :)
ichneumonid  [author] 29 Oct, 2024 @ 12:29pm 
Hi Verok, thanks for giving this a try. This whole scenario is about exploring, being observant, and trying to figure out what is going on. Explore around the distillery and you should find more clues. The short wheel suspensions are a bit buggy. The easiest way to fix stuck wheels is to temporarily switch to creative mode and cut and paste the grid. It's not ideal but that is the best work around I can think of.
Verok 29 Oct, 2024 @ 12:12pm 
I got to the distillery, there was nothing there to hint as to where to go next. The farm truck I used to get there developed an issue with one of the wheels, which I couldn't fix because there aren't any tools. A somewhat frustrating start....
ichneumonid  [author] 27 Oct, 2024 @ 12:32pm 
Thanks for feedback Roy. The jammed wheels were not intentional, but I like the way you think :-) For the next update I will try to fix the jammed suspensions with cut and paste, but I expect that problem will reoccur regardless. Also, thanks for pointing out the logical flaw in the cave. I forgot there was a drill in there. I will fix that as well.
Roy 26 Oct, 2024 @ 10:52pm 
So, you didn't include the jammed short axle wheels on purpose in order to imply mechanical breakdown due to the weather? Bummer. I thought that was intentional and rebuilt the rover's wheels with long axles to fix it. While the scenario didn't blitzkrieg my config, the last two hotfixes sure did. I had to reinstall my nvidia drivers to get SE working again. I will try the scenario again on the new patches to see if that changed things. May I offer a bit of advice? Please add some comment about low power to the journal entry for the corpse in the cave with the drill so it makes sense why they didn't drill their way out of the cave while waiting for their friend to help them.
ichneumonid  [author] 26 Oct, 2024 @ 7:47pm 
I just loaded up the scenario and can confirm that some rovers with short wheel suspensions are misbehaving like I have often seen (i.e. an SE issue, not related to this world). Reloading the game did not fix it but I switched to creative mode and cut and pasted the vehicle and then it worked normally. Just don't forget to turn off creative mode afterward. :-)
ichneumonid  [author] 26 Oct, 2024 @ 7:17pm 
Sorry you had troubles with the scenario weregamer. I can't imagine how this world could cause any issues with the SE installation. Other than the mods listed this is just a vanilla world with no modifications to config files. I have used these mods for years and never had any issues. If anyone else can duplicate this issue or has an idea on what might be causing it please let us know here in the comments. I have occasionally seen issues with wheel suspensions (especially the newer short suspensions) but those issues can be resolved simply by restarting SE.
weregamer 26 Oct, 2024 @ 6:59pm 
Hmm. I can't say for sure but this mod was the proximate cause of breakage on my SE installation; I had to delete the config file to get new games to start providing respawn ships again after playing it. Maybe somehow your scripting is touching the overall config instead of just the scenario in some circumstance?

I also noticed some misbehavior in the rovers when I found them, which I'm sure isn't what you normally see. The ones on connectors refused to come lose; the one that wasn't on a connector would pop ridiculous wheelies without moving much, and eventually flipped and crashed.

One thing to note, I don't normally have any of your listed mods installed, so the game installed them just for the scenario. That might also be a cause for why it behaved differently for me.
ichneumonid  [author] 23 Oct, 2024 @ 7:09pm 
Thanks Roy. I'm glad you enjoyed it.
Roy 23 Oct, 2024 @ 6:29pm 
Great play through on this scenario. Good work! A nice feel to it for atmosphere and immersion.