Space Engineers

Space Engineers

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Marooned: An Exploration Scenario
   
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Type: World
Mod category: Exploration, Experimental
Tags: story, survival
File Size
Posted
Updated
32.341 MB
3 Jul, 2024 @ 10:29am
27 Oct, 2024 @ 1:44pm
5 Change Notes ( view )

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Marooned: An Exploration Scenario

Description
INTRODUCTION
You have been marooned on a desolate planet on the edge of explored space. You have no supplies, no tools, and no hope of rescue. Be observant, use your wits, and maybe you can find a way out of this.

DESCRIPTION
This is a chill, slow-paced story scenario with grids and data pads for you to immerse yourself in. It is similar in style to the Lost Colony Scenario but without all the interior turrets. There are no scripted encounters or triggered events.

There are no respawn points to start, so be careful. If you die before creating a respawn point you will have to reload a previous save or start over. Your jetpack is enabled but you start with no hydrogen fuel.

This scenario uses DLC blocks but you do not need to own the DLC to load the world. If you do not own a DLC you will just not be able to rebuild any blocks from that DLC, should they be destroyed.

MODS AND SCRIPTS
This scenario uses the following mods but none are required to complete the story. The first two are purely cosmetic and the last two provide non-essential information on LCD screens.
1. Space Just Got Real https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1136188499
2. Sneaky Sounds – Quieter Tools https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1662953858
3. Skimt’s Solar Map Mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2498374109
4. [QOL] Radio Spectrometry https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2687324923

Four scripts are used in this scenario but none are required. You can complete the story without them.
1. Automatic LCDs 2 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=822950976
2. Whip’s Planetary Compass Script https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=616627882
3. SIMPL Ship Integrity Monitoring Lite https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2344510837
4. Whip’s Auto Door and Airlock Script https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=416932930
35 Comments
ichneumonid  [author] 15 Aug @ 10:57am 
Jakewhistler, my intention with that part of the scenario was just to show you how those guys eventually managed to escape and to show you what their ship looks like so you will recognize it if you happen to come across it in the future. :-)
Jakewhistler 14 Aug @ 10:19pm 
!icheumonid I wanted to build the rocket though. I did use the button, it moves the conveyors and projector into a horizontal position. That's where I am. I've built enough of the rocket to where the fuel pipe connector is locked to the ship and it sounds like there's a hydrogen engine running.
ichneumonid  [author] 14 Aug @ 7:22pm 
Jakewhistler, I can't imagine what might be causing the issue you are having. No one else has mentioned having the same issue. All I can think of is perhaps the projector does not have enough power, but that would not be an issue in creative mode. One other possibility is perhaps you activated the projector manually rather than with the button. Pressing the button turns on the projector and moves it into the correct position. The good news is you do not need functional projectors to complete the scenario.
Jakewhistler 14 Aug @ 10:38am 
The projector keeps flickering, and the projection isn't all there. What is shown won't be welded. I tried Creative as well with the same results.
ichneumonid  [author] 3 Aug @ 9:23pm 
Thanks Adiga_Kh, I appreciate the kind words. And congratulations on making it all the way through to the end.
Adiga_Kh 3 Aug @ 1:30am 
I want to thank you for your great work and your quick response. It left me with a desire for the adventure to continue.
ichneumonid  [author] 2 Aug @ 5:53pm 
Adiga_Kh, that is correct. All evidence was wiped out.
Adiga_Kh 2 Aug @ 1:59pm 
There is no clue at Ground Zero and where the drilling site is.
Subliminal 19 Apr @ 8:46pm 
Sorted thanks. I 'stole' the blue[pint from 'elsewhere' and am now in orbit. ;)
ichneumonid  [author] 18 Apr @ 12:16pm 
Thanks for the kind word Subliminal. None of the grids in this scenario are on the workshop. There is a power switch to turn the projector on/off. If that does not work, and the projecting grid has power, then I can't guess what might have happened. Fortunately, this scenario does not require you to use that blueprint. It is just there to flesh out the story.