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The exact sentence without quotes is "You need to convert people leaving the map in order to spread the word of your ideoligion"
Research Tree (continued) has such an option in the mod settings.
Research Finished: xxxx
Ok
Research Screen
WVC - Xenotypes and Genes can put a null string into message(), which is fine normally but Dictionary<>.TryGetValue will throw an error for a null key so it spams the logs and tanks TPS when the gene activates without an injury to heal.
Would you mind updating these mod aswell?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2206903764
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2373633407
There are situations where I need to force people to wear things, such as a colonist with a slave collar, because you can not force colonists to wear a slave collar with just an apparel policy.
"save -> load" didn't fix the issure, immediately dropping tps after loading. "save -> remove the mod -> load" fixed the issue. "save -> remove the mod -> load -> save -> adding the mod again -> load" didn't immediately cause tps drops, but after a few hours the same problem happened again.
When checked with Dub's performance analyzer, "BlockUnwantedMinutiae.HarmonyPatches.Messages_Message_2.Prefix" had "Infinityms" avg per call and on top of the list by far, which I suspect would be related.
It happened after a few hours with this mod loaded, so it's difficult to check whether it's a mod conflict or not. Here's a HugsLib log (might not be helpful though):
https://gist.github.com/HugsLibRecordKeeper/4f994937de9a8edaa42144dd4a392a68
Mod setting of BUW:
https://pastebin.com/wUXxdnX1