RimWorld

RimWorld

207 ratings
Block Unwanted Minutiae (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
948.969 KB
29 Jun, 2024 @ 1:19pm
23 Jun @ 10:28am
6 Change Notes ( view )

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Block Unwanted Minutiae (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
970 items
Description

Update of mr_chimicks mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2266225921

- Added possibility to add custom filters



[discord.gg]
[github.com]


Changelog
30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.4 error thrown on world map tiles 25/10/2022 - Refactored to add a large number of previously overlooked items 24/10/2022 - Added all the generic alerts for 1.4 23/10/2022 - Added all the generic messages, letters for 1.4 22/10/2022 - Updated for 1.4 17/10/2021 - Added all the generic messages, letters, and alerts for 1.3 05/08/2021 - Fixed 1.3 caravan supplies bug 02/08/2021 - Updated for 1.3 29/06/2021 - Refactored letters/messages for the GameCondition events, and added some 26/06/2021 - Added pregnant and overdose letters/messages 04/02/2021 - Fixed caravan bug that allowed supplies to be added 11/12/2020 - Big alert update: added bulk generic alerts 22/11/2020 - Added alert: need research project 15/11/2020 - Added inspiration letters and messages to the bulk lists 08/11/2020 - Added alerts: minor/major/extreme break risk 06/11/2020 - Big letter update: added bulk generic letters, Added select/deselect all buttons 04/11/2020 - Big message update: added bulk generic messages and improved settings UI 24/10/2020 - Added letter: roof collapse, Added message: any apparel deteriorating 23/10/2020 - Initial release



Overview
This mod blocks some unwanted messages, alerts, letters, and misc features that Rimworld has, with mod settings enabled so you can toggle off any you don't want blocked.





Details

Messages
  • Removed tainted apparel has deteriorated in your stockpile, regular apparel still pings
  • A bulk list of all standard vanilla messages, which you can search and block
Alerts
  • Colonists are idle only counts your colonists, not guests
  • A bulk list of all standard vanilla alerts, which you can search and block
Letters
  • A bulk list of all standard vanilla letters, which you can search and block
Misc Features
  • Removed and disabled the auto select food and travel supplies button from the form caravan menu



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: quality of life
88 Comments
yes I figured it out you add "Death: *" to custom thanks!! :happy_seagull:
Mlie  [author] 19 Oct @ 8:50pm 
@why are we here? just to suffer? You can use this to block messages and notifications, not specific sounds
PLEASE, which sound is the "Letter: Dead" that happens if one of your colony animals dies or what have you????? I need to disable that sound or patch it out, I just need that sound gone it sounds like a sudden SIREN STRIKE whenever something dies
DEV THIS IS THE BEST MOD!! but if you know this sound I would be interested in knowing how to patch it out :steamhappy:
AlphaHawk59 19 Oct @ 12:27am 
I got it, I just used RIMMSqol
Mlie  [author] 19 Oct @ 12:23am 
@AlphaHawk59 If it shows up in the mod settings under recent messages, they can be blocked
AlphaHawk59 19 Oct @ 12:20am 
does this work with modded alerts? I'm trying to get rid of the "No storage connected" alert from Vanilla Nutrient Paste Expanded
Mlie  [author] 22 Sep @ 4:01am 
@ABC11111 Just wait for it to happen and select it in the mod settings
ABC11111 22 Sep @ 3:51am 
Could you please tell me the message that corresponds to "The animal collapsed from extreme fatigue"? I'm using Google Translate, so it might be awkward.
Yinyang107 21 Sep @ 11:44am 
@Omega13 those mods have that setting natively. It's in VE Framework settings, which they both depend on.
Mlie  [author] 11 Sep @ 10:56am 
@Mr.Rudi Mod placement should not matter