Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Dynamic Regiments of Renown (Beta)
1,242 Comments
ArmyGamer 9 hours ago 
Oh, so that is what the mod was for? I only glanced at it and thought it was for mods that add new types of renown units for some reason. Just tried it and the game didnt crash. Thanks
Nanu  [author] 10 hours ago 
Weird, I pushed an update a few weeks ago that would break it but the submod I have linked at the top of this mods description should fix any issues until that mod author fixes his mod
ArmyGamer 10 hours ago 
cool, yea that other guys mod that adds more vanilla factions to yours here doesn't work. Apparently stopped working 2 months ago.
Nanu  [author] 11 hours ago 
@ ArmyGamer eventually yes, been a busy year for me so I haven't been able to dedicate much time to modding, but I do plan on doing all factions
ArmyGamer 7 Oct @ 3:26pm 
Are there any plans to add vampire counts to this? So far I like the mod, I want to use it with more than high elf lol.
BLM's Strongest Warrior 4 Oct @ 4:05pm 
So I see.. Probably on the unplayable end, then.

Thanks for the speedy reply, brodie. Good luck to you and thanks for your work ! :steamhappy:
Nanu  [author] 4 Oct @ 3:51pm 
I’ve never tested, I’ve only been told by people that it doesn’t work. Another modder gave me a potential solution but I haven’t implemented it yet because of things going on in my life. If/when I get time I’ll try to get it multiplayer compatible
BLM's Strongest Warrior 4 Oct @ 1:41pm 
I know it says the mod isn't compatible with multiplayer in the description, but has anyone tested HOW incompatible it is? Like, is it completely unplayable with constant desyncs, or do you just need to resync every time someone gets a dynamic regiment of renown.
Josen 30 Sep @ 8:37am 
settings cannot be saved in mct
TheCatGod 28 Sep @ 6:44pm 
Is there a way to "redo" a roll for a unit on what they got? Or do I just have to delete the unit and spawn another one?
Notnerb 26 Sep @ 9:55am 
One of the most impressive mods I've ever seen, amazing work! I understand the time consuming nature of the mod and applause your efforts. Would be awesome if maybe some other modders would step in and assist with multiplayer at some point. Would be a dream come true.
Shep 23 Sep @ 12:40pm 
Super high quality. Adds such variability, enjoyment to campaigns and attachment to quality units!
Salix 20 Sep @ 7:22pm 
Great mod. Small feedback, the lightning ammo on mortars feels like a downgrade.
Sauron 18 Sep @ 8:51am 
sounds awesome
Ben 13 Sep @ 11:49am 
@FLCL submods exist for the other factions.
Kitsune_Bot 13 Sep @ 11:22am 
Is it supposed to be possible for units with no kills to get the regiment of renown, even if the unit that got all the kills lived at the end?
FLCL 13 Sep @ 2:01am 
Nanu,when is the next up?I mean the kind of add factions
Ironhammer 11 Sep @ 8:43pm 
Wow, my bad. totally glanced right over that question.
MusicManiac 9 Sep @ 4:46pm 
Read the description my man, literally says right there.
Ironhammer 9 Sep @ 4:24pm 
Can enemy AI get these? if not, is there a way to enable that?
Tacos 'n Creme 8 Sep @ 9:19pm 
Nanu, I gotta say, I don't know if I could play another campaign without this mod. This should be in the All Times for Total War mods. Simply outstanding. Any update on additional races? (No worries if not, just really lose a lot of fun factor playing without it. :PEAKsalute: )
MusicManiac 8 Sep @ 8:05am 
Will definitely try this after I finish or die trying my Dark Elves campaign :D
MusicManiac 8 Sep @ 8:04am 
I tried to figure from screenshots but I don't have enough playtime yet to recognize everything. Thanks for the answer
Nanu  [author] 8 Sep @ 8:01am 
@MusicManiac Factions supported means the units from those factions. All factions you fight can give you context based effects. If you looked at the provided screenshots you'd see multiple effects that were obtained from currently unsupported factions.
MusicManiac 8 Sep @ 7:31am 
Anyone?
ZX 8 Sep @ 5:51am 
ahh my mistake sorry
Nanu  [author] 8 Sep @ 4:25am 
@ZX That’s because Norsca is not in the list of included factions
ZX 7 Sep @ 10:54pm 
While playing as throgg, Norscan Ice Wolves seem unable to receive RoR upgrades from the make unit RoR button
MusicManiac 7 Sep @ 2:07pm 
"Factions Supported" means only units of those factions can become dynamic ROR or only when fighting VERSUS those factions you can get dynamic ROR?
Helion Halion 6 Sep @ 8:29pm 
Dont worry I am sure people will make submod for every factions (even modded ones)
Well the "USE Dynamic RoR Graveyard to fix any broken submods" is pretty funny though
Dragon32 6 Sep @ 3:29pm 
@GamerLad
Re-read the Description
GamerLad 6 Sep @ 3:13pm 
Are you planning to add Chaos Dwarfs to this mod, or are they already included but not listed?
Nanu  [author] 5 Sep @ 2:59pm 
Nope, Blessed Spawns are like Amethysts or State Troops units, I consider them already special and have not included them. Anyone is welcome to make a submod however
거북왕 5 Sep @ 1:32pm 
I'm also wondering. Do blessed spawns from lizardmen have the chance to become ROR?
DivineEdge1245 4 Sep @ 7:19pm 
Do blessed spawns from lizardmen have the chance to become ROR?
unless specifically stated 4 Sep @ 9:23am 
>Added new Missile Scalar MCT Value

Absolutely goated, thank you for the update
goatlegs 4 Sep @ 8:58am 
This mod is basically essential at this point, it makes each post battle exciting to see if that one unit that just absolutely defied the odds gets rewarded with something epic. Thanks for building this megalith, I'm sure its been daunting!
Nanu  [author] 4 Sep @ 8:56am 
@神闛 Yes, Tomb Kings will be added eventually. I'm taking a break for a bit since the last update was the biggest yet.
Nanu  [author] 4 Sep @ 8:55am 
@Brother Hal Thankyou! That means a lot :D
Brother Hal 4 Sep @ 8:40am 
Just wanted to say thanks for continuing to work on this mod, I bet it is a lot of work. It is my favourite mod by far across all 3 games in the series.
神闛 4 Sep @ 3:31am 
Will Tomb King also have a business unit?
I really like that.
lthull 3 Sep @ 5:24pm 
no sfo, but maybe there is some mod conflict causing it.
Nanu  [author] 3 Sep @ 3:55pm 
You were probably using SFO or some other overhaul. There is no reason you'd lose missile damage unless you're using a mod that increases the base missile damage
lthull 3 Sep @ 3:46pm 
I noticed in my last dwarf campaign that grudge-rakers' damage would actually go down if they became RoR. Is that still an issue?
Nanu  [author] 3 Sep @ 3:40pm 
New update friends! I'll get around to making images and redoing the description tomorrow but for now you should all enjoy the new toys and see what you discover.
Sprayer2708 30 Aug @ 3:59am 
Yeah, malakais adventure units have different unit keys from the standard units. They have the suffix _malakai and are not listed in the ror table.
Sprayer2708 29 Aug @ 3:42pm 
Is it just me or do malakais adventure units never become rors?
dlwlrma 29 Aug @ 12:35am 
Solidarity meant ROR (Regiments of Renown)

In other words, ROR is created in the first battle
After that, it doesn't create ror. There's no change in about 300 kills with the tool

It used to work well, so there was no problem. ROR-formed units overlapped
Nanu  [author] 28 Aug @ 1:37pm 
@dlwlrma I'm not sure what you mean by solidarity. Is this a specific ability or effect that's not working correctly?
Billybob von Compton 28 Aug @ 1:29pm 
@Ben oh rly thank you, I will check them out:gymBOSS: