Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Dynamic Regiments of Renown (Beta)
Showing 1-10 of 28 entries
< 1  2  3 >
Update: 30 Jul @ 8:10am

Added nullchecks for characters to prevent crashes with Caravans of the Old World

Update: 29 Jul @ 5:55am

Fixed a rare crash that could occur after lightning strike battles

Update: 24 Jul @ 3:08pm

Fixed an issue with the Chariot name being assigned to Steam Tanks and Landships

Update: 24 Jul @ 3:07pm

Fixed an issue with skink Arcane Fire ammo being considered a precursor weapon, which meant it could not be used outside of melee/charge attacks.

Update: 21 Jul @ 8:49pm

Fixed an issue with damage calculations

Update: 30 Jun @ 8:58am

Fixed an issue with Base RoR chance claculating backwards, causing higher values to decrease chance and vice versa

Update: 6 May @ 10:59am

Added Barrier as a possible attribute

Update: 29 Mar @ 10:15am

  • Fixed an issue with Tzeentch units not receiving scripted ammo types
  • Added a few new nouns to the Lizardmen word list

Update: 26 Mar @ 6:53am

  • Fixed an issue with ammo types not applying properly
  • Removed "Make unit RoR" button (can be re-enabled via MCT once its updated for 6.1)

Update: 25 Mar @ 2:32pm

Dynamic RoRs

  • Bretonnia added
  • Lizardmen added
  • New Thunderous Aura effect added:
    • Lightning bolts strike nearby enemies in melee
  • Aura of Shielding updated
    • Missile Resistance: 20% -> 15%
  • Beacon of Hope updated
    • Leadership: 0-24 -> 0-16
    • Melee Defence: 0-12 -> 0-16
  • Violent War Cry and Vicious War Cry updated
    • Immune to Psychology -> Causes Fear
  • Added new generic "Barrier" and "Greater Barrier" effects
  • Removed redundant contact effects from Marauder Horsemen of Tzeentch
  • Fixed an issue with Luck of Ranald ability having the wrong icon