RimWorld

RimWorld

Genepack Reprocessor
72 Comments
Consho 31 Aug @ 11:23am 
@Anonemous2 Thanks man :)
Anonemous2  [author] 31 Aug @ 8:49am 
@Consho
Yes, I just tested it. Safe to add to an existing game (can be added whenever), just make sure that if you disable the mod later, that you have no pawns currently working on the reproccessor (otherwise the pawn working will get stuck when reloading the save without the mod).
Consho 30 Aug @ 6:34pm 
save-game compatible?
Quilava 28 Aug @ 8:07am 
This mod so handy, combine this with genes fabrication and genes inject, i can finally create my ultimate pawn, cant believe i havent found this mod for so long :sad_seagull:
falkenlambedo 19 Aug @ 4:10am 
thx a lot <3
Anonemous2  [author] 18 Aug @ 7:25pm 
@falkenlambedo

""SomeUserName\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config"
This mod's settings should be "Mod_3277539761_GenepackImprovMod.xml"

So if you wanted to change the merge limit to say 20, you'd add "<genepackMergeMax>20</genepackMergeMax>" between the <ModSettings> tags.
Note: Since this setting is not in the UI, it will remain the same even after changing other mod
settings from the UI.

Its a little bit of a hassle, but is a handy trick for some other mods as well."
falkenlambedo 18 Aug @ 1:23pm 
Is it possible to increase the maximum number of genes in a capsule?
Anonemous2  [author] 31 Jul @ 6:43pm 
@turol Fixed.
As always, validating RimWorld will force mods to update.
turol 31 Jul @ 2:38pm 
This is no longer compatible with "[FM] Gene Banks Expanded" in 1.6. Apparently they renamed the mod.
Zellys 26 Jul @ 4:54am 
Thank u :)
Anonemous2  [author] 25 Jul @ 4:16pm 
@Zellys I believe it does, but you could always boot up a test in dev mode.
Zellys 25 Jul @ 7:29am 
Hi i want to ask if does it mod work with any other mods which adds new genes for example Alpha gens mod or any Vanilla races expanded mods ?
Anonemous2  [author] 23 Jul @ 9:37am 
@BowDownToNoodles Added patch.

@SCRUBLORD PICKLE The reprocessor will link within 12 tiles in a circle around it, which is already large area. If you hadn't looked at the mod settings, you can toggle the reprocessor's isMinifyable, and reinstall it closer to the genebanks needed.

Still, I've added custom link range to the TODO list.
BowDownToNoodles 22 Jul @ 10:11am 
Hi could you add a patch for compact Gene Banks (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3466062158)

I just made a patch but it would be great for it to be official - Patch_CompactGeneBanks.xml:

<Patch>
<!-- Allow Compact Gene Banks to be used by GeneSeparator -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Compact Gene Banks/Processors</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="GeneSeparator"]/comps/li[@Class="CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
<value>
<li>CompactGeneBank</li>
<li>CompactGeneBankArchotech</li>
</value>
</match>
</Operation>
</Patch>

Sorry if this is the wrong place to submit!
SCRUBLORD PICKLE 30 Jun @ 9:37pm 
Please allow the reprocessor to link with genebanks that are further away. Trying to micromanage where genepacks are is almost impossible, so when you have many genebanks, it can be quite a headache to use this mod.
FubarXS 29 Jun @ 7:46am 
@Anonemous2 Thank you for the quick update! I will wait until 1.6 will be released with DLC. Excited to play it! :steamhappy:
Anonemous2  [author] 23 Jun @ 10:49am 
@FubarXS 1.6 Support Added.

You may need to validate files on RimWorld to force the mod update.
FubarXS 22 Jun @ 9:24pm 
1.6 update?
Laf 22 Mar @ 10:44am 
thank you so much modding man:D
Anonemous2  [author] 21 Mar @ 12:09pm 
@Laf Yes, there is.
When I made the mod settings, I included alot of additional params that aren't accessible in the settings UI (because I wanted to keep it simple).

One such setting is 'genepackMergeMax'.
You can manually add any settings you want from these options [github.com].

Generally, Rimworld mod settings can be found at:
"SomeUserName\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config"
This mod's settings should be "Mod_3277539761_GenepackImprovMod.xml"

So if you wanted to change the merge limit to say 20, you'd add "<genepackMergeMax>20</genepackMergeMax>" between the <ModSettings> tags.
Note: Since this setting is not in the UI, it will remain the same even after changing other mod
settings from the UI.


Its a little bit of a hassle, but is a handy trick for some other mods as well.
Laf 21 Mar @ 4:31am 
is there anyway to merge more than 10 genes to a genepack?
Anonemous2  [author] 25 Jan @ 9:22am 
Just pushed a patch for gene prerequisites. They should now be ignored for merging and separating.
Gallum 23 Jan @ 7:24pm 
I second @Long-comment-san this is really annoying. Happens with other genes as well that have requirements. The workaround is to merge the pack with the required gene and attempt to split off the problem gene by chance, but this is really annoying, tedious, and overall very time consuming and resource intensive.
Ramdom 5 Jan @ 6:48am 
Great mod, homever as another player said, the "keep separating genes" option no longer works. It did a few weeks ago, so perhaps that's just a mod update you did ?
Meyar 15 Dec, 2024 @ 1:29pm 
Ah, slight correction, it appears that the keep separating thing itself isn't working, not a save issue.
Meyar 8 Dec, 2024 @ 9:11am 
Love this mod. Is there a way to make it so that the reprocessor saves jobs between saves/loads? Whenever I close and re-open a save, I have to manually set my reprocessor to separate and keep separating again.
[JdG] Pejman 2 Nov, 2024 @ 11:24am 
any plans to integrate with neutroamine pipes from android expanded or ultratech ??
Long-comment-san 9 Oct, 2024 @ 5:21am 
Hi! I think it can't separate hemogenic genes (It says "requires hemogen trait" and doesn't start the process)
oodfty 5 Oct, 2024 @ 9:51pm 
is it intentional that the genes arent consumed when merging them
JohnPeterson 29 Sep, 2024 @ 6:24am 
Aaaand just as i type that, my researcher started to seperate the genepacks. It seems the seperation is tied to Research Job, which explains why they never did that since im always researching lmao. Sorry for the inconvenience and thank you for the awesome mod!
JohnPeterson 29 Sep, 2024 @ 6:15am 
I for the life of me cannot get the pawns to work on the Reprocessor on theyr own. I saw that apparently it has its own job (I assume in the work tab), but its not there. I do have alot of mods tho, so conflict is very likely. Main ones that change work tab are (SFS) Complex Jobs (Legacy Version) and Compact Work Tab (Continued). Other than that, no clue. I also might be just dumb and misunderstood completely
Aezvyn 16 Sep, 2024 @ 8:27pm 
I'm dumb, it was blocked by a wall, but the assembler wasn't.
ashhhh2 16 Sep, 2024 @ 6:07pm 
don't know why though
ashhhh2 16 Sep, 2024 @ 6:07pm 
reload that worked for me
Aezvyn 16 Sep, 2024 @ 5:46pm 
This is not wanting to connect to Gene Banks Expanded Banks, any ideas of how to fix?
Anonemous2  [author] 31 Aug, 2024 @ 3:26pm 
@Shiyuan Patched
Anonemous2  [author] 31 Aug, 2024 @ 3:14pm 
@Meyar It has it's own job, Separate Genepack, in a pawn's stats you can find Genepack Creation Speed.
Anonemous2  [author] 31 Aug, 2024 @ 3:12pm 
@Shadelight I don't know anything about VE Androids, so someone else would have to add that feature. You could always disable the need for neutroamine in the reprocessor mod settings.
Shiyuan 28 Aug, 2024 @ 10:42pm 
Can you please also add support for the Gene Bank Plus mod? Thank you!
Meyar 24 Aug, 2024 @ 1:41pm 
What job does fall under? Trying to see if I have something set up wrong or if my pawns are overstretched.
Shadelight 24 Aug, 2024 @ 8:09am 
Would it be possible to add compatibility with VE Androids so that the reprocessor can be constantly supplied with neutroamine through the android mods network?
Sebster 26 Jul, 2024 @ 2:30pm 
@Anonemous2 Thank you! Works fabulously!
Mr.Weirdo 25 Jul, 2024 @ 6:53pm 
Do it work with Gene Library?
Anonemous2  [author] 25 Jul, 2024 @ 6:32pm 
Alright, I made an option for automatic separating. Once you start a separate job, you can toggle on repeating. Works best if genepacks are consumed once split.
Sebster 25 Jul, 2024 @ 9:32am 
I'm also wondering if a "separate all gene packs" automation option would be possible?
Anonemous2  [author] 24 Jul, 2024 @ 5:36pm 
LansdowneSt 20 Jul, 2024 @ 10:48am 
can you add compatibility with biotech gene variety's gene pack storage buildings please? It's the same buildings from oops all gene banks I believe, just this mod/mod version also includes genes
turol 9 Jul, 2024 @ 5:22am 
Would it be possible to add a "separate all gene packs" automation option?
saerd 5 Jul, 2024 @ 8:09am 
很棒的模组
Anonemous2  [author] 5 Jul, 2024 @ 12:10am 
The reprocessor has merge and duplicate too, and can be tweaked in settings.

Maybe it's a little strange to run both this and the resplice overhaul.