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Yes, I just tested it. Safe to add to an existing game (can be added whenever), just make sure that if you disable the mod later, that you have no pawns currently working on the reproccessor (otherwise the pawn working will get stuck when reloading the save without the mod).
""SomeUserName\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config"
This mod's settings should be "Mod_3277539761_GenepackImprovMod.xml"
So if you wanted to change the merge limit to say 20, you'd add "<genepackMergeMax>20</genepackMergeMax>" between the <ModSettings> tags.
Note: Since this setting is not in the UI, it will remain the same even after changing other mod
settings from the UI.
Its a little bit of a hassle, but is a handy trick for some other mods as well."
As always, validating RimWorld will force mods to update.
@SCRUBLORD PICKLE The reprocessor will link within 12 tiles in a circle around it, which is already large area. If you hadn't looked at the mod settings, you can toggle the reprocessor's isMinifyable, and reinstall it closer to the genebanks needed.
Still, I've added custom link range to the TODO list.
I just made a patch but it would be great for it to be official - Patch_CompactGeneBanks.xml:
<Patch>
<!-- Allow Compact Gene Banks to be used by GeneSeparator -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Compact Gene Banks/Processors</li>
</mods>
<match Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="GeneSeparator"]/comps/li[@Class="CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
<value>
<li>CompactGeneBank</li>
<li>CompactGeneBankArchotech</li>
</value>
</match>
</Operation>
</Patch>
Sorry if this is the wrong place to submit!
You may need to validate files on RimWorld to force the mod update.
When I made the mod settings, I included alot of additional params that aren't accessible in the settings UI (because I wanted to keep it simple).
One such setting is 'genepackMergeMax'.
You can manually add any settings you want from these options [github.com].
Generally, Rimworld mod settings can be found at:
"SomeUserName\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config"
This mod's settings should be "Mod_3277539761_GenepackImprovMod.xml"
So if you wanted to change the merge limit to say 20, you'd add "<genepackMergeMax>20</genepackMergeMax>" between the <ModSettings> tags.
Note: Since this setting is not in the UI, it will remain the same even after changing other mod
settings from the UI.
Its a little bit of a hassle, but is a handy trick for some other mods as well.
Maybe it's a little strange to run both this and the resplice overhaul.