RimWorld
ED-Embrasures (Continued)
44 comentarii
Ryn 13 aug. la 9:15 
The vanilla expanded cannons (The early level ones), and the Imperial turrets in another one of their mods too.
GanjaMan [NL]  [autor] 13 aug. la 9:13 
what modded ones don't shoot through?
Ryn 12 aug. la 16:10 
Upon testing, turrets can indeed shoot through the Embrasures.
Not some modded ones, but vanilla turrets work just fine.
GanjaMan [NL]  [autor] 12 aug. la 14:25 
@Ryn i think they should be able to, i havent tested those actually tbh
Ryn 11 aug. la 21:10 
Can turrets shoot though these too??
If so, hell yeah.
GanjaMan [NL]  [autor] 9 aug. la 12:48 
@caverman2001 should just be under the structures tab
caverman2001 9 aug. la 12:21 
how do i build these i dont se in game
Latex Santa 6 aug. la 4:23 
@GanjaMan [NL]
Thank you. This mod has been essential to every one of my mod lists ever since I started playing.
GanjaMan [NL]  [autor] 25 iul. la 21:06 
will take a look at it
Bernau31 23 iul. la 6:30 
If you use the mod [MUS]捕鱼装饰 FishingDecorative, you have to load him at the end, otherwise it will kill the definition of walls, so that you cant build the embrasur out of stone anymore, among other thinks.

So could @GanjaMan [NL] make it so that this mod is loaded befor the other one?, so that other people dont have the same problems.:cozyovercooked2:
GanjaMan [NL]  [autor] 18 iul. la 23:38 
@irrelevantredundancy should be fixed now, thank you for bringing this to my attention
irrelevantredundancy 18 iul. la 16:54 
Hey -- @GanjaMan. I get this error message when I launch the game. Do you have any idea what 's going on? Here is a link [pastebin.com] to the full stack trace / debug log.

Error in ED-Embrasures (Continued), assembly name: ED-Embrasures, method: ModSettings_Embrasures:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
ShadowX116 7 iul. la 8:45 
I suppose that makes sense. Thanks, Kashi. :)
Kashi 7 iul. la 1:08 
@CieńX116 Obecnie nie używam bo jestem na etapie człowieka pierwotnego w grze tak dla odmiany ;). Natomiast z tego co pamiętam od którejś aktualizacji są traktowane jak barykada, a nie jak ściana tzn. blokują przejście ale nie są traktowane jako wspornik dachu i rozdzielacz pomieszczenia.
ShadowX116 17 iun. la 17:47 
I noticed an odd quirk with the Embrasures from Medieval Overhaul. When using them in places like bedrooms for temp regulation, they would count all the bedrooms as one room.

Do these Embrasures "connect" the rooms, or respect the individual spaces?
GanjaMan [NL]  [autor] 16 iun. la 14:35 
@GeekyRaptorStudios hehe i see what you did there
GeekyRaptorStudios 16 iun. la 7:25 
Every time I read ED I can't help but giggle to myself.
GanjaMan [NL]  [autor] 15 iun. la 14:36 
oh yeah the comment on the original one was in reference to this one being updated to 1.6
squegeemcgee 15 iun. la 14:10 
Or is your comment on the original in reference to THIS one working on 1.6, and the original doesnt?
squegeemcgee 15 iun. la 14:08 
What's the difference between this one and the original? Because the original is also on 1.6 , so what does "continued" mean
Bakker Joop 13 iun. la 22:03 
You have indeed. Great work, thanks!
GanjaMan [NL]  [autor] 13 iun. la 15:01 
should be fixed joop
GanjaMan [NL]  [autor] 13 iun. la 14:18 
oh my bad, left something in 1.5 when i was updating to 1.6 xD
Bakker Joop 13 iun. la 3:43 
XML error: <isAirtight>false</isAirtight> doesn't correspond to any field in type ThingDef.
GanjaMan [NL]  [autor] 12 iun. la 15:24 
@frission i'll take a look at it
GanjaMan [NL]  [autor] 12 iun. la 15:24 
Updated to 1.6!
Frission 2 iun. la 13:45 
I wanted to set up embrasures in my prison as cell walls but turns out these don't delineate rooms like walls do :( For some reason rooms go right through them... :<
avyrammc 28 apr. la 4:14 
How have you never used combat extended bro... it def makes the game more fun and balanced, gone the days of losing to 2 tribal mfs with knives when you got a gun.
GanjaMan [NL]  [autor] 11 apr. la 14:43 
@Vaarelsauce I personally never used or use Combat Extended so i have no idea what it does outside of guns needing ammo xD
GanjaMan [NL]  [autor] 11 apr. la 14:42 
@avyrammc i don't think so, unless the game just uses whatever structures are available through installed mods
Vaarelsauce 9 apr. la 12:37 
Just curious but does this function the same as Combat Extended's embrasures? (if I have the latter mod installed)
avyrammc 30 mart. la 21:20 
Does this also make other factions have embrasures?
KeplersConjecture 26 mart. la 7:47 
GanjaMan saving the day
CosmicAggressor 17 mart. la 12:33 
Finally. This was a surprisingly hard mod to find. Probobly because I kept searching for gun ports.
GanjaMan [NL]  [autor] 20 febr. la 13:13 
Im not sure, you'd have to try
[RTB] Sarianos 20 febr. la 7:29 
@GanjaMan [NL] Does this happen to generate embrasures for modded walls?
Diamonds 13 dec. 2024 la 3:39 
Thank you!:steamhappy:
GanjaMan [NL]  [autor] 27 sept. 2024 la 10:06 
it should be compatible to add mid-save
Spearton 27 sept. 2024 la 2:33 
Can I add this to an existing save?
The_Man_of_Sex 23 sept. 2024 la 9:58 
to: dungeonmaster, probably for 1.5
GanjaMan [NL]  [autor] 6 aug. 2024 la 10:32 
They should be in the structure tab
𝓪𝓵𝓴𝓪𝓼𝓱 6 aug. 2024 la 9:17 
where can I find them in the game?
[59er]ʕ•ᴥ•ʔDungeonmaster 14 iul. 2024 la 15:18 
what did you updated here?
jambastar 29 iun. 2024 la 16:44 
Thank you!